will start playing around with it soon!
will start playing around with it soon!
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This happened to me with PlZdRe.dat, it didn't load all of the eye textures.I decided to try this program out to edit PlLgWh.dat but it didn't load all the textures. I think it only left out these textures: eye closed, eye half closed, eye hurt, eye looking left, and eye looking right.
I know. I just haven't gotten to implementing it yet.you know... resizing the DAT isn't all that hard :/
you just have to change the pointers that link to data after the affected (resized) portion of the DAT.
you can easily use the pointer table to figure out the locations of every valid pointer and where they point to so you change them appropriatly
How do you edit move properties? Like the power of a move like BKB and KBGMelee Toolkitv1.03 Alpha
NOTE: This program is in alpha.Please back up any files before modifying!
* You can now edit certain values in .dat files using the node value table.
* CToolsWii was re-introduced because LibWiiSharp cannot convert to CMPR. It is used only for converting to CMPR and nothing else.
* Editable node values are dynamic and displayed in bold. However, editing these values still does nothing.
* Fully migrated from CToolsWii to LibWiiSharp. All texture formats are now supported for extract/replace. Replacing an indexed texture is limited to as many colors as was used in the original texture.
* Bug fixes
* Initial release
Introducing a new program: Melee Toolkit. This program will provide easy and automatic .dat and .iso editing.
Features (for first release):
Functionality is somewhat limited for the time being. You can export/replace files from a disc image and export/replace character textures, and that's about it. Not all texture formats are yet supported.
- Export and replace textures in .png format
- Load and save directly to .iso, plus export files
- Edit .dat node values on the fly
Patch .iso between v1.00 and v1.02(future release)
Please report bugs!
I'm providing an early release so I can hopefully catch some bugs early before going crazy with features.
This program is currently not capable of doing that, as most node information for character .dat files has not been added. If somebody would like to add this functionality, I'm willing to help (though this is a backburner project so I won't be adding it myself anytime soon).How do you edit move properties? Like the power of a move like BKB and KBG
Is there a program that can do that?This program is currently not capable of doing that, as most node information for character .dat files has not been added. If somebody would like to add this functionality, I'm willing to help (though this is a backburner project so I won't be adding it myself anytime soon).
I believe the program known as Master Hand will show you many move properties as well as the file offset, but you must edit them yourself in a hex editor.
http://www.smashboards.com/threads/tool-master-hand-v1-20-melee-character-file-viewer.313930/Where do you find this program? I searched around for it before and couldn't find it
Mainly because the format is not fully understood, so it would take a ton of work for a flawless implementation. I highly doubt it will happen unless someone else decides to contribute to this project.Is there a reason audio replacement is so low on the list? 'cause I do it more often than anything else and it takes forever.
The repo is currently public on Google Code. The link is in the OP. Unless you were specifically asking for a git repo as opposed to the current one?Hmm, I just found the link to this thread. I'll checkout the source tonight and see what can be done about maybe getting an editor for move stat values up and running. Caveat: I've never worked in C# before (only python/C/Matlab) so it will take me a while to figure out how anything is done.
@ Dan Salvato Could you please create a git repo of the source for the Melee Toolkit?
Okay, I imported the existing repo into a new BitBucket repo and we'll use that one from now on. I prefer BitBucket anyway and maybe now you can branch/merge instead of fork, since I'm working on some stuff as well. If you PM me account info I'll add you to the project.Hi Internet, I was, I use git and for some reason I get "bad url" when trying to use git-svn with that repo link.