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Important Melee, Hacks, and You -- New Hackers Start Here, in the OP!

SleepyK

Banned via Administration
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Mar 26, 2006
Messages
5,871
you convert the file to 32000 hz by saving it in 32000hz in your rendering settings
 

ZIO

( ͡° ͜ʖ ͡°)
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Sep 14, 2006
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Ugh. This seems a little too overwhelming.

But, I haven't looked through it thoroughly. I'll be giving this a shot soon. Advice?
 

SleepyK

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Mar 26, 2006
Messages
5,871
what do you want to do specfically?

also Zyx, i saw a license plate with the 3 letters "ZYX" today XD
 

ZIO

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Sep 14, 2006
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A little bit of it all. I want to make custom textures and include new music. Heck, if I can, I'd like to replace some sound effects and voices the characters have.
 

Caleb Wolfbrand

Smash Master
Joined
Sep 6, 2005
Messages
3,443
Location
Ionia (Charleston, SC)
oh I'm stupid god ****
was changing sample rate, not render, ughhh dumb

okay, on to next steps. be back with more complaining soon I'm sure. thanks Sleeps.


edit : hey Sleepy, did you upload that excel file you used in the video?
 

SleepyK

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Mar 26, 2006
Messages
5,871
you don't need it per se.

zio, then you need to read the entire thread
 

SleepyK

Banned via Administration
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Mar 26, 2006
Messages
5,871
i meant the first post, whoops.

@TRC by that i mean you can just make the song run for the full 14 minutes and loop just the last one
 

TheDekuNut

Smash Journeyman
Joined
May 27, 2010
Messages
413
Location
NJ
i read that all of captain falcon's placements are the same so i just used tpl_insert with his neutral offsets to apply to his PlCaGr.dat but when i saw his chest it looked as if all of his abs were shifted halfway across his body. i looked at the hex data and it seems to me visually that 07 for this color starts at 00033ceO, and not at 00033c60 like his neutral. the rest of the offsets are probably different too.




am i right and the offsets are different? if so can someone send them to me so i don't have to do a bunch of trial and error please?

ps i made his arms the same as his skin. he has strangely colored skin
 

Tcll

Smash Lord
Joined
Jul 10, 2010
Messages
1,780
Location
The Gates of Darkness
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Tcll5850
you know, if you guys wanna get ahead...

we're looking at script (module) files in brawl...

if anyone wants to look at them in melee (wherever they are)

I know you guys already have the logic covered
(knockbacks, attacks, movement, etc)

so that's where it's at now :)
 

nuro

Smash Lord
Joined
Jan 1, 2006
Messages
1,101
Location
Somerville/Lowell, Massachusetts USA
well you see...

unlike melee's dat files, mdl0 files literally have a header for everything
this is also including the 11 groups in the relocation table
(there's not always 11 groups though)

another thing is (not that you'll ever use it) the relocation offsets in mdl0 files are 16 bytes long while only 4 bytes in melee's...

faces are pretty similar...
but not entirely...
havn't looked at face data in a while and need a memory refresh :/
(I'm not even sure as to what the values even mean anymore)

32bit hex can be transformed into 16bit

use struct.unpack( >f , int( *32bit hex* , 16)) to get the float()
and use struct.pack( >h , int( *16bit hex*, 16)) to get the hex you need
^(not sure if those functions are correct) <:/
Not sure if it will be worth it to go through all of that then. Plus, I think we need to talk to the guy who did it for brawl before we should even start thinking about transforming the bits.

Again I'm not sure what the best way to look for the offsets would be. Once nube gets back to my question I might be able to narrow down the offsets.

My original plan is to just mess with a lot of the hex on GrPs at one time and hope to find out that I changed something that caused the game to freeze when transformation would happen. Then I would just keep narrowing down the hex until I finally landed on something. Then just get rid of the random variable that causes the stage to transform.

