Foxy
Smash Master
Since Brawl's release, I, as many others, have realized that Brawl isn't exactly the greatest game for competitive players. Consequently, Brawl tournaments are low-energy, low-fun, and time-intensive. Brawl is, however, the dominant game in Smash tournaments.
Despite all my efforts to find Melee, I've only been able to attend 3 Brawl tournaments since release. Did I want to play Brawl? No. But did I have a choice?
Obviously, while Brawl was fresh, players were blind with hype and quickly accepted it as the new tournament standard. Almost all tourneys focused on it. That was to be expected. By now, the Smash scene has gained the knowledge of Brawl's faults and realized that good players would often rather go to the driving range than a Brawl tournament.
Then why are most tournaments still centered on Brawl?
There is a clear reason why Brawl is the game of choice for a tournament in the eyes of a TO: it draws in larger crowds. However, looking more closely, this isn't as serious as many assume.
In 2007 Melee had a record year, continuing growth in attendance and frequency of tourneys since the beginning of the scene. It certainly had no problems sustaining itself. But Brawl certainly must draw in more players, correct?
Not necessarily true, to a high degree. Next time you're at a tourney, hosting or playing, take a look: how many people do you recognize (unless you're OOS)? How many people were tourney-goers in Melee? How many people at Brawl tournaments complain about the game? Every time a large-scale tourney for Brawl is announced, responses are always of the nature "why Brawl?" or "I wish this were Melee". Players feel some obligation to play the newer game, but most are detaching from that.
My point is this: a lot of the players attending Brawl tournaments, and certainly the vast majority of the high placers and frequenters, were competitive Melee-ers. And as we can see from history, the group has been able to support tournaments on its own. So why are TO's afraid to organize for Melee? There have been a few successful large-scale Melee events since Brawl's release, and they were much more enjoyed than Brawl counterparts. Also, much of the new Brawl userbase is younger kids (usually the 10-15 range) and they don't really have access to tournaments.
I just want to further discuss the downsides of holding Melee tourneys. Sure, the attendance would take a hit, but it would likely be small. Players would enjoy it more and hype would be build for successive tournaments. Now seems like a golden time for new Melee bi-weeklies or monthlies if there's doubts that reverting would have good results. I don't think many Melee tournaments have failed or been criticized for not holding Brawl, yet the opposite is sometimes true. At release I attended a 200-person scrub tourney, which was obviously hype-filled, but since then I've been to one very small Brawl tourney and another medium-sized one that was a disappointment in comparison to the Melee.
If any TO's are willing to discuss this I'd love to hear from them their experiences with two issues: what are the attendance level trends you've seen in Brawl/Melee tournaments, and do you think that Melee tournaments could be built over time back to their old quality?
Despite all my efforts to find Melee, I've only been able to attend 3 Brawl tournaments since release. Did I want to play Brawl? No. But did I have a choice?
Obviously, while Brawl was fresh, players were blind with hype and quickly accepted it as the new tournament standard. Almost all tourneys focused on it. That was to be expected. By now, the Smash scene has gained the knowledge of Brawl's faults and realized that good players would often rather go to the driving range than a Brawl tournament.
Then why are most tournaments still centered on Brawl?
There is a clear reason why Brawl is the game of choice for a tournament in the eyes of a TO: it draws in larger crowds. However, looking more closely, this isn't as serious as many assume.
In 2007 Melee had a record year, continuing growth in attendance and frequency of tourneys since the beginning of the scene. It certainly had no problems sustaining itself. But Brawl certainly must draw in more players, correct?
Not necessarily true, to a high degree. Next time you're at a tourney, hosting or playing, take a look: how many people do you recognize (unless you're OOS)? How many people were tourney-goers in Melee? How many people at Brawl tournaments complain about the game? Every time a large-scale tourney for Brawl is announced, responses are always of the nature "why Brawl?" or "I wish this were Melee". Players feel some obligation to play the newer game, but most are detaching from that.
My point is this: a lot of the players attending Brawl tournaments, and certainly the vast majority of the high placers and frequenters, were competitive Melee-ers. And as we can see from history, the group has been able to support tournaments on its own. So why are TO's afraid to organize for Melee? There have been a few successful large-scale Melee events since Brawl's release, and they were much more enjoyed than Brawl counterparts. Also, much of the new Brawl userbase is younger kids (usually the 10-15 range) and they don't really have access to tournaments.
I just want to further discuss the downsides of holding Melee tourneys. Sure, the attendance would take a hit, but it would likely be small. Players would enjoy it more and hype would be build for successive tournaments. Now seems like a golden time for new Melee bi-weeklies or monthlies if there's doubts that reverting would have good results. I don't think many Melee tournaments have failed or been criticized for not holding Brawl, yet the opposite is sometimes true. At release I attended a 200-person scrub tourney, which was obviously hype-filled, but since then I've been to one very small Brawl tourney and another medium-sized one that was a disappointment in comparison to the Melee.
If any TO's are willing to discuss this I'd love to hear from them their experiences with two issues: what are the attendance level trends you've seen in Brawl/Melee tournaments, and do you think that Melee tournaments could be built over time back to their old quality?