• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Melee Syntax and Guide. Let's make super characters!

Itaru

MasterGanon
Joined
Jun 25, 2014
Messages
279
Location
日本 茨城県
This is old school. New school is here


Hello everyone,I'm Itaru.
I will write about Syntax of SSBM in Pl**.dat.(Graphic effect number,sound effect number,etc...)
In SSBM, a special language is spoken.
You may see it as if it is a cipher.
But when you get some experience,you will be able to read fluently to some extent.

I'm Japanese. So,I'm glad when you use easy English.
And I'm a 浪人生(rounin-sei)
This meaning called the student who failed in the university examination.
And,In November 2013,I made The masterganon in my high school's computer.And I graduated from high school in March.And I discovered this website recently.I don't have my computer and I am using iPhone now.So. Based on my head and memo,I will write all things which I know.

I will make tutorials in next year April.
Sorry.

Please watch this video.

http://youtu.be/j4lAgp40Q1g

And MasterGanon file PlGn.dat (New version)

https://drive.google.com/open?id=0B33JtWjcXD2WUXprbEQ4VXpVenc&authuser=0

This file is for v1.02

(I gave up installing DIOS MIOS. So, I cannot guarantee wii will not freeze. Someone, please report it. )


When command is inputted,various things are generated around a character.This is what I will write.
(Sorry,I forget where programs begins from.(NB,Side-B,Up-B,sidesmash,taunt,etc...)Please write someone...)


080000XX (PROGRAMS) ...
This means that "(PROGRAMS) start from the Xth frame".


28000000 AAAA0000 BBBBCCCC DDDDEEEE FFFFGGGG
This is graphic effect format.

B:Z-offset
C:Y-offset
D:X-offset
E:Range of scatter(about Z-axis)
F:Range of scatter(about Y-axis)
G:Range of scatter(about X-axis)

And,my English is so poor(^_^;
So, I explain with a picture.
If there is a graphic effect which is 28000000 eeee0000 0000yyyy xxxx0000 AAAABBBB, It becomes like this

https://www.dropbox.com/s/sbxboosqtvhrbuk/Photo_1.png?dl=0
(Sometimes,you will see 29380000 or 28D80000 or other one. In this case,effects are generated from somewhere in bodies.It has not been investigated yet.)


44000000 000XXXXX 00007F40
This is sound effect format.
X is sound effect number.
And,general sound effect number is 3-digit,00000XXX.And,character sound effect is 5-digit,000XXXXX.
(Sometimes,you will see 44040000 or 44080000 or 44180000 or other one. This is not known yet about what is expressed,and,about 00007F40,the same thing may be said.)


CCXXXXXX
This is "damage oneself format".
X means "X% damage is added to oneself".
SSBM usually will freeze if 501% or more damage is added at once.But it don't freeze even 999% damage is added at once.


DC00XXXX 000YYYYY 00007F40
This is very useful format.
X is effect number.
Y is sound effect number.
This format can output effect and sound effect at once. Effects are generated from central of character body.


040000XX
This has some meanings.
Since it uses together with other things, it explains later.


B8XX0000
Please read this post.
http://www.smashboards.com/showpost.php?p=14490878


About hurt bubble (20bites long)

http://www.smashboards.com/showpost.php?p=10769744

080000XX 2C022822 10580000 00000000 B4990013 0F34010B 040000YY 40000000

080000XX means "Hurt Bubble starts from the Xth frame", and 040000YY means "Duration is Y frames", and 40000000 means "The end of Hurt Bubble".

080000XX 2C022822 10580000 00000000 B4990013 0F34010B 040000YY 40000000
040000ZZ 2C022822 10580000 00000000 B4990013 0F34010B 040000AA 40000000
In this case, Z means "Hurt Bubble finishes and Z frames after, the next hurt bubble starts".

Although a reason is not known,if 40000000 is changed into FF000000,Hurt Bubble doesn't end until motion end,but he can do other motions


0CXXXXXX (PROGRAMS) 040000YY 10000000

This is repeat format.
X means "(PROGRAMS) is repeated X times", Y means "(PROGRAM) is generated every Y frames."
10000000 means "The end of repeat part"(Hurt Bubble is excluded)

In this case (Hurt Bubble is included),
0CXXXXXX 040000YY 2C022822 10580000 00000000 B4990013 0F34010B 040000ZZ 40000000 10000000
Y means "Hurt bubble is generated every (Y+Z) frames" ,and Z means "Duration is Z frame"
(Effect number 0513-0515 can't be used in this format.)

5C000000
This means "The end of all programs"
(This may be wrong)

All formats which I know.
04
08
0C
10
28
2C
40
44
5C
B8
DC

Please pay attention to that,all are a multiple of 4.
A new format may be discovered.

A wonderful thing will be made if it combines with these posts.

http://smashboards.com/goto/post?id=15136472

And
Attribute data

https://docs.google.com/spreadsheet...IX1lMSFR0RTA2a1E&f=true&noheader=false&gid=21

Attribute Starting Point Offsets

http://smashboards.com/goto/post?id=10773296

Let's make super characters!!

