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Menu and CSS Background Texture

[TSON]

Hella.
Joined
May 7, 2008
Messages
3,422
Location
Macomb, MI
NNID
oTSONo
Alright so here's what you do.

1. Open your mu_menumain.pac. It's kinda important.
2. Open Menumain_en at the bottom.
3. Go down to modeldata; each one of these represents one "parent" icon in the menu. The first is the GROUP button. The second is the SOLO button. After that is WiFi. As you can see, they go in order, like a book.
-If you want to change an icon that is inside of one of these "parent" icons, for instance, the BRAWL button, which is inside of GROUP. See what number GROUP is (1). Times that number by 100. Any icon that is in the 100s is in the GROUP menu.
-These still follow the book order, so BRAWL would be first. MenMainIcon_0101 is the BRAWL button, which is in ModelData(6).
4. Right click the ModelData that contains your icon and click preview.

5. Zoom out so you can somewhat see what resembles an icon. You may want to zoom out extra because when you get to the icon animations, the model will move forward a lot.
6. Expand the sidebars and the bottom bar, and resize the window so you can see the Play button.
7. Look at the top of the window, at the title. "Advanced Model Editor - MenMainIcon_####," it should say. Take note of the numbers after the _.
8. In the right sidebar, scroll down until you see the five animations that match the MenMainIcon number that you noted earlier.
9. The animations are as follows:
- MenMainIcon####_0 = Opening; Clicking
- MenMainIcon####_1 = ?
- MenMainIcon####_2 = Same as _0?
- MenMainIcon####_3 = Menu Transitions
- MenMainIcon####_4 = Highlighted
- MenMainIcon####_5 = Highlighted Idle (Plays after _4 infinitely, so make sure it both loops and looks good in its transition from _4 into _5!)

10. Mess around with the bone(s) in the left panel using the right and bottom panels. I advise against moving the MenMainIcon bone because it seemed to cause troubles when I did. The rotN bone does the same thing but never glitched up on me.

Yeah, enjoy.
 

lordhelmet

Smash Master
Joined
Feb 10, 2009
Messages
4,196
Location
Grand Rapids, MI
I still don't get this. I deleted every other frame (and padded to 51), but when I open it, it brings the layout back to 36 and changes the sizes of my icons back.
 

Typhoon

Smash Cadet
Joined
May 29, 2006
Messages
46
Is it possible to remove the controller image from next to where it says the player tag?
 

DeeNinjaa

Smash Apprentice
Joined
Nov 1, 2009
Messages
135
Is it possible to remove the controller image from next to where it says the player tag?
You mean where it shows what controller you're using? Yeah. Just replace the image with an entirely blank one. Derp.
 

GP&B

Ike 'n' Ike
Joined
May 8, 2009
Messages
4,609
Location
Orlando, FL
NNID
MetalDude
I'll need to check is this only applies to the CSS. I kind of like the one I have by WisterG&W. If I knew what and where to export and import the right files, I'd keep my menu the same and change my CSS with this. At best, I can copypasta all of my description changes easily.

But I'll be fine if I can't. This is too good with font changes, a full matching set of icons, and the custom CSS code itself.

EDIT: Wait, this is just a sc_selcharacter.pac, rather than the full-blown mu_menumain.pac. I won't have to replace it then.
 

Affinity

Smash Hero
Joined
May 27, 2006
Messages
6,876
Location
Wichita, KS
NNID
Affinity2412
I'm replacing MenSelchrFaceB.001 with the one he has. All the details of the picture replacement are the same, but it just keeps on freezing.

I'm totally lost.
 

DeeNinjaa

Smash Apprentice
Joined
Nov 1, 2009
Messages
135
Everyone- Make sure the file size is NOT above 3.78mb. If it is, the CSS WILL freeze.
 

Affinity

Smash Hero
Joined
May 27, 2006
Messages
6,876
Location
Wichita, KS
NNID
Affinity2412
I'm getting confused right around here:
-In the "MenSelchrBg_TopN" model,in animations,choose " "MenSelchrBg_TopN" ,select the first bone "MenSelchrCchar4_TopN" and edit the scale X and Y to make the picture bigger,try to find the good size if you want your picture to take all the background,change the Translatin Z values in a neegative number to make it more realistic
I see the picture in the background, but its really small and centered:



Help??
 

lordhelmet

Smash Master
Joined
Feb 10, 2009
Messages
4,196
Location
Grand Rapids, MI
Ok, I see why it freezes now.

But how do I compress the size? All I did was replace his char_bust_tex_lz77 with a clean one and it brought it over the size limit =/
 

DeeNinjaa

Smash Apprentice
Joined
Nov 1, 2009
Messages
135
Ok, I see why it freezes now.

But how do I compress the size? All I did was replace his char_bust_tex_lz77 with a clean one and it brought it over the size limit =/
Go into MenSelcharPos_TopN. Preview it. Delete every frame above frame 37. Boom, lower size.
 

Affinity

Smash Hero
Joined
May 27, 2006
Messages
6,876
Location
Wichita, KS
NNID
Affinity2412
Alright, so I did some testing and figured out that, for some reason, 286x356px is largest I can make the image without making the game freeze right before entering the CSS. Funny thing is, the image itself isn't increasing.




More help??
 

Mr.Chuy

Chuy
Joined
Dec 29, 2009
Messages
1,817
Location
Somewhere in Texas
Alright, so I did some testing and figured out that, for some reason, 286x356px is largest I can make the image without making the game freeze right before entering the CSS. Funny thing is, the image itself isn't increasing.




More help??
try finding the model that uses your custom background and scale it and see what happens
 

misterpimp5757

Smash Ace
Joined
Jun 10, 2008
Messages
594
Location
Turn Around...
i have the same problem as lordhelmet. i also only replaced that thing whatever its called with a clean one and it always freezes just b4 going into the CSS. im getting to the point of frustration cuz the people at kittycorp think their all cool and crap when they dont even know about this stuff.

i just want the CSP that guy has off...thats all i wanted off. so i replaced that thing with a clean one and now its doing nothing cept freeze....i even put it on pfmenu2 and it came out like this


someone should do this for me and lordhelmet and then release a DL for it if you guys can.
 

lordhelmet

Smash Master
Joined
Feb 10, 2009
Messages
4,196
Location
Grand Rapids, MI
It's because it brings it over the file size limit. I really don't know why it does, but it does. And I don't know of any way to make the file size any smaller.
 

DeeNinjaa

Smash Apprentice
Joined
Nov 1, 2009
Messages
135
i have the same problem as lordhelmet. i also only replaced that thing whatever its called with a clean one and it always freezes just b4 going into the CSS. im getting to the point of frustration cuz the people at kittycorp think their all cool and crap when they dont even know about this stuff.

i just want the CSP that guy has off...thats all i wanted off. so i replaced that thing with a clean one and now its doing nothing cept freeze....i even put it on pfmenu2 and it came out like this
*giant image of a sucky css*

someone should do this for me and lordhelmet and then release a DL for it if you guys can.
v.v
sc_selcharacter.pac goes in pf/menu2. Not pfmenu2, that's where mu_mainmenu.pac goes.
 
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