But that takes too much time.

edit- my iso works 100% now
 

Tcll

Smash Lord
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Tcll5850
@nuro:
that would be Dantarion or Phantom Wings

but good luck getting them to do it...
I don't think they even care of SSB anymore... :/

I'm just getting into rels, so give me a few months (with the way help is going) before I get to melee...

I'm working on both games, so yea :p
 

Esper

Smash Cadet
Joined
Jan 2, 2008
Messages
27
Location
Bavaria/Germany
I was trying to find a possibilty to change the preset custom options in versus mode (4 stocks, FF on, 8 min etc.). Unfortunatelly I don't have a clue where to start.

There are a lot of different files:

DbCo.dat
Ef****.dat
Gm****.dat .usd .thp
Gr****.dat .usd <- Stage-Textures
If****.dat .usd
Ir****.dat .usd
It****.dat .usd
Lb****.dat .usd
Mn****.dat .usd
Mv****.mth <- Movies (?)
Nt****.dat .usd
Pl****.dat .usd <- Model-Textures
Sd****.dat .usd
SmSt.dat
TmBox.dat
Ty****.dat .usd <- Trophies (?)
Vi****.dat

I know this isn't accurate, but maybe someone could help me to figure out what's what.

The filenames of that huge "Gm****.dat .usd .thp"-section often have names of gametype (allstar, adventure, simple) or characters (or both) in it, so I guess there could be one for versusoptions, too.
It might be a small file, because those options shouldn't use much space.

any thoughts?
 

smakis

Smash Ace
Joined
Jun 30, 2008
Messages
747
I have what is hopefully my final question about HPS.

In this portion of Sleepy's guide,
http://www.youtube.com/watch?v=VmCGCOMryJ8

I did the hexing steps along with him, but when I was finished, I wasn't sure what Sleepy did. at exactly 3:10 he clicks something off-camera which makes it "create temp working copy" and stuff, and... I... don't know what to click :p
pause the video, for a very brief moment you can see "save" being high lighted =P
 

Tcll

Smash Lord
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Jul 10, 2010
Messages
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Location
The Gates of Darkness
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Tcll5850
I was trying to find a possibilty to change the preset custom options in versus mode (4 stocks, FF on, 8 min etc.). Unfortunatelly I don't have a clue where to start.

There are a lot of different files:

DbCo.dat
Ef****.dat
Gm****.dat .usd .thp
Gr****.dat .usd <- Stage-Textures
If****.dat .usd
Ir****.dat .usd
It****.dat .usd
Lb****.dat .usd
Mn****.dat .usd
Mv****.mth <- Movies (?)
Nt****.dat .usd
Pl****.dat .usd <- Model-Textures
Sd****.dat .usd
SmSt.dat
TmBox.dat
Ty****.dat .usd <- Trophies (?)
Vi****.dat

I know this isn't accurate, but maybe someone could help me to figure out what's what.

The filenames of that huge "Gm****.dat .usd .thp"-section often have names of gametype (allstar, adventure, simple) or characters (or both) in it, so I guess there could be one for versusoptions, too.
It might be a small file, because those options shouldn't use much space.

any thoughts?
Ef = Effect
Gm = Game
Gr = Ground
Lb = Library (I think)
Pl = Player
Ty = Toy (TrOphY)

*.itd = italian data
*.gmd = german data
*.frd = french data

more info here:
http://smashbrosfiles.blogspot.com
(this site is coming down to be posted on my new site)
link when site is finished
 

Tcll

Smash Lord
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Jul 10, 2010
Messages
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The Gates of Darkness
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Tcll5850
Tcll: .ukd is english data for PAL version and .usd is english data for NTSC version. .dat is used for default/japanese language.
I know that now...
I didn't know that when I created that site :/

but I didn't know there was a usd filename...
thanx for that :)
 

Tcll

Smash Lord
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Jul 10, 2010
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Tcll5850
speaking of my new site, I havn't even updated on it in like 3 months...

if you're eager enough to view it, the link is here:
http://tcll5850.webfreehosting.net/sbf.htm

there's really nothing to view as of yet...
and there's alot of probs reguarding lower-class browsers.
(they don't use directX, so you can't see the menubar)
there's a prob with bg images as well...

