KayLo!
Smarter than your average wabbit.
@Ftilt: You really can't punish it on block if he's spacing it right. He'll probably pivot grab or jab any of your attempts to do anything..... or ftilt you again. Or shield, in which case you're screwed unless you grab, which is slow enough that it'll get beaten by any of the aforementioned options. (Hell, at Zelda's poor running speed, he could probably do any of those things OOS when he realizes you're going for a grab. x.x)
If Snake is ftilt happy with superior spacing, the best thing to do is jump over it + land with a nair or get behind him. You might be able to dsmash before the second hit if you pshield the first, but I don't think dsmash has enough range if he's got godly spacing. Invisible knee shenanigans.
@Stages: Uhh.... don't go anywhere dark if you have a hard time seeing nades and C4s like I do. I actually like FD/SV for this MU since they're nice and basic, although SV gives him the option of setting up the moving platform for ****. I still like CS too, but nobody ever agrees with me on that. ;;
If Snake is ftilt happy with superior spacing, the best thing to do is jump over it + land with a nair or get behind him. You might be able to dsmash before the second hit if you pshield the first, but I don't think dsmash has enough range if he's got godly spacing. Invisible knee shenanigans.
@Stages: Uhh.... don't go anywhere dark if you have a hard time seeing nades and C4s like I do. I actually like FD/SV for this MU since they're nice and basic, although SV gives him the option of setting up the moving platform for ****. I still like CS too, but nobody ever agrees with me on that. ;;