PS.
About 880000XX format

http://smashboards.com/goto/post?id=10804377


E0XXYYYY ZZ000000
This is smash charge format.
You can use this format for all A button attacks!
X means "Character can charge X frames"
Y is "Damage rate of increase"
About Z,read this post.

http://smashboards.com/goto/post?id=13616960
 
Last edited:

Element of Smash

Scrub Lord
Joined
Jul 3, 2013
Messages
544
Location
Dallas, TX
Very good stuff! Although, I'd suggest using the word "Syntax" instead of "Grammar". I assume you translated from 語法 and not
文法
 

Itaru

MasterGanon
Joined
Jun 25, 2014
Messages
279
Location
日本 茨城県
I will write all effect number which is written in my memo.

Effect number
001E A White shock wave
0043 Explosion ganon's up-tilt
0055-0058 Beautiful effect doesn't finish forever.
0099-009B Big electric effect
00A7 Small electric effect
00BC-00BF star fox Arwing charge laser effect doesn't finish forever.
00C6 Big cloud
00D4 A part of Death flash
00D5 A part of 00D4
00F2 00F3+00F4+00F5+00F6
00F3 Very huge shock wave
00F4 Very huge brown crouds?
00F5 Very huge yellow flash
00F6 Very huge sparks?
0143 A effect when Giga bowser DownB
017D A small purple fire when ganon result screen with sword
01B3 Dying Master hand
0214 Purple electric effect
0217 0218+0219+021A
0218 A big 03F3
0219 Big shock wave
021A Sharp shock wave?
0227 Tornado
0228 Giga Bowser side-tilt
03F3 Meteor flash
0406 The green shock wave often used
040E Ganon's up-B explosion
040F Roy's NB explosion
0410 Bombomb explosion
04E3 Mewtwo down smash

0513 Small vibration
0514 Vibration
0515 Big vibration
 
Last edited:

NintenNess

Smash Journeyman
Joined
Aug 9, 2014
Messages
481
Location
Washington State
Amazing Job! Your work is just..... so God-like.

EDIT: Also, how long does it take to make Master Gannondorf いたるさんか?I do know very little Japanese (日本語) so It's fine for me if you say it in Japanese as long is not too much for me. :laugh:
 
Last edited:

Itaru

MasterGanon
Joined
Jun 25, 2014
Messages
279
Location
日本 茨城県
Amazing Job! Your work is just..... so God-like.

EDIT: Also, how long does it take to make Master Gannondorf いたるさんか?I do know very little Japanese (日本語) so It's fine for me if you say it in Japanese as long is not too much for me. :laugh:
It took about four months to make the MasterGanon.

June 2013 I found 2C format.
July 2013 I found 08 format.
August 2013 I found effect format.
September 2013 I found the others format.
 
Last edited:

Achilles1515

Smash Master
Joined
Jun 18, 2007
Messages
3,211
Location
Cincinnati / Columbus OH
I messed with a few values today. You have to try 01cf.....

a8 - electric effect, small, no electric balls
a9 - electric effect, small, only electric balls
aa - water splash
ab - water splash
ac - water side splash
ae - water splash, very small
af - water splash, very small

b0 - energy ball, white middle, big
b1 - thin yellow lines (FD background?)
b2 - energy ball, transparent middle, big
b3 - energy ball, medium
b4 - nothing
b5 - nothing
b6 - nothing
b7 - sparks and large column of smoke
b8 - small horizontal smoke cloud
b9 - large column of smoke
ba - smoke cloud, very small
bb - smoke cloud, very small

c0 - energy ball, stars shoot out to the left across entire screen
c9 - electric effect, large, never ends

116 - electric and smoke, never disappears
117 - electric, never disappears
118 - electric balls, never disappear
119 - smoke, gray, never disappears

1a0 - produces one small bubble
1a1 - energy ball, purple, small
1a2 - energy ball, blue, small
1a3 - energy ball, yellow, very small
1a4 - sparkles, blue, very small
1a5 - sparkles, blue, very small


1c0 - electric sparks
1c1 - spark vacuum, orange, small
1c2 - clouds, moving for a few seconds
1c3 - spark, green, medium, around character and in middle of stage
1c4 - shock wave, green, small
1c5 - spark, green, small
1c6 - spark, green, medium
1c7 - spark, green, small
1c8 - spark, small, around character and in middle of stage
1c9 - shock wave, small
1ca - spark, small
1cb - spark, small
1cc - spark, small
1cd - combination of the next two effects, game freezes
1ce - cloud explosion
1cf - green and orange balls fly across the entire screen, after a few seconds they start shaking and disappear (very weird!!!)
Capture.PNG



1f0 - nothing
1f1 - ice explosion (cool!)
1f2 - air point effect, white
1f3 - air point effect, white, larger, fast
1f4 - light ball, white
1f5 - streaks, blue
1f6 - shockwave, little
1f7 - splash, white and blue circles, big (water?)
1f8 - ice pieces
1f9 - cloud, white, small
1fa - ice pieces, larger
1fb - sparkle shockwave, blue and green
1fc - splash, white and blue circles, small
1fd - shockwave, small
1fe - sparkles, green
1ff - explosion of colorful sparkles and kirby stars

200 - energy streaks, blue, large
201 - kirby star explosion
202 - shockwave, larger
203 - energy ball, blue/purple
204 - cloud, white, medium, fast
205 - sparkles, gold, big
206 - kirby star, yellow, just one
207 - nothing
208 - nothing
209 - ice explosion, fast
20a - air point effect, white
20b - air point effect, white, larger, fast
20c - light ball, white
20d - streaks, blue
20e - shockwave, little
20f - splash, white and blue circles, big (water?)
210 - ice pieces, only a few