note: everything works in IE.
but there is a 20% chance of it not working in IE... :/
 

TheDekuNut

Smash Journeyman
Joined
May 27, 2010
Messages
413
Location
NJ
stealia, it might be me but now i think green Pichu's placements are wrong . 06.tpl is much too large of a file to be able to fit between 000169eo and 000179eo. and visually i cant distinct that those are places where a new texture should be put. usually you can see a pattern but not in this case

i think the 06 placement is 00035b20 or 0001b320
 

nuro

Smash Lord
Joined
Jan 1, 2006
Messages
1,101
Location
Somerville/Lowell, Massachusetts USA
The Devil May Cry texture (Red Sheik) still freezes the game.. :/
Are you sure? I just downloaded the ISO and tried it out on my wii. It worked perfectly. When did you download the fix'd ISO?


Maybe the link that I posted to just the texture is messed up. I'll make sure later tonight. Thanks for letting me know. Sorry about the inconvenience.

edit- The forum was playing mind games on me. I posted the new link over the old link but the hypelink didn't change so it still linked to the old download.

The new link is here. http://www.mediafire.com/?98vvcq8qxptp852 I also fixed it in my post.

Just make sure it is called DevilMayCry][PlSkRe.dat and NOT DevilMC][PlSkRe.dat


Sorry about the whole red sheik thing not working. I tried implementing some cool new hex that changed the colors of the sheik at the start of every match, which worked on the emulator but I didn't realize it didn't work on the actual wii. Again sorry about that but it works now (i swear)
 

Tcll

Smash Lord
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Jul 10, 2010
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The Gates of Darkness
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Tcll5850
one dvd for texture?

bye money D:
you could always look into what I'm doing :/

check out 'Gecko OS Mod' on google

it's supposed to work on GCN games as it works on wii games...
(really it works on both)

EDIT:
oh wait...
DERP

there's no file replacment code out yet :/
only cheats for AR work when converted to WiiRD

don't ask me to do one (even though I could)
because it'd take a few years for me to fully learn it...
(I've just gotten into PPC ASM (power pc assembly code)) :/
 

SleepyK

Banned via Administration
Joined
Mar 26, 2006
Messages
5,871
wow, that's a rip off. you could probably find better deals on amazon.com or ebay.
 

Tichinde925

Smash Legend
Joined
May 4, 2006
Messages
1,391
Location
U.S.A. (Warwick, RI)
I only use Verbatim. Though I hear Taiyo Yuden is better.

Also, that ISO that is uploaded and pass through E-mail, its not a "Team" based ISO, meaning team games wont work.

I have an uploaded ISO available for distribution that is Team Based. It does not take advantage of 14 minute HPS songs nor does it have a custom intro vid. Im too lazy for that stuff.

P.S.

I have no idea what this link is: http://www.megaupload.com/?d=TR58F6IU

So dont bother looking at it.
 

Tichinde925

Smash Legend
Joined
May 4, 2006
Messages
1,391
Location
U.S.A. (Warwick, RI)
My DSP Audio Tutorial.

This is for those that want to edit sounds, character voices, effects, etc.

The original post has everything. What it doesnt have are pictures!

So, in only 15 pictures, here it is. It should be simple to understand.

Its only the Hex Editing part as the audio editing part should be straightforward.





























 
Last edited:

smakis

Smash Ace
Joined
Jun 30, 2008
Messages
747
could someone help me hex my texture over neutral puff?

I think the placements is wrong, they seem to have the offsets for the indexed textures without the extra 32 lines, and if I follow them i run out of space in the end (since 13 seems to be lower than what it should be)

The only indexed eye texture I'm able to hex is the normal opened eye, the rest is miscolored =/

I removed the indexing, in case I indexed them wrong (which I'm pretty sure I didn't since they were accepted in game, just not the right color >_>)

edit: i made a new version, the last one had eyes that were way too big lol
http://www.megaupload.com/?d=12FL0GO5
 
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