CluelessBTD
Smash Ace
The purpose of this thread is to help players to master Ganon's methods of recovery against each matchup and to counter the opponents choice of edgeguarding tools. Generally, Ganon's recovery seems to be quite predictable and limited, but that is a myth that this thread is here to break. I am here to begin the discussion and allow you guys to expand on the particular advantages of each recovery strategy and which matchups they work best in.
Some of Ganon's options:
"sweet-spotted" upB
High upB
sweet-spotted double jump
Reversed upB
Ledge-tech > upB
Ledge-tech > Wall-jump > upB
Ledge-tech > Wall-jump > Bair
Ledge-tech > Wall-jump > Airdodge onto stage
And the much less common...SideB
The "sweet-spotted" upB
We mostly get screwed on this one unless our opponent isn't so great at edgeguarding. Fox can easily shine/ftilt us, and anyone can go for a simple edgehog.
High upB
You can do this to catch the opponent off guard with the upB's incredible range on the first frame. You can easily catch Marth's hand if he is trying to fsmash/dtilt edgeguard you for example. Or, you can try to space this just right so that Ganon's horizontal warp will get hold of the edge before the attacker can connect.
Sweet-spotted double jump
Easily Ganon's best option, since it can be sweet-spotted well, and most people don't anticipate just how well it can work. It's as though they are just dead-set on the idea that you will be doing an upB at some point...then they don't see it and get confused. Also, down+b can be used to set up a double jump sweet spot.
Reverse upB
Do this to counter Doc/Mario's cape edgeguard. They'll flip you around and you'll catch em in a death hug. Another thing to note is that Ganon has significant backwards warp from doing this, so you can avoid in some cases a Marth dtilt or various ftilt edgeguards, since Ganon's head will be away from the stage. You can also do this to avoid the reverse Uair edgeguard from other Ganon players.
Ledge-tech > upB
Usually a good counterattack against opponents who are at higher percentages. If low, they can usually run right back and finish you off before you can safely get onto the stage. Also, the upB can be difficult to perform fast enough to counter some edgeguards, like repeated dtilts with Marth or Sheik. If that's the case, Reverse upB may have been a better option for you.
Ledge-tech > Wall-jump > upB
This sometimes works to mix it up, but can also set you up for re-edgeguarding.
Ledge-tech > Wall-jump > Bair
This is a f***ing god tier technique. It won't work against well spaced edgeguards like a Marth fsmash. However, in most cases, it is beast. I will cover basic ledgeteching tips below.
http://www.youtube.com/watch?v=hTUeeXEJOiY#t=2m54s
http://www.youtube.com/watch?v=hTUeeXEJOiY#t=3m12s
http://www.youtube.com/watch?v=BE80gZ_STyY#t=45s
http://www.youtube.com/watch?v=tkLQ7gFgjMU#t=33s
Ledge-tech > Wall-jump > Airdodge onto stage
You don't see this much since Ganon is a sitting duck when he lands, but it can still be effective if your opponent doesn't anticipate it.
http://www.youtube.com/watch?v=EJRnSK_k51o#t=47s
SideB
This is generally a bad idea, but it is so underused that almost NOBODY will be ready for it. Use it wisely. *cough* This isn't Brawl, don't try to sweetspot it.
Moral victories...haha
http://www.youtube.com/watch?v=VUrH5his4AE#t=45s
http://www.youtube.com/watch?v=i2fU8fhKRcw#t=3m04s
Victories
http://www.youtube.com/watch?v=yiQrpphSYVc#t=2m19s
ADVANCED STRATEGIES
Be creative when being edgeguarded. Keep this in mind and you'll be doing things like this.
http://www.youtube.com/watch?v=dj_54hAA3f0#t=4m26s
Which Ganon was it that did this? Using the turnip to launch himself back the stage?! Smart move.
Ledgeteching tips:
I'm not the best at controlling my hands to do this instinctively, but I understand the mechanics and what must be done in order to ledgetech, thanks to Action Replay.
First of all, Smash DI is essential if you want to be a perfect ledgetecher. Press or hold R or L within 20 frames before being hit (don't press it more than once during this period.) Hold your control stick towards the stage in order to ASDI and increase your odds of teching. Wall jump ledge teching is significantly easier to perform in my opinion. You'll do the same thing, but as soon as you are hit, you will roll the stick upwards. This will sometimes register multiple SDI's that will move you closer to the stage and end with a wall jump. To get the wall jump Bair, either learn the timing or just smash the c-stick like a madman till you understand the technique. After wall jumping, remember to DI back towards the stage to incease the odds of connecting with Bair. The Wall jump can be interrupted after the first frame with any attack btw.
Some of Ganon's options:
"sweet-spotted" upB
High upB
sweet-spotted double jump
Reversed upB
Ledge-tech > upB
Ledge-tech > Wall-jump > upB
Ledge-tech > Wall-jump > Bair
Ledge-tech > Wall-jump > Airdodge onto stage
And the much less common...SideB
The "sweet-spotted" upB
We mostly get screwed on this one unless our opponent isn't so great at edgeguarding. Fox can easily shine/ftilt us, and anyone can go for a simple edgehog.
High upB
You can do this to catch the opponent off guard with the upB's incredible range on the first frame. You can easily catch Marth's hand if he is trying to fsmash/dtilt edgeguard you for example. Or, you can try to space this just right so that Ganon's horizontal warp will get hold of the edge before the attacker can connect.
Sweet-spotted double jump
Easily Ganon's best option, since it can be sweet-spotted well, and most people don't anticipate just how well it can work. It's as though they are just dead-set on the idea that you will be doing an upB at some point...then they don't see it and get confused. Also, down+b can be used to set up a double jump sweet spot.
Reverse upB
Do this to counter Doc/Mario's cape edgeguard. They'll flip you around and you'll catch em in a death hug. Another thing to note is that Ganon has significant backwards warp from doing this, so you can avoid in some cases a Marth dtilt or various ftilt edgeguards, since Ganon's head will be away from the stage. You can also do this to avoid the reverse Uair edgeguard from other Ganon players.
Ledge-tech > upB
Usually a good counterattack against opponents who are at higher percentages. If low, they can usually run right back and finish you off before you can safely get onto the stage. Also, the upB can be difficult to perform fast enough to counter some edgeguards, like repeated dtilts with Marth or Sheik. If that's the case, Reverse upB may have been a better option for you.
Ledge-tech > Wall-jump > upB
This sometimes works to mix it up, but can also set you up for re-edgeguarding.
Ledge-tech > Wall-jump > Bair
This is a f***ing god tier technique. It won't work against well spaced edgeguards like a Marth fsmash. However, in most cases, it is beast. I will cover basic ledgeteching tips below.
http://www.youtube.com/watch?v=hTUeeXEJOiY#t=2m54s
http://www.youtube.com/watch?v=hTUeeXEJOiY#t=3m12s
http://www.youtube.com/watch?v=BE80gZ_STyY#t=45s
http://www.youtube.com/watch?v=tkLQ7gFgