Yeah Kish, I feel that people are forgetting that it's unfair to force personal preference on other players. The entire reason for minimal banning is to prevent unjustified limitations on gameplay; what some people find fun, other's don't, and so banning only things which are provably broken gives everyone as much opportunity as possible to play as they like.
Part of the problem, I think, is the way we've practiced Melee for the past half-decade. We've played friendlies exclusively on "neutral" stage (though it's more appropriate to call them "starter" stages), and so whenever we would lose on a counterpick stage in tournament, our immediate response was to call the stage "janky" and complain about its unfairness, rather than to simply learn the stage. This probably doesn't apply as much to top players, but for the overwhelming majority of the community, this is certainly true, and I feel this influences the tendency for most players to want these stages banned.
For example, at a recent tournament I beat a Peach of close skill to myself on Brinstar with Marth. Conversely, I feel the rest of the city, were they to lose to this Peach player on Brinstar, would respond by simply calling the win "unfair" or surmising that the stage is "janky," without even considering whether they exercised the appropriate strategy during the matchup, or whether the opponent was simply the better player.
I even see players make this sort of leap in logic with regards to beating better players. If a better play ever loses to a worse one on a non-neutral stage, they attribute it to the stage. But rarely do they do this for stages like FD and Battlefield. This happened at a local tournament as well, where I lost to a drastically worse player by losing the first match on FD, then the third match on RC. The player actually had the gall to claim that RC is unfair because it cost me the set, as though the loss on FD were completely irrelevant.