310 - nothing
311 - nothing
312 - nothing

420 - nothing
421 - cloud, small, fast
422 - air vortex, white/blue, very small
423 - air ring, white, beginning of Ganon's taunt
424 - air ring, white, beginning of Ganon's taunt
425 - energy streaks, red, small
426 - energy streaks, red, very small
427 - nothing
428 - healing sparkle effect (eating a maxium tomato?)
429 - spark flashes, yellow, underneath character
42a - sparkles and energy balls, variety of colors (cool!)
42b - nothing
42c - nothing
42d - nothing
42e - nothing
42f - nothing

430 - nothing


I was testing these values in Dolphin. P1 (human) Captain Falcon vs. P2 (human) Falco on FD.
Go to line 0x811b257c

Change that value to DC00XXXX, where XXXX is the effect. Do a forward air (knee) with Falcon and you will see the effect.

Notes to myself:

811b154c - falcon's up-b explosion effect
811b1584 - falcon's "yes" sound effect on up-b
- value of 0xeaa6
 
Last edited:

NintenNess

Smash Journeyman
Joined
Aug 9, 2014
Messages
481
Location
Washington State
I messed with a few values today. You have to try 01cf.....

a8 - electric effect, small, no electric balls
a9 - electric effect, small, only electric balls
aa - water splash
ab - water splash
ac - water side splash
ae - water splash, very small
af - water splash, very small

b0 - energy ball, white middle, big
b1 - thin yellow lines (FD background?)
b2 - energy ball, transparent middle, big
b3 - energy ball, medium
b4 - nothing
b5 - nothing
b6 - nothing
b7 - sparks and large column of smoke
b8 - small horizontal smoke cloud
b9 - large column of smoke
ba - smoke cloud, very small
bb - smoke cloud, very small

c0 - energy ball, stars shoot out to the left across entire screen
c9 - electric effect, large, never ends

116 - electric and smoke, never disappears
117 - electric, never disappears
118 - electric balls, never disappear
119 - smoke, gray, never disappears

1a0 - produces one small bubble
1a1 - energy ball, purple, small
1a2 - energy ball, blue, small
1a3 - energy ball, yellow, very small
1a4 - sparkles, blue, very small
1a5 - sparkles, blue, very small


1c0 - electric sparks
1c1 - spark vacuum, orange, small
1c2 - clouds, moving for a few seconds
1c3 - spark, green, medium, around character and in middle of stage
1c4 - shock wave, green, small
1c5 - spark, green, small
1c6 - spark, green, medium
1c7 - spark, green, small
1c8 - spark, small, around character and in middle of stage
1c9 - shock wave, small
1ca - spark, small
1cb - spark, small
1cc - spark, small
1cd - combination of the next two effects, game freezes
1ce - cloud explosion
1cf - green and orange balls fly across the entire screen, after a few seconds they start shaking and disappear (very weird!!!)
View attachment 21220


1f0 - nothing
1f1 - ice explosion (cool!)
1f2 - air point effect, white
1f3 - air point effect, white, larger, fast
1f4 - light ball, white
1f5 - streaks, blue
1f6 - shockwave, little
1f7 - splash, white and blue circles, big (water?)
1f8 - ice pieces
1f9 - cloud, white, small
1fa - ice pieces, larger
1fb - sparkle shockwave, blue and green
1fc - splash, white and blue circles, small
1fd - shockwave, small
1fe - sparkles, green
1ff - explosion of colorful sparkles and kirby stars

200 - energy streaks, blue, large
201 - kirby star explosion
202 - shockwave, larger
203 - energy ball, blue/purple
204 - cloud, white, medium, fast
205 - sparkles, gold, big
206 - kirby star, yellow, just one
207 - nothing
208 - nothing
209 - ice explosion, fast
20a - air point effect, white
20b - air point effect, white, larger, fast
20c - light ball, white
20d - streaks, blue
20e - shockwave, little
20f - splash, white and blue circles, big (water?)
210 - ice pieces, only a few

310 - nothing
311 - nothing
312 - nothing

420 - nothing
421 - cloud, small, fast
422 - air vortex, white/blue, very small
423 - air ring, white, beginning of Ganon's taunt
424 - air ring, white, beginning of Ganon's taunt
425 - energy streaks, red, small
426 - energy streaks, red, very small
427 - nothing
428 - healing sparkle effect (eating a maxium tomato?)
429 - spark flashes, yellow, underneath character
42a - sparkles and energy balls, variety of colors (cool!)
42b - nothing
42c - nothing
42d - nothing
42e - nothing
42f - nothing

430 - nothing


I was testing these values in Dolphin. P1 (human) Captain Falcon vs. P2 (human) Falco on FD.
Go to line 0x8011b257c

Change that value to DC00XXXX, where XXXX is the effect. Do a forward air (knee) with Falcon and you will see the effect.
I can actually do this. However I'm OPing Pichu and I don't know what attacks are in Pichu's data.
 
