ForOhFor Error
Smash Cadet
- Joined
- Nov 24, 2010
- Messages
- 53
mdl0 might mean MDL0 files, that's the first thing I did in Okami's ISO.
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"mdl3" has absolutely no relation to MDL0. In fact, I'm almost certain that it's not a file format, but rather the bytes "6D 64 6C 33" in order, from something else.alright, I did that and it appears to not have any trace of mdl0, this is my first game I've ever truly went through each file to check though, so if someone wanted to double check with a more sufficient method that'd be cool. Question though, what's the difference between mdl0 and mdl3? I found a string in here that said mdl3...
I believe Godzilla: Unleashed was already looked through, and it didn't have MDL0..arc files in Godzilla Unleashed!
Lets see if I can crack these babies.
.bin too!
Since everyone's looking for "MDL0", you should also try looking for "bres" or "TEX0". As I said before, the "MDL0" is always case sensitive.i have a question i found in a game a mDL0 file this means mdl0?
i found with hex editor
Where'd you hear that?I heard that the Nintendo 3DS will be using MDL0's for most Nintendo games.
Links, or it didn't happen.I heard that the Nintendo 3DS will be using MDL0's for most Nintendo games.
Might be compressed in some way, then, but it definitely sounds like it has MDL0.Hey, I looked through the ISO of "gintama banji oku chuubu (***)" and the files are packed in .pac files and in my hex editor(HxD), I can see the bresby, root and the MDL0 in the data but it's layered strangely...
All the files in Toy Story mania are .bik and .wii files. When I open them up in a HxD I don't see any sign of MDL0, TEX0, or CHR0. So then to my understanding that means 2 things, either the files are encrypted, or there is no trace of MDL0 in the game, right? (I'm just trying to help, sorry for all the stupidity on my end)So, has anyone been able to find any MDL0s in Toy Story Mania, Toy Story 3, or Sengoku Basara: Samurai Heroes?
All the files in Toy Story mania are .bik and .wii files. When I open them up in a HxD I don't see any sign of MDL0, TEX0, or CHR0. So then to my understanding that means 2 things, either the files are encrypted, or there is no trace of MDL0 in the game, right? (I'm just trying to help, sorry for all the stupidity on my end)
I'd love to get Woody in, if only so I can vertex this.I need to get a copy of Toy Story 3 the game then to check that. I would love to bring Buzz Lightyear into brawl, I think it'd just be awesome haha
Send the files to me and I'll take a look at them, see what needs to be fixed.RandomTBush, do you think you could help me with this issue? I don't know whether this is an incompatibility issue, or I did something wrong during the process of hexing the models, but no matter what the Sonic Colo(u)rs models still refuse to even load in brawl. (I'm using terminal velocity's stage and sky with the stage lighting)
I could, if I had a job, I've been jobless for a little while now, BUT I have a job interview tomorrow haha (off topic I know) So I'll look around for a copy of it and check it out. but I'm 99% sure we can add budokai 3 and toy story mania to the list of games that DON'T have MDL0I'd love to get Woody in, if only so I can vertex this.
And couldn't you just rent a copy long enough to extract the necessary content?
Send the files to me and I'll take a look at them, see what needs to be fixed.
I figured out the problem. Check your PMs for the fixed PAC file.Alright, thanks for your help. I'll PM the brres I'm using to you.
I'm planning on porting whatever stage I can from Colo(u)rs, I just need to figure out what I'm doing wrong at the moment.
I've been meaning to look into why they're doing that, but I've been backlogged with all sorts of other things. Before I forget again, I'll go take a look shortly.Again, the okami models are displaying improperly ingame.
Looks excellent can't wait to get it :DWell this seems to work perfectly (using the fixed pac)
http://img153.imageshack.us/img153/4439/rsbe01047.png
My main issue here is porting the lighting, unless that's pretty much impossible for Colo(u)rs now.
Also STR0 has to do with texture movement am I right?
But PS3 has no gaems.lulz ".wii files".
So PS3 games have ".ps3" files?
/lame joke
If you did Planet Wisp I would love you forever.Well this seems to work perfectly (using the fixed pac)
http://img153.imageshack.us/img153/4439/rsbe01047.png
My main issue here is porting the lighting, unless that's pretty much impossible for Colo(u)rs now.
Also STR0 has to do with texture movement am I right?
EDIT: Before I forget, it seems the stage files that are over 1MB from this game won't even go through the hexers, I just get a bone display in BrawlBox's main viewer.
It has Little Big Planet, and Little Big Planet 2. That's all it needs.But PS3 has no gaems.
You clearly did not get the jokeIt has Little Big Planet, and Little Big Planet 2. That's all it needs.
Can you send me this stage?Well this seems to work perfectly (using the fixed pac)
http://img153.imageshack.us/img153/4439/rsbe01047.png
My main issue here is porting the lighting, unless that's pretty much impossible for Colo(u)rs now.
Also STR0 has to do with texture movement am I right?
EDIT: Before I forget, it seems the stage files that are over 1MB from this game won't even go through the hexers, I just get a bone display in BrawlBox's main viewer.
In the process of porting there's a little issue with Stage Models that aren't Terminal Velocity or Gameland (or credits).If you did Planet Wisp I would love you forever.