Some fitting music to lighten up the thread.
Let discussion begin.
Match-Up Summary
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Best/Worst Stages (Red for bad):
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When Diddy lands, enjoy your free hit. Punish with dash attack.
When Diddy tries to grab a banana with a dash attack. Free Nair.
When Diddy tries to recover too much with side B. DUNK SQUAD.
When Diddy uses his up B too close to the stage. Nair that hoe.
Yeah, I haven't played many good Diddys yet. I'm sure you're more right about that stuff the better the Diddy is. You guys know more than me for sure so I'm not gonna argue haha.All those except for the last one are bad, mostly cause diddy kong priority is dumb for 3rd one and never know if he gonna rocket across entire stage or just halfway with his foot.
No good diddy kongs use DA to grab a banana.
Diddy landing being... what exactly? just in general or after a move? Most of his aerials don't have much lag anyways while our DA is atrocious to use.
EXCUSE ME? LMFAOConvenient Link for those interested: http://www.twitch.tv/eevisu/b/627575163?t=2h20m45s
Holy **** Egg Launch is INCREDIBLE, lol. That was nuts.
So with the patch out our friendly neighborhood monkey gets hit with the most with the nerfstick. Several of his moves took a damage decrease meaning he needs to work more for kills (goodbye hoo-hah!). With this change and Yoshi's minor ledge getup attack buff, the matchup will still be within Diddy's favor at -1 for us. Most of the discussion above remains unchanged other than we get to live a bit longer.Diddy Kong
Up Air Damage 8% -> 6%
Forward Air Damage 12/10% -> 10/8%
Up Throw 10% -> 8%
Down Throw 7% -> 6%
Monkey Flip Grab 12% -> 10%. Jump 10% -> 8%. Extra hitbox in kick, now is 14%/12%/10% from 14%/12%
Forward Smash Ending lag increased
*Tilts/smashes while holding an item has been removed (Link, Megaman, Peach, etc)