Doq
Smash Lord
Take it out of the quote in post #39 too.I deleted the link. Yeah, you can't post things like that.

please
Last edited:
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Take it out of the quote in post #39 too.I deleted the link. Yeah, you can't post things like that.
I'm very sorry.Oops, a hand slipped.
It's alright, Itaru. Some people didn't really read the rules and they didn't know. We know you did it by accident.I'm very sorry.
I'm reading Smashboards Global Rules.
Sorry,I can't.Can you please make a basic tutorial for SSBM hex editing? I'm knew to hex and have no idea where to start.
Sorry,I don't know.Itaru, do you know what the format
ACXXXXXX
represents? It seems to be right before hitbox data most of the time.
It seems pretty inconsequential. Those, D0 00 00 03 and 4C 00 00 00 (Bit Set/Clear in Master Hand) and 5C 00 00 00 (IASA in Master Hand). Deleted them from custom moves I've given characters, and never done anything to hinder them. The bare essentials I've noticed are the Asynchronous/Synchronous Timers, the hitbox data, sound and graphical effects, Start Smash Charge for Smash Attacks, and removing hitboxes.Itaru, do you know what the format
ACXXXXXX
represents? It seems to be right before hitbox data most of the time.
I found it, but I didn't find it very useful until now...
AC are articles. I don't think you should get rid of them, you might nerf Fox that way.Itaru, do you know what the format
ACXXXXXX
represents? It seems to be right before hitbox data most of the time.
I fixed linkI'm pretty interested in your MASTERGANON .dat file, but the dropbox link doesn't work anymore
![]()
Ah, my bad. Thanks for the update