Last edited:

Itaru

MasterGanon
Joined
Jun 25, 2014
Messages
279
Location
日本 茨城県
I messed with a few values today. You have to try 01cf.....

a8 - electric effect, small, no electric balls
a9 - electric effect, small, only electric balls
aa - water splash
ab - water splash
ac - water side splash
ae - water splash, very small
af - water splash, very small

b0 - energy ball, white middle, big
b1 - thin yellow lines (FD background?)
b2 - energy ball, transparent middle, big
b3 - energy ball, medium
b4 - nothing
b5 - nothing
b6 - nothing
b7 - sparks and large column of smoke
b8 - small horizontal smoke cloud
b9 - large column of smoke
ba - smoke cloud, very small
bb - smoke cloud, very small

c0 - energy ball, stars shoot out to the left across entire screen
c9 - electric effect, large, never ends

116 - electric and smoke, never disappears
117 - electric, never disappears
118 - electric balls, never disappear
119 - smoke, gray, never disappears

1a0 - produces one small bubble
1a1 - energy ball, purple, small
1a2 - energy ball, blue, small
1a3 - energy ball, yellow, very small
1a4 - sparkles, blue, very small
1a5 - sparkles, blue, very small


1c0 - electric sparks
1c1 - spark vacuum, orange, small
1c2 - clouds, moving for a few seconds
1c3 - spark, green, medium, around character and in middle of stage
1c4 - shock wave, green, small
1c5 - spark, green, small
1c6 - spark, green, medium
1c7 - spark, green, small
1c8 - spark, small, around character and in middle of stage
1c9 - shock wave, small
1ca - spark, small
1cb - spark, small
1cc - spark, small
1cd - combination of the next two effects, game freezes
1ce - cloud explosion
1cf - green and orange balls fly across the entire screen, after a few seconds they start shaking and disappear (very weird!!!)
View attachment 21220


1f0 - nothing
1f1 - ice explosion (cool!)
1f2 - air point effect, white
1f3 - air point effect, white, larger, fast
1f4 - light ball, white
1f5 - streaks, blue
1f6 - shockwave, little
1f7 - splash, white and blue circles, big (water?)
1f8 - ice pieces
1f9 - cloud, white, small
1fa - ice pieces, larger
1fb - sparkle shockwave, blue and green
1fc - splash, white and blue circles, small
1fd - shockwave, small
1fe - sparkles, green
1ff - explosion of colorful sparkles and kirby stars

200 - energy streaks, blue, large
201 - kirby star explosion
202 - shockwave, larger
203 - energy ball, blue/purple
204 - cloud, white, medium, fast
205 - sparkles, gold, big
206 - kirby star, yellow, just one
207 - nothing
208 - nothing
209 - ice explosion, fast
20a - air point effect, white
20b - air point effect, white, larger, fast
20c - light ball, white
20d - streaks, blue
20e - shockwave, little
20f - splash, white and blue circles, big (water?)
210 - ice pieces, only a few

310 - nothing
311 - nothing
312 - nothing

420 - nothing
421 - cloud, small, fast
422 - air vortex, white/blue, very small
423 - air ring, white, beginning of Ganon's taunt
424 - air ring, white, beginning of Ganon's taunt
425 - energy streaks, red, small
426 - energy streaks, red, very small
427 - nothing
428 - healing sparkle effect (eating a maxium tomato?)
429 - spark flashes, yellow, underneath character
42a - sparkles and energy balls, variety of colors (cool!)
42b - nothing
42c - nothing
42d - nothing
42e - nothing
42f - nothing

430 - nothing


I was testing these values in Dolphin. P1 (human) Captain Falcon vs. P2 (human) Falco on FD.
Go to line 0x8011b257c

Change that value to DC00XXXX, where XXXX is the effect. Do a forward air (knee) with Falcon and you will see the effect.
Please paste this program on DC00XXXX which you used.
It generates 16 effects at once.

28000000 02170000 00004800 88000000 00000000
28000000 02170000 00004800 C8000000 00000000
28000000 02170000 00004800 08000000 00000000
28000000 02170000 00004800 48000000 00000000
28000000 02170000 00000800 88000000 00000000
28000000 02170000 00000800 C8000000 00000000
28000000 02170000 00000800 08000000 00000000
28000000 02170000 00000800 48000000 00000000
28000000 02170000 0000C800 88000000 00000000
28000000 02170000 0000C800 C8000000 00000000
28000000 02170000 0000C800 08000000 00000000
28000000 02170000 0000C800 48000000 00000000
28000000 02170000 00008800 88000000 00000000
28000000 02170000 00008800 C8000000 00000000
28000000 02170000 00008800 08000000 00000000
28000000 02170000 00008800 48000000 00000000

The place of effects if character turning to the right.

https://www.dropbox.com/s/keq2rcqq3rg5bn5/Photo.png

BTW,I think effect number 1cf is the Giga Bowser figure crashed effect.
 

NintenNess

Smash Journeyman
Joined
Aug 9, 2014
Messages
481
Location
Washington State
I've got an question. Can you add an repeat to the Hurtbox without even trying to mess up the Character Data, because I got confused about repeats and an another Hurtbox on a specific move. I'm trying to make Pichu's Down B with "More than usual" Repeated Hurtboxes.
 

Itaru

MasterGanon
Joined
Jun 25, 2014
Messages
279
Location
日本 茨城県
I've got an question. Can you add an repeat to the Hurtbox without even trying to mess up the Character Data, because I got confused about repeats and an another Hurtbox on a specific move. I'm trying to make Pichu's Down B with "More than usual" Repeated Hurtboxes.
hmmm...
Can you paste The program of Pichu's Down B here?
 

NintenNess

Smash Journeyman
Joined
Aug 9, 2014
Messages
481
Location
Washington State
hmmm...
Can you paste The program of Pichu's Down B here?
Da.

Here's the HurtBoxes for Pichu's Down B.


