Sage JoWii
Smash Champion
Om nom nom~!
DISCUSS!
DISCUSS!
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Upsmash beat bite, kills from 120% noob.Bite beats fsmash, suck on that.
This. You have to realize that Wario is a bait and punish character and so are we. I do have a lot of experience in this MU and I would say Kirby is at the disadvantage. The basic disadvantages are Wario kills earlier, lives longer, and can camp us out if he gets ahead.Personally I prefer inhale.
Anyway, with an AD and aerial mobility as good as Wario's, will Bair be as useful as you make it seem? Also, I believe his Ftilt outranges it. The one time I played Blue Rogue he told me that move ***** in that MU since it outranges most, if not all, my options.
Oh wow no, just no.Watch out for his DACUS!
His FSmash is superarmored and can 'combo' into itself. It' s like GW's DSmash which can be used one right after the other.
You're gonna find dair way more useful in this matchup than bair by far. Wario can AD through bair and counter it as well. Dair has enough frames to be able to outlast the AD and deal damage as soon as he lands. Ftilt and grab should be the only followups though. Ftilt isn't guaranteed but its more than likely able to connect unless the Wario SDI's dair perfectly. Grab is just a mix up and nets more damage since you can dthrow after. Be wary about spamming grab though since jab will beat it unless the Wario has terribad di and is like right next to you after the dair is over. Ftilt is safer and much more often than not gonna work but don't be afraid to grab every now and then since shieldcamping is a habit when pressured in close quarters.Personally I prefer inhale.
Anyway, with an AD and aerial mobility as good as Wario's, will Bair be as useful as you make it seem? Also, I believe his Ftilt outranges it. The one time I played Blue Rogue he told me that move ***** in that MU since it outranges most, if not all, my options.
Dair actually loses to uair, that hitbox is retarted. You left out usmash in Kirby's kill list. Vertical knockback + expectant DI = early kill. Don't forget about Kirby's utilt either, it covers bair very well for approaches. As for dair that's mainly meant for a punisher to spot and air dodges. Still 60-40 Wario though...CPs?Wow, if I may interject my opinion, this matchup might actually be one of Kirby's most intersting, simply because it is almost as if he is fighting himself with better KO moves. Actually, a great deal is similar between Wario and Kirby, they both perfer to approach aerially, they have a sort of "grab" that has super armor and can interrupt attacks, and they both have very good recoveries.
First of all, no gimping is really going to be seen in the match whatsoever. As Jiovanni said, unless the Wario cannot use his bike, he cannot be gimped, and if he cannot use his bike, he is basically dead anyways. Instead any KOs will be seen because of the character's KO moves. For Wario, there is Uair, Fsmash, and Fart (which can all KO at 100%) being his very best and most expected KO moves. On the other hand Kirby has Fsmash and hammer (which KO at ~120%), and Bair (which KOs much later -- ~160%). Unlike Wario, Kirby has to damage Wario more to land a KO.
There has also been a great deal of talk about using Bair or Dair. While both sides have given arguments for the merits of using these moves, we should acknowledge that both should be used. Kappy, while Bair is great at eating through Wario's other aerials (as it has a bigger range), it is easily air dodged and can then be punished with almost whatever move Wario wants. Jiovanni, while Dair can outlast Wario's air dodge and outrange his Uair, if it is shielded, the chances that it will be punished are incredibly high. Overally, the choice between Dair and Bair has to be decided upon they way in which Wario plays. If he uses aerials to approach, Bair is the better option, but if the Wario player instead likes to SHAD, Dair is a much better choice.
With both characters being quite similar, the stages to select can be difficult to see. For Kirby, the best stage choice would be those with close blast zones, thereby equalizing the KO playing field slightly more. Therefore, Brinstar and Green Greens would be the best stages in this situation. Otherwise, Wario and Kirby seem fairly equal on neutrual stages and most other counterpick stages.
Overall, it seems that, with two very similar characters, a small difference can sway the matchup into the favored character. For this matchup, it looks like Wario has the advantage. If anything, this appears to be slightly favored towards Wario ranging from 55:45 to 60:40. Nevertheless, this is still an interesting matchup to consider.
Instead play smart and think of safer options like utilt and dtilt. Both are amazing in this match. If you make an empty jump and he ADs past it, go direct
Don't forget about Kirby's utilt either, it covers bair very well for approaches.
Wut???????I have a question.
Why has no one said anything about our utilt (except JoWii in like, the last few posts. Props man!)? I expected this to be like, one of the first bits of information written here. Our utilt beats his aerials because ALL of his aerials are jointed. AND we can utilt>bair if it connects. Once we get a lead, we just have to turn our backs to Wario, and wait for him to get close so we can utilt>bair him. I've tried this, it works wonders. Doesn't make the MU an advantage though since it's just when we get the lead that it works, when Wario's forced to approach...
I mean as in, no one went in-depth with it... But yeah, I missed those posts. My bad.Wut???????
Airdodge: If we space our utilt well, we have enough time to get away from his upcoming followup. He only has 2 jumps, so hitting with the tip (or near the tip) of our utilt is actually quite easy and simple, especially considering its disjoint. If he mindgames the first few airdodges, you'd probably be paying attention to his habits and know by now what makes him airdodge into you. You could dsmash him if he airdodges into you after learning his habits, or you could just raise your shield and grab him while he's in his landing lag. I mean, if we're utilting him it's because he's approaching, and if he airdodges through our utilts because we don't space them well, it shouldn't be a problem shielding as soon as he starts yet another airdodge expecting to go through our utilt.I agree Kewk, but he can AD through it for grab to, or Fsmash through them, or just Ftilt. Granted, 2 of those options involve him being on the ground though, so are less likely (Although SH AD Fsmash is pretty good), but yeah, he still has options. Oh, and a bike approach too.
Well, I've seen it done as a mindgame, but I meant more of bike pieces. If we're not approaching he can pull out the bike, then either we let him destroy/throw it, or we have to approach him. When he has bike pieces, approaching becomes really easy for him.Bike: ........ What Wario approaches by biking? It's so punishable. We could just jump and bair him if we saw him getting on his bike, and win and extend our lead. :|
I know man, no worries. It's not perfect, which is why I say it doesn't really change the matchup. It's just that it's much, much safer than trying to bair him away while you have a lead, since every attempt atoffensive aerial approaches will result in a larger lead for us, and all we have to do is just turn our backs to him and pay full attention to everything he does... Heck, in a stage like Battlefield, if we position ourselves below a platform and turn our backs to him while maintaining the lead, he loses almost all of his approach options since now he can't even get close aerially!Your suggestion is good and I don't mean to nitpick; I'm just pointing out his options.
Only if you're confident enough that you can take the lead... Or if you take the lead in his cp, and he cp'd a platformed stage on you. Otherwise, I would suggest a stage that he can't run around as much. I remember reading a post by DMG somewhere where he said that Wario loves platforms since he can run around and time people out with minimal effort, so I wouldn't counterpick a platformed stage on him.Hmmm... That's a good point. So stages like BF and Lylat would be good to bring him to then?