MartinAW4
Smash Journeyman
- Joined
- Oct 25, 2014
- Messages
- 312
Here`s a good post from Chuva, a Rosalina player :
Having quite a bit of experience against this one (sparring with one of the better players in my local scene, who mains Greninja) and labbing this MU a lot because of it, I must disagree with Rosa having a clear advantage for reasons similar why she is not beating Pikachu.
Rosalina has more effective range but she is very susceptible to Greninja's good spacing moves (FAir and BAir) which are not hard to hit due to her tall hurtbox, furthermore she has a blind spot against those moves unless you're going for a risky anti-air FAir or Starbits, both easily punished because of Greninja's speed. NAir is a good option but Greninja has the mobility to be patient around it. Greninja's properly spaced FAir is also safe on shield (almost sure it is) and can potentially kill Luma on hit.
Fully charged Shurikens are easily GP'd with proper spacing but any other Shuriken mixup is a considerable risk and your best option is powershielding because Greninja's ground speed can catch up with most of your options. Once Greninja manages to get in Rosa it can be very hard to shake him off with his mobiity specs and his mid-range mixups, specially dash-grab (people are underrating that move, probably one of the best dash-grabs in the game).
Due to Rosalina's hurtbox, Greninja has better access to his combos and kill-setups coming from NAir since it's a lot easier to connect on her (However, his NAir -> FAir and NAir -> USmash follow-ups are more % specific because of Rosa's floatiness) which is quite a big deal for a very lightweight character like Rosa. Greninja's overall kill power is also very threatening, one sweet-spotted USmash can kill ridiculously early and is not that impossible to land due to the below:
Once at disadavantage, Rosalina is juggle material for Greninja due her floatiness and his aerial mobility. Frog's UAir will cleanly beat most of her options due to frame advantage (including DAir unless you use it preemptively, which is risky due to baits). Air-dodge too much and you're risking getting hit by his FAir because of it's delayed start-up covering most of the air-dodge active frames. Greninja can react to most of her landing options accordingly, with his ground speed and the abovementioned strong dash grab, which Rosalina has little answer against (best option being Dtilt). Offstage she is prone to hydropump and BAir stage spike due to her hitboxless, predictable recovery.
On the plus side for Rosa, she can wall him effectively on the ground at Starbits' range (Jab, Ftilt, Dtilt, NAir and Starbits being her best friends), FSmash (Luma hitbox) can mess a lot of Greninja's optimal spacing and he doesn't have many truly oppressive ways of killing Luma easily other then Jab3 (usually Luma dies due to HP, not offstage KO). Greninja is also prone to Rosa's juggling and edgeguard just like 90% of the cast. I'd go into more details but I'm not interested in making this a bigger wall of text than it already is.
If anything it's probably an even matchup.
Having quite a bit of experience against this one (sparring with one of the better players in my local scene, who mains Greninja) and labbing this MU a lot because of it, I must disagree with Rosa having a clear advantage for reasons similar why she is not beating Pikachu.
Rosalina has more effective range but she is very susceptible to Greninja's good spacing moves (FAir and BAir) which are not hard to hit due to her tall hurtbox, furthermore she has a blind spot against those moves unless you're going for a risky anti-air FAir or Starbits, both easily punished because of Greninja's speed. NAir is a good option but Greninja has the mobility to be patient around it. Greninja's properly spaced FAir is also safe on shield (almost sure it is) and can potentially kill Luma on hit.
Fully charged Shurikens are easily GP'd with proper spacing but any other Shuriken mixup is a considerable risk and your best option is powershielding because Greninja's ground speed can catch up with most of your options. Once Greninja manages to get in Rosa it can be very hard to shake him off with his mobiity specs and his mid-range mixups, specially dash-grab (people are underrating that move, probably one of the best dash-grabs in the game).
Due to Rosalina's hurtbox, Greninja has better access to his combos and kill-setups coming from NAir since it's a lot easier to connect on her (However, his NAir -> FAir and NAir -> USmash follow-ups are more % specific because of Rosa's floatiness) which is quite a big deal for a very lightweight character like Rosa. Greninja's overall kill power is also very threatening, one sweet-spotted USmash can kill ridiculously early and is not that impossible to land due to the below:
Once at disadavantage, Rosalina is juggle material for Greninja due her floatiness and his aerial mobility. Frog's UAir will cleanly beat most of her options due to frame advantage (including DAir unless you use it preemptively, which is risky due to baits). Air-dodge too much and you're risking getting hit by his FAir because of it's delayed start-up covering most of the air-dodge active frames. Greninja can react to most of her landing options accordingly, with his ground speed and the abovementioned strong dash grab, which Rosalina has little answer against (best option being Dtilt). Offstage she is prone to hydropump and BAir stage spike due to her hitboxless, predictable recovery.
On the plus side for Rosa, she can wall him effectively on the ground at Starbits' range (Jab, Ftilt, Dtilt, NAir and Starbits being her best friends), FSmash (Luma hitbox) can mess a lot of Greninja's optimal spacing and he doesn't have many truly oppressive ways of killing Luma easily other then Jab3 (usually Luma dies due to HP, not offstage KO). Greninja is also prone to Rosa's juggling and edgeguard just like 90% of the cast. I'd go into more details but I'm not interested in making this a bigger wall of text than it already is.
If anything it's probably an even matchup.