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Meele Survivors! look inside...

Gian

Smash Apprentice
Joined
Aug 17, 2006
Messages
108
Hey everyone,
Its been a while since my last post in here, but now my clan FINALLY got a way to record matches, so now its time to show some of our stuff and get good words or constructive criticism by the smash community, i encourage you to post anything even if you dont have anything to say a "god stuff" always makes us happy. Enjoy!

Marth (Gian) vs Link (Rikum) 1
Marth (Gian) vs Link (Rikum) 2
Marth (Gian) vs Link (Rikum) 3
Marth (Gian) vs Link (Rikum) 4 (do´t miss this one :laugh:)

Later one we will uplode more stuff, this matches were just the 1st ones that ceme out and we wanted to see what YOU think about them.
BTW we are from mexico weve been playinbg for a few years. Please comment
 

elvenarrow3000

Smash Master
Joined
Jul 22, 2007
Messages
3,308
"God stuff", eh?

When you dthrow someone towards the ledge, you need to turn around and face them. Tech chasing requires as much speed as possible, and you don't want to lose frames because you didn't turn around and they teched straight up.

Don't double jump so much. Especially out near the edge. If you're tumbling in the air, hold away, then tap forward and that'll break you out of your tumble, assuming hit stun is over. Since you won't know exactly when hit stun is over, just tap forward when you need to break out. If it works, awesome, use a forward air or something. If not, go for the tech.

At lower percentages, try fthrowing instead of dthrowing. I'm pretty sure it's faster. I can look up the specific frame data measures if you want. Especially if you're in the middle of the stage, where it won't matter which way you throw them.

Don't miss jump cancels on your grabs. Simple.

You get caught with your back to the ledge way too easily. Especially against Link, that shouldn't be happening.

Don't recover so high. Link has a good nair, and you don't want to trade hits with that. Especially since you seem to use your double jump way early on the recovery which, by the way, is a bad idea. You want to save it for meteor cancels and just in case you get hit in general.

Your approaching fairs are way too high. Ideally, you want them such that the farthest reaching part of the arc is the last thing you see before you hit the ground.

Fthrow to regrab at zero. Basic, standard, do it.

It seems like... I dunno. Are you fully comfortable with short hops and dash dances? I don't mean to be offensive, there's just something awkward about them, I feel like.

Maybe it's all the tryptophan.
 

AceDudeyeah

Smash Ace
Joined
Dec 13, 2007
Messages
967
Location
Floridaa!
"God stuff", eh?

When you dthrow someone towards the ledge, you need to turn around and face them. Tech chasing requires as much speed as possible, and you don't want to lose frames because you didn't turn around and they teched straight up.

At lower percentages, try fthrowing instead of dthrowing. I'm pretty sure it's faster. I can look up the specific frame data measures if you want. Especially if you're in the middle of the stage, where it won't matter which way you throw them.

Maybe it's all the tryptophan.
I've been looking for throw frame data and haven't found 'em. Where?

ahhh. I get it. tryptophan. ah ah ah(The Count's laugh), although you'd have to eat an entire turkey to get enough tryptophan for an effect. dang, all I had was a leg.
 

soma ghost

Smash Journeyman
Joined
May 20, 2009
Messages
307
Location
WNY
elvenarrow, I hope M2K puts up a "critique my marth" thread using a different sn, just so I can read your post that tears him apart.
 

elvenarrow3000

Smash Master
Joined
Jul 22, 2007
Messages
3,308
I dunno man =P Mew2King's Marth is really good. I don't really know that he does anything that could be considered a mistake, other than sometimes pushing to be faster than he already is at the cost of safety, which I think is why he lost to Armada.

But they're both better than I am, so whatever XP
 

elvenarrow3000

Smash Master
Joined
Jul 22, 2007
Messages
3,308
I agree with that, but I just... really don't ever see him messing up consistently on any given thing enough to be like "Oh, you're doing this wrong".

I think he has problems with pressure, but who doesn't?
 

AceDudeyeah

Smash Ace
Joined
Dec 13, 2007
Messages
967
Location
Floridaa!
Whether or not the speed is affected by character weight.
what's the 3rd number in brackets? how many frames till the opponent gets out of hitlag?

I didn't know throws had invincibility on frames 1-8! I'mma throw that link wherever I want now even if his boomerang is coming back to "save him"
 

elvenarrow3000

Smash Master
Joined
Jul 22, 2007
Messages
3,308
The format of the index is:

{Throw}: {Affected by weight?}
{Released Frame}, {1st Actionable Frame} [{1stAF - Released}] ({Hitbox/es on throw animation if any}; {Other notable info})
 

AceDudeyeah

Smash Ace
Joined
Dec 13, 2007
Messages
967
Location
Floridaa!
The format of the index is:

{Throw}: {Affected by weight?}
{Released Frame}, {1st Actionable Frame} [{1stAF - Released}] ({Hitbox/es on throw animation if any}; {Other notable info})
yeah, I saw that(after I found the YES NO thing, haha), but how's "1stAF - Released" different from "1st Actionable Frame"?
 

elvenarrow3000

Smash Master
Joined
Jul 22, 2007
Messages
3,308
Oh hahaha.

Released frame means when they're let go.

1st Actionable Frame means when you can move again.

1stAF - Released is just... one number subtracted from the other =P
 

Brightside6382

Smash Lord
Joined
Apr 27, 2006
Messages
1,538
Location
Skokie, IL
You both need to learn how to sweet spot...

Also stop jumping off the ledge so much trying to get b-airs, f-airs, and d-airs. If you see your opponent isn't sweet spotting just use f-smashes or d-tilts.
 
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