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Not sure if it will be worth it to go through all of that then. Plus, I think we need to talk to the guy who did it for brawl before we should even start thinking about transforming the bits.well you see...
unlike melee's dat files, mdl0 files literally have a header for everything
this is also including the 11 groups in the relocation table
(there's not always 11 groups though)
another thing is (not that you'll ever use it) the relocation offsets in mdl0 files are 16 bytes long while only 4 bytes in melee's...
faces are pretty similar...
but not entirely...
havn't looked at face data in a while and need a memory refresh :/
(I'm not even sure as to what the values even mean anymore)
32bit hex can be transformed into 16bit
use struct.unpack( >f , int( *32bit hex* , 16)) to get the float()
and use struct.pack( >h , int( *16bit hex*, 16)) to get the hex you need
^(not sure if those functions are correct) <:/
pause the video, for a very brief moment you can see "save" being high lighted =PI have what is hopefully my final question about HPS.
In this portion of Sleepy's guide,
http://www.youtube.com/watch?v=VmCGCOMryJ8
I did the hexing steps along with him, but when I was finished, I wasn't sure what Sleepy did. at exactly 3:10 he clicks something off-camera which makes it "create temp working copy" and stuff, and... I... don't know what to click
Ef = EffectI was trying to find a possibilty to change the preset custom options in versus mode (4 stocks, FF on, 8 min etc.). Unfortunatelly I don't have a clue where to start.
There are a lot of different files:
DbCo.dat
Ef****.dat
Gm****.dat .usd .thp
Gr****.dat .usd <- Stage-Textures
If****.dat .usd
Ir****.dat .usd
It****.dat .usd
Lb****.dat .usd
Mn****.dat .usd
Mv****.mth <- Movies (?)
Nt****.dat .usd
Pl****.dat .usd <- Model-Textures
Sd****.dat .usd
SmSt.dat
TmBox.dat
Ty****.dat .usd <- Trophies (?)
Vi****.dat
I know this isn't accurate, but maybe someone could help me to figure out what's what.
The filenames of that huge "Gm****.dat .usd .thp"-section often have names of gametype (allstar, adventure, simple) or characters (or both) in it, so I guess there could be one for versusoptions, too.
It might be a small file, because those options shouldn't use much space.
any thoughts?
I know that now...Tcll: .ukd is english data for PAL version and .usd is english data for NTSC version. .dat is used for default/japanese language.
Are you sure? I just downloaded the ISO and tried it out on my wii. It worked perfectly. When did you download the fix'd ISO?The Devil May Cry texture (Red Sheik) still freezes the game.. :/
you could always look into what I'm doing :/one dvd for texture?
bye money D:
Of course not.one dvd for texture?
bye money D:
really??nah, i bought a 100 pack of dvd-rs for $9.99
Wow...