2C 00 00 0D 0A F0 00 00 0A 00 00 00 B4 8F 00 12 2D 08 09 1F - This is the hurtbox if the Pichu's Down B, Thunder bolt (Or Thunder) hits Pichu itself.

2C 00 00 04 07 08 00 00 EC 00 00 00 2F 0D C0 00 28 08 02 9F - This is the hurtbox when the Thunder bolt hits the enemy. This hurtbox is actually repeated 4 times.

I think it's after this kind of Hex: 08 FD D0 00 00 00 00 00 A0 04

Please correct me If I'm wrong.
 

Itaru

MasterGanon
Joined
Jun 25, 2014
Messages
279
Location
日本 茨城県
Da.

Here's the HurtBoxes for Pichu's Down B.


2C 00 00 0D 0A F0 00 00 0A 00 00 00 B4 8F 00 12 2D 08 09 1F - This is the hurtbox if the Pichu's Down B, Thunder bolt (Or Thunder) hits Pichu itself.

2C 00 00 04 07 08 00 00 EC 00 00 00 2F 0D C0 00 28 08 02 9F - This is the hurtbox when the Thunder bolt hits the enemy. This hurtbox is actually repeated 4 times.

I think it's after this kind of Hex: 08 FD D0 00 00 00 00 00 A0 04

Please correct me If I'm wrong.
Sorry,
What do you mean by"More than usual"?

And,can you paste the whole program of Pichu's Down B?
(If you don't know the top of the program,please paste about 50 bites before and after Hurt Bubbles.)
 
Last edited:

Itaru

MasterGanon
Joined
Jun 25, 2014
Messages
279
Location
日本 茨城県
Itaru, what is the easiest way to find hurtbox data for a specific move? (Like captain falcon's up-b for example. How do I easily find this info?)

Falcon upB throw is 880000XX format.
Please read this post.

http://smashboards.com/goto/post?id=10804377

And, The reason is not known,after 88 format,it must be like this

880000XX XXXXXXXX XXXXXXXX 8880...

If there is 2CXXXX00 XXXXXXXX XXXXXXXX XXXXXXXX XX20XXXX there,it is grab bubble.

Unfortunately,counter bubble (light blue)and Ness's heal bubble (blue) isn't written.


Structure of the program is like this


Using items (bat,sword,etc...)

Attribute data
https://docs.google.com/spreadsheet...IX1lMSFR0RTA2a1E&f=true&noheader=false&gid=21
Offsets
http://smashboards.com/goto/post?id=10773296

NB
NBAir
SideB
SideB Air
UpB
DownB
DownB Air

Jump,air jump,dash,landing,evasion,air evasion,

A
Dash A
Up shift side tilt
Side tilt
Down shift side tilt
Up tilt
Down tilt
Up shift side smash
Side smash
Down tilt side smash
Up smash
Down smash
N Air
F Air
B Air
U Air
D Air

Item throw?

Get up attack

Ledge climbing attack

Taunt
Grab
Dash Grab
Grab attack
F throw
B throw
U throw
D throw

Shield break

Result screen

??(items?)
Screw attack

END
 
Last edited:

NintenNess

Smash Journeyman
Joined
Aug 9, 2014
Messages
481
Location
Washington State
Sorry,
What do you mean by"More than usual"?

And,can you paste the whole program of Pichu's Down B?
(If you don't know the top of the program,please paste about 50 bites before and after Hurt Bubbles.)
I meant more repeated 2nd Hurt Bubbles on Pichu's Up B. I want Pichu's 2nd Hurt Bubbles on the Up B to be repeated more than 4 times.

[COLLAPSE="Whole Program of Pichu's Down B"]

