If I'm interested in messing around with Melee AI, am I best off forking your repo and going to work? Or does
Achilles1515
have a different framework I should be using? Not sure if he did all his stuff in assembly, but I'd much rather work in a high-level language. What about
@AltF4 (
http://smashboards.com/threads/level-11-cpu-the-ai-that-beats-you-at-melee.428232/)? I just don't want to waste time getting familiar with a framework that's being abandoned.
I imagine I'm not the only developer who thinks it would be cool to write custom Melee AI, but is afraid of having to work in assembly and learn where everything is stored... Is there any concept of a generic module to integrate with the game engine and parse out all the game state data?