Here's another set between me and one of Houston's brightest . Critique ?
I think some of the things I wanted to say are things you kinda figured out on your own, such as:
1. Not playing passively when Duck Hunt Dog calls the gunman, since it dies really early to almost everything and stays out for a long time and (I think) extends the hitbox of any move that comes in contact with it.
2. Throwing pills to change the direction of the can instead of hitting it physically.
3. Short Hop Rising Back Air when you saw Corrin's Side-B hit the ground.
My suggestions would be the following:
1. Down-B more on stage. It's a nice surprise option. You can also use it to catch landings or burst moves (e.g. Corrin's Side-B).
2. Mix up your landings with Sheet/B-reverse Sheet/Wavebounce Sheet, Down-B, etc. At 2:26, you could have used Sheet or Down-B to make yourself less vulnerable to Duck Hunt's Up-Air juggles. Same thing at 4:50.
3. Up-B OOS more. 1:15 is a really good example of when you could have used it (though judging by the animation, it looks like you tried to but the move didn't come out?)
4. Experiment more with platforms. This is somewhat minor as it is difficult to keep track of in a match, but it might help. At 3:31, you might have been able to fastfall onto the platform after hitting with the up air and then get a quick follow up.
5. Somewhat situational, but if you think that you can't make it in time to punish something with Doc, try to bait the opponent into thinking that you are trying to punish their whiffed attack and then counterattack. At 6:01, maybe wait for the Corrin to Dair if you think they are going to do that, then punish.
6. Sheet near the ledge will cancel the animation, make Doc grab onto the ledge and still hit opponents nearby. Guys like Koolaid and 2ManyCooks usually do this to make Doc less vulnerable when recovering and to conserve their jumps.
And, just for my benefit, are any of your matches streamed, and if so, where can I find it? It's always nice to see more Doc gameplay.