08 00 00 3C 4C 00 00 01 00 00 00 00 CC 00 00 03 B9 14 00 00 A0 04 00 03 A0 00 00 03 D0 00 00 03 28 3C 00 00 04 12 00 00 00 00 00 00 00 00 00 00 00 00 00 00 28 00 00 00 04 07 00 00 00 00 00 00 00 00 00 00 00 00 00 00 28 00 00 00 04 06 00 00 00 00 00 00 00 00 00 00 00 00 00 00 28 00 00 00 05 15 00 00 00 00 00 00 00 00 00 00 00 00 00 00 AC 01 C0 00 2C 00 00 0D 0A F0 00 00 0A 00 00 00 B4 8F 00 12 2D 08 09 1F 04 00 00 0A 40 00 00 00 0C 00 00 06 28 00 00 00 03 F3 00 00 00 00 04 B0 00 00 04 00 04 00 04 00 04 00 00 04 10 00 00 00 4C 00 00 01 00 00 00 00 D0 00 00 03 B9 18 00 00 00 00 00 00 1C 00 00 00 00 00 39 48 44 00 00 00 00 03 82 B9 00 00 7F 40 04 00 00 02 60 00 00 00 08 00 00 3C 4C 00 00 01 00 00 00 00 1C 00 00 00 00 00 39 74 1C 00 00 00 00 00 39 B8 1C 00 00 00 00 00 3A 64 01 00 00 00 3F 19 99 9A 3F 80 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 3F 00 00 00 3F 00 00 00 3F 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 3F 80 00 00 FF FF FF FF FF FF FF FF 00 08 3D 60 00 08 3D 60 00 00 00 DC 00 08 3D 60 00 08 3D 60 00 08 3D 60 42 C8 00 00 BF 32 B8 C2 3F C0 00 00 00 00 00 00 2C 00 00 0A 04 00 00 00 00 00 00 00 B4 87 80 00 19 0A 02 1F 10 FD D0 00 00 00 00 00 2C 00 00 06 04 00 00 00 00 00 00 00 B4 85 00 00 05 0A 02 9F 10 FD D0 00 00 00 00 00 01 20 00 00 3F 19 99 9A 3F 80 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 3F 80 00 00 3F 80 00 00 3F 80 00 00 3F 80 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 3F 40 00 00 FF FF FF FF FF FF FF FF 00 08 3D 60 00 08 3D 60 00 00 00 DC 00 08 3D 60 00 08 3D 60 00 08 3D 60 00 08 3D 60 00 00 00 DC 00 08 3D 60 00 08 3D 60 00 08 3D 60 42 C8 00 00 BF 32 B8 C2 3F C0 00 00 00 00 00 00 2C 00 00 0A 04 00 00 00 00 00 00 00 B4 87 80 00 19 0A 02 1F 10 FD D0 00 00 00 00 00 2C 00 00 06 04 00 00 00 00 00 00 00 B4 85 00 00 05 0A 02 9F 10 FD D0 00 00 00 00 00 01 20 00 00 3F 19 99 9A 3F 80 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 3F 80 00 00 3F 80 00 00 3F 80 00 00 3F 80 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 3F 40 00 00 FF FF FF FF FF FF FF FF 00 08 3D 60 00 08 3D 60 00 00 00 DC 00 08 3D 60 00 08 3D 60 00 08 3D 60 00 00 00 00 2C 00 C0 07 04 00 00 00 00 00 00 00 B4 85 00 00 05 0A 02 1F 10 FD D0 00 2C 80 C0 07 03 00 FC 00 00 00 00 00 B4 85 00 00 05 0A 02 1F 10 FD D0 00 00 00 00 00 01 00 00 00 3F 19 99 9A 3F 80 00 00 00 00 00 00 3D 13 74 BC 3F D3 33 33 3F 00 00 00 3F 80 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 42 20 00 00 41 20 00 00 41 20 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 3F 80 00 00 FF FF FF FF FF FF FF FF 00 08 3D 60 00 08 3D 60 00 00 00 DC 00 08 3D 60 00 08 3D 60 00 08 3D 60 42 20 00 00 42 20 00 00 42 18 00 00 2C 00 00 04 07 08 00 00 EC 00 00 00 2F 0D C0 00 28 08 02 9F 08 FD D0 00 00 00 00 00 A0 04 00 03 A0 00 00 03 00 00 00 00[/COLLAPSE]

By the way, can you put up the list of the SFX?


Edit: Sorry for an late reply.
 
Last edited:

Achilles1515

Smash Master
Joined
Jun 18, 2007
Messages
3,211
Location
Cincinnati / Columbus OH
I meant more repeated 2nd Hurt Bubbles on Pichu's Up B. I want Pichu's 2nd Hurt Bubbles on the Up B to be repeated more than 4 times.

Up B (Whole program. This is going to be a long one and I don't know how to do spoilers.):

08 00 00 3C 4C 00 00 01 00 00 00 00 CC 00 00 03 B9 14 00 00 A0 04 00 03 A0 00 00 03 D0 00 00 03 28 3C 00 00 04 12 00 00 00 00 00 00 00 00 00 00 00 00 00 00 28 00 00 00 04 07 00 00 00 00 00 00 00 00 00 00 00 00 00 00 28 00 00 00 04 06 00 00 00 00 00 00 00 00 00 00 00 00 00 00 28 00 00 00 05 15 00 00 00 00 00 00 00 00 00 00 00 00 00 00 AC 01 C0 00 2C 00 00 0D 0A F0 00 00 0A 00 00 00 B4 8F 00 12 2D 08 09 1F 04 00 00 0A 40 00 00 00 0C 00 00 06 28 00 00 00 03 F3 00 00 00 00 04 B0 00 00 04 00 04 00 04 00 04 00 00 04 10 00 00 00 4C 00 00 01 00 00 00 00 D0 00 00 03 B9 18 00 00 00 00 00 00 1C 00 00 00 00 00 39 48 44 00 00 00 00 03 82 B9 00 00 7F 40 04 00 00 02 60 00 00 00 08 00 00 3C 4C 00 00 01 00 00 00 00 1C 00 00 00 00 00 39 74 1C 00 00 00 00 00 39 B8 1C 00 00 00 00 00 3A 64 01 00 00 00 3F 19 99 9A 3F 80 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 3F 00 00 00 3F 00 00 00 3F 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 3F 80 00 00 FF FF FF FF FF FF FF FF 00 08 3D 60 00 08 3D 60 00 00 00 DC 00 08 3D 60 00 08 3D 60 00 08 3D 60 42 C8 00 00 BF 32 B8 C2 3F C0 00 00 00 00 00 00 2C 00 00 0A 04 00 00 00 00 00 00 00 B4 87 80 00 19 0A 02 1F 10 FD D0 00 00 00 00 00 2C 00 00 06 04 00 00 00 00 00 00 00 B4 85 00 00 05 0A 02 9F 10 FD D0 00 00 00 00 00 01 20 00 00 3F 19 99 9A 3F 80 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 3F 80 00 00 3F 80 00 00 3F 80 00 00 3F 80 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 3F 40 00 00 FF FF FF FF FF FF FF FF 00 08 3D 60 00 08 3D 60 00 00 00 DC 00 08 3D 60 00 08 3D 60 00

By the way, can you put up the list of the SFX?


Edit: Sorry for an late reply.
To do spoilers (or collapses),

*COLLAPSE="This is how to do collapses"]
blahblahblah
[/COLLAPSE*

Just replace the first and last * with open and close brackets, respectively.

[COLLAPSE="This is how to do collapses"]
blahblahblah
[/COLLAPSE]
 

Achilles1515

Smash Master
Joined
Jun 18, 2007
Messages
3,211
Location
Cincinnati / Columbus OH
Please paste this program on DC00XXXX which you used.
It generates 16 effects at once.

28000000 02170000 00004800 88000000 00000000
28000000 02170000 00004800 C8000000 00000000
28000000 02170000 00004800 08000000 00000000
28000000 02170000 00004800 48000000 00000000
28000000 02170000 00000800 88000000 00000000
28000000 02170000 00000800 C8000000 00000000
28000000 02170000 00000800 08000000 00000000
28000000 02170000 00000800 48000000 00000000
28000000 02170000 0000C800 88000000 00000000
28000000 02170000 0000C800 C8000000 00000000
28000000 02170000 0000C800 08000000 00000000
28000000 02170000 0000C800 48000000 00000000
28000000 02170000 00008800 88000000 00000000
28000000 02170000 00008800 C8000000 00000000
28000000 02170000 00008800 08000000 00000000
28000000 02170000 00008800 48000000 00000000

The place of effects if character turning to the right.

https://www.dropbox.com/s/keq2rcqq3rg5bn5/Photo.png

BTW,I think effect number 1cf is the Giga Bowser figure crashed effect.
What do you mean by "paste this program"? If I paste it in the DAT file, won't it overwrite other programs and stuff?
 

Itaru

MasterGanon
Joined
Jun 25, 2014
Messages
279
Location
日本 茨城県
I meant more repeated 2nd Hurt Bubbles on Pichu's Up B. I want Pichu's 2nd Hurt Bubbles on the Up B to be repeated more than 4 times.

[COLLAPSE="Whole Program of Pichu's Up B"]

08 00 00 3C 4C 00 00 01 00 00 00 00 CC 00 00 03 B9 14 00 00 A0 04 00 03 A0 00 00 03 D0 00 00 03 28 3C 00 00 04 12 00 00 00 00 00 00 00 00 00 00 00 00 00 00 28 00 00 00 04 07 00 00 00 00 00 00 00 00 00 00 00 00 00 00 28 00 00 00 04 06 00 00 00 00 00 00 00 00 00 00 00 00 00 00 28 00 00 00 05 15 00 00 00 00 00 00 00 00 00 00 00 00 00 00 AC 01 C0 00 2C 00 00 0D 0A F0 00 00 0A 00 00 00 B4 8F 00 12 2D 08 09 1F 04 00 00 0A 40 00 00 00 0C 00 00 06 28 00 00 00 03 F3 00 00 00 00 04 B0 00 00 04 00 04 00 04 00 04 00 00 04 10 00 00 00 4C 00 00 01 00 00 00 00 D0 00 00 03 B9 18 00 00 00 00 00 00 1C 00 00 00 00 00 39 48 44 00 00 00 00 03 82 B9 00 00 7F 40 04 00 00 02 60 00 00 00 08 00 00 3C 4C 00 00 01 00 00 00 00 1C 00 00 00 00 00 39 74 1C 00 00 00 00 00 39 B8 1C 00 00 00 00 00 3A 64 01 00 00 00 3F 19 99 9A 3F 80 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 3F 00 00 00 3F 00 00 00 3F 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 3F 80 00 00 FF FF FF FF FF FF FF FF 00 08 3D 60 00 08 3D 60 00 00 00 DC 00 08 3D 60 00 08 3D 60 00 08 3D 60 42 C8 00 00 BF 32 B8 C2 3F C0 00 00 00 00 00 00 2C 00 00 0A 04 00 00 00 00 00 00 00 B4 87 80 00 19 0A 02 1F 10 FD D0 00 00 00 00 00 2C 00 00 06 04 00 00 00 00 00 00 00 B4 85 00 00 05 0A 02 9F 10 FD D0 00 00 00 00 00 01 20 00 00 3F 19 99 9A 3F 80 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 3F 80 00 00 3F 80 00 00 3F 80 00 00 3F 80 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 3F 40 00 00 FF FF FF FF FF FF FF FF 00 08 3D 60 00 08 3D 60 00 00 00 DC 00 08 3D 60 00 08 3D 60 00[/COLLAPSE]

By the way, can you put up the list of the SFX?


Edit: Sorry for an late reply.
In this ↑post,"up B" →"Down B"
Is it correct?

And,
2C 00 00 04 07 08 00 00 EC 00 00 00 2F 0D C0 00 28 08 02 9F is not found in your post.
Please paste about 200 bites before which you wrote.

And what is SFX?

Sorry.
 
Last edited:

NintenNess

Smash Journeyman
Joined
Aug 9, 2014
Messages
481
Location
Washington State
In this ↑post,"up B" →"Down B"
Is it correct?

And,
2C 00 00 04 07 08 00 00 EC 00 00 00 2F 0D C0 00 28 08 02 9F is not found in your post.
Please paste about 200 bites before which you wrote.

And what is SFX?

Sorry.

くそ・・・・ Yes. And also I made an change to the post I made for the Up B/ Down B. And SFX basically means Sound Effects. (It might not be an correct one again.. :ohwell:)
 
Last edited:

TheFadedWarrior

Smash Journeyman
Joined
Feb 13, 2014
Messages
415
Location
Utah
NNID
MortifiedPanda
This looks really cool. Has anyone gotten this to work on a Wii yet? I don't want to do it on Dolphin but this seems like great fun, so I might have to.
 

Achilles1515

Smash Master
Joined
Jun 18, 2007
Messages
3,211
Location
Cincinnati / Columbus OH
Make that explosion happen only on contact and I'll put it into Melee Minus falcon. And <3
This is what I initially wanted. Unfortunately I don't think this is possible without totally restructuring / adding to his hitbox data (and therefore breaking like everything in the file after it) because there's no general graphic effect on knee hit in the first place. It only gives an electric element to the opponent.
 

Itaru

MasterGanon
Joined
Jun 25, 2014
Messages
279
Location
日本 茨城県
This is what I initially wanted. Unfortunately I don't think this is possible without totally restructuring / adding to his hitbox data (and therefore breaking like everything in the file after it) because there's no general graphic effect on knee hit in the first place. It only gives an electric element to the opponent.
I think you can delete any programs which we don't know meaning.(D0XXXXXX........ , 4CXXXXXX...... , ACXXXXXX....... etc..)
This program is considerably flexible.
Can you paste the program of knee?
 
Last edited:

Achilles1515

Smash Master
Joined
Jun 18, 2007
Messages
3,211
Location
Cincinnati / Columbus OH
I think you can delete any programs which we don't know meaning.(D0XXXXXX........ , 4CXXXXXX...... , ACXXXXXX....... etc..)
This program is considerably flexible.
Can you paste the program of knee?
How do you know that you can just delete them without having bad/game freezing effects?

[COLLAPSE="Falcon F-Air"]
08 00 00 07 4c 00 00 01 08 00 00 0e 44 04 00 00
00 00 00 a4 00 00 7f 40 ac 01 60 00 2c 00 38 12
05 14 04 4c 00 00 00 00 10 19 00 13 0c 08 01 0b
2c 80 20 12 03 84 04 4c 00 00 00 00 10 19 00 13
0c 08 01 0b 04 00 00 03 2c 00 38 06 05 14 04 4c
00 00 00 00 b4 94 00 13 11 80 00 0b 2c 80 20 06
03 84 04 4c 00 00 00 00 b4 94 00 13 11 80 00 0b
08 00 00 1f 40 00 00 00 08 00 00 23 4c 00 00 00
08 00 00 24 5c 00 00 00
[/COLLAPSE]
 
Last edited:

Itaru

MasterGanon
Joined
Jun 25, 2014
Messages
279
Location
日本 茨城県
How do you know that you can just delete them without having bad/game freezing effects?

[COLLAPSE="Falcon F-Air"]
08 00 00 07 4c 00 00 01 08 00 00 0e 44 04 00 00
00 00 00 a4 00 00 7f 40 ac 01 60 00 2c 00 38 12
05 14 04 4c 00 00 00 00 10 19 00 13 0c 08 01 0b
2c 80 20 12 03 84 04 4c 00 00 00 00 10 19 00 13
0c 08 01 0b 04 00 00 03 2c 00 38 06 05 14 04 4c
00 00 00 00 b4 94 00 13 11 80 00 0b 2c 80 20 06
03 84 04 4c 00 00 00 00 b4 94 00 13 11 80 00 0b
08 00 00 1f 40 00 00 00 08 00 00 23 4c 00 00 00
08 00 00 24 5c 00 00 00
[/COLLAPSE]

I have ever rewritten a program from the beginning.


How about in this?

0800000e dc040406 000000a4 00007f40 2c003812 0514044c 00000000 10190013 0c08010b 2c802012 0384044c 00000000 10190013 0c08010b 28000000 04100000
00000000 00000000 00000000 04000003 2c003806 0514044c 00000000 b4940013 1180000b 2c802006 0384044c 00000000 b4940013 1180000b 0800001f 40000000

(And I think 2c802012 0384044c 00000000 10190013 0c08010b and 2c802006 0384044c 00000000 b4940013 1180000b are not necessary.)

Perhaps,you can write on another large space with this post.

http://www.smashboards.com/showpost.php?p=15136472
 
Last edited:

NintenNess

Smash Journeyman
Joined
Aug 9, 2014
Messages
481
Location
Washington State
Itaru, Is it possible to rewrite Pichu's down B with more hurtboxes? (I wrote Pichu's Down B whole programs in my previous posts, just in case if you forget.)
 

Itaru

MasterGanon
Joined
Jun 25, 2014
Messages
279
Location
日本 茨城県
Itaru, Is it possible to rewrite Pichu's down B with more hurtboxes? (I wrote Pichu's Down B whole programs in my previous posts, just in case if you forget.)
Yes.
4C000001 00000000,

D0000003,

A0000003,

ACXXXXXX

I think that these are not necessary.
Probably,you can delete these programs.
If you deleted 20bite, you can write a hitbox.
AND,don't change program size.

And,please read about HitBoxID of this post.

http://www.smashboards.com/showpost.php?p=10769744

It cannot generate HitBoxes that has same ID at once.
 
Last edited:
Top Bottom