Update (11/24/2013): Melee Ness is up! Zelda and Sheik coming soon! SFX 3.0 Poll is gonna go until release date of P:M. So if you don't like the order in which these doodz get done and haven't voted yet. DEW EEEET!
Also Poll: Vote for 3.0 characters to do first. Get 2 votes. "First, Second" <-- That format
Ex. "Yoshi, Ice Climbers"
Melee SFX 3.0 Poll Totals:
Samus: 3
Kirby: 3
Yoshi: 2
ICs: 1
Introduction: Now that I've found my copy of Melee, I plan on going through and basically making all of the Project M characters into Melee versions, with correct/appropriate Melee sfx and for the veteran Melee characters, perfect Melee voices (or as close as they can get given Brawl parameters). All characters will have video previews.
General Instructions:
Riivo / ISO: Open your 'smashbros_sound.brsar' file with Super Sawndz and insert the .sawnd pack for whatever character into the brsar and then throw it onto your SD Card or Brawl ISO (probably a bit more difficult since the size limitations are a bit more strict). For Riivolution you'll have to add a line of code into the xml file (you can edit it using Notepad) for the Project M section. Example:
<file external="/brawlmods/projectm/sound/smashbros_sound.brsar" disc="/sound/smashbros_sound.brsar" />
If putting it where the instructions tell you to place it, change the 'file external' location to this:
"/brawlmods/projectm/sound/
strm/smashbros_sound.brsar"
Gecko OS: If you're using that there new-fangled RSBE (Love the name, 'Replacement SoundBank Engine'), all you have to do is add the RSBE Code to your Project M RSBE01.gct code file (one included now with changes for Melee perfect shielding), create a folder named 'sfx' in the "private/wii/app/RSBE/pf" folder and then copy the .bnk files included with each download into that folder. After that, do those things below with the FitDood.pac.
The FitMelee[Name].pac file included with each download will need to be renamed to Fit[Name].pac and placed into the respective characters folder on your SD Card. The only thing changed about the PSA's is the sfx associated with the attacks. These are still official Project M movesets.
Ex. "FitMeleeMario.pac" renamed to "FitMario.pac"
NOTE: If you're using Gecko OS or hackless Project M, follow these instructions here. A .gct with this code is already included. Just copy the .bnk files to your sfx folder, then replace your FitCharacter.pac with the one in the download.
Melee SFX Project:
Melee SFX Pack:
Requires downloading Melee SFX
here to fully work (includes SuperSawndz):
The included RSBE01.gct files are necessary for the Melee Perfect Shield sound effect to work properly. The one labeled '[Sound Replacement Code]' includes the change for Melee Perfect Shield as well as supporting RSBE. This is the original 2.6 codeset for Project M. It only required editing 2 lines of the Project M code which in no way affect gameplay. It literally only changes the sound effects associated with Shield Reflecting projectiles. However if you added code to your own GCT file, you'll have to add them back to whichever one of these you use.
And here is a link to the necessary smashbros_sound.brsar file:
Download
Projectm.xml (This is here for those who want to be able to use their own custom textures with Riivolution without having to go through a whole lot of typing and adding lines to the xml file... Although this is kind of obsolete now since Gecko users can now use these sound effects. Also updated for 2.6)
[collapse=Melee Bowser v2.6b]Video Preview:
Download:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33478&Vault=audio[/collapse]
[collapse=Melee C. Falcon v2.6b]Video Preview:
Download:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31528&Vault=audio[/collapse]
[collapse=Melee Donkey Kong v2.6b]Video Preview:
Download:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31950&Vault=audio[/collapse]
[collapse=Melee Falco v2.6b] Video Preview:
Download:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33580&Vault=audio[/collapse]
[collapse=Melee Fox v2.6b]Video Preview:
Download:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32031&Vault=audio[/collapse]
[collapse=Melee Ganondorf v2.6b]Video Preview:
Added some Melee sounds to Ganon's new Up Tilt for 2.6. Hopefully you all like them!
The video below shows \Apples' Melee Ganon model with my sfx pack. Pretty sweet, yes?
Download:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31661&Vault=audio[/collapse]
[collapse=Melee Link v2.6b]Video Preview:
If you use the alternate 'FitSpinLink.pac' you get this nice little change to his Spin Attack:
(Oh and that's a blue overlay if you're wondering why he looks like that)
Download:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31508&Vault=audio[/collapse]
[collapse=Melee Luigi v2.6b]Video preview:
Download:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31833&Vault=audio[/collapse]
[collapse=Melee Mario v2.6b]Video Preview:
Download:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31521&Vault=audio[/collapse]
[collapse=Melee Marth v2.6b]Video Preview:
This download also includes a .pac file for a dynamic Dancing Blade, basically meaning Marth changes colors based on your input instead of the normal unchanging red, green, blue, red pattern.
Download:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31632&Vault=audio[/collapse]
[collapse=Melee Ness v2.6b]Video Preview:
There is one thing that isn't completely Melee duplicated for Ness... And that is his D-Smash. The sound it makes when it is charged is correct, but when you don't charge it at all, the sound effect that is supposed to play is stopped halfway through... I haven't been able to figure out how to fix that as of yet.
Download:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35061&Vault=audio[/collapse]
[collapse=Melee Peach v2.6b]Video Preview:
I ended up leaving the heart sfx the same. I could change them to have the extra "Smack!" sound that is usually there in Melee, on top of the heart sound, if everyone felt it to be more appropriate. Also NOTE: The video has Peach's Melee aerial jump sound for every time she turns. This is fixed so you should not experience this in game.
Download:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31791&Vault=audio[/collapse]
[collapse=Melee Pikachu v2.6b]Video Preview:
Please tell me if Pikachu's voice needs to be boosted any. Some of the clips sounded a little low to me but other than that it's alright. Pikachu's new Up Taunt is pretty cool now I think. Uses an unused voice clip from Melee.
Download:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31850&Vault=audio[/collapse]