[Luigi is a match that is quite different to others to say the least.
For one, his Nair does oh so many unspeakable things to our grab game.
You can try the pseudo CG with the dthrow to FF dair to regrab but most Luigis will be mashing A like a madman when at dthrow setup percents. Also shielding the Nair and punishing is a good option that will keep them guessing.
Dthrow to boost smash can be a nice trick at slightly higher percents as long as you have the sense to keep it fresh for the kill.
Luigi has lightning quick aerials with annoying hitboxes, add that to his aerial mobility and quite annoyingly it seems we've met our match. We have our jab that laughs at his CQC game. Ftilt is a spacing tool from the heavens, thanks to his hilariously low traction making a ftilt practically unpunishable. Upward angled ftilts can also prove a barrier to some of his aerial approaches every now and then.
It isn't too hard to force Luigi to play on the ground. Try and keep as much distance and spam SHDL to force him down. If you force him to the ground, his most likely method of approach is a downB approach. It has great priority and your best bet if you have the time and space is SHL to interrupt it. A lot of the time he'll use it from a distance where that's not a safe option, so shielding it is probably your best bet, as you can punish him for it after if he's close enough, and even if not, we can beat him at close quarters.
Luigi combos us quite nicely, and ironically, he can get quite a nice string out of his dthrow at low percents. Luigi has some powerful smashes. His fsmash, while perhaps lacking a bit in range, is surprisingly quick and packs a lot of punch. Yes, stay away from that. I would say his kills come more easily from edgeguarding, since Falco isn't known for having a Meta Knight-esque recovery. Oh and if we're both at high percents and Luigi PShields Falco's boost smash (example), he can Usmash OoS for a kill, so just be aware of that possibility.
If you knock Luigi a thousand miles offstage, if he hasn't hit the blastzone, chances are he'll make it back if he isn't interrupted. Typical patterns include Green Missile > Mach Tornado Cyclone recovery. If he doesn't make it back with Cyclone, he'll be forced into Shoryuken upB which is probably our best bet for gimping. Still, if he Green Missiles close enough to us, we can spike him right out of it. If he uses the Cyclone then try not to interrupt it unless you can be sure of hitting him out of it, since it has plenty of priority. A well placed spike can send him down to the murky depths, but make sure you get it right.
Whatever you do, don't let him predict Phantasm recoveries onstage. He'll just wait there and blast you with a monstrous smash if he predicts where you land correctly. Of course, if you can phantasm cancel, it might lead to you being able to laugh in his face, but sweetspotting is the way forward.
So to sum up (and perhaps add more later when I've had more coffee):
- Defensive Falco is a better mindset in this matchup I agree
- Lasers are your friend at a distance. Be wary of using them at mid-close range. Agreed as well, watchout at mid distance, luigis will find the right opening to rush in for a tornado.
- Don't take him on in the air, force him onto the ground. You can actually take him in the er.. only if your bair will **** in front of us, otherwise, stay ground game
- Our CQC > Luigi's what does CQC mean?
- Ftilt is a great tool in this matchup. If he shields it he'll slide as if he's walking on ice. Nah not completely, sliding dsmash out ranges this, also, since luigi tends to bend down (like a breakdance, i dont think he'll get hit by the ftilt unless your pointing it downwards) You'll have to space perfectly with your ftilt so you wont eat a OOS attack from luigi
- Luigi will usually mash A after dthrow at low percents to escape expected followups. Shield and punish to keep him guessing later. When luigi eats a dthrow, like you said, its a guessing game. Falco can keep going, look for a spike somewhere, or you can just dthrow to dair (iirc dair can be teched but not at low%s idk
- Luigi has powerful smashes (especially Fsmash). Stay away from them.dont get upb'd kthnxbai
- He combos us well out of dthrow at low percents. Don't get grabbed. dont get dair to nair'd either. once your in the air at 0%, your taking about 40% or so
- Luigi has great range in his recovery, but can be gimped out of all of them if predicted correctly. Green Missile and upB are easier to punish, Cyclone can be spiked but it's pretty difficult. Lasers on Cyclone are better for free safe damage.
- If you really must take Luigi in the air, spaced Bairs are your safest bet. Luigis bair will either outrange falcos bair, or trade off, but mostly trade off from my exp
- Don't be predictable with your recovery as always. Onstage he can smash you hard out of phantasm if he predicts where you land. Sweetspot, or Phantasm Cancel if you're confident it'll get pulled off correctly. it's really not that hard to see his recovery but nonetheless, can be gimped.
- Landmasters are a great tactic in this matchup, and will swing the matchup to 99:1 in your favour.
I say without a Landmaster, the ratio is around the 50:50 mark, because it's a somewhat momentum based matchup. It could swing either way depending on the turn of events, so for us the key is to keep defensive, not get grabbed at early %, force him on the ground, stay away from his smashes, and not get predictable in recovery. Stick to that basic mentality and you should be fine, adapting on the fly is your gift as a Falco main, and we can't tell you how to do that. ;D[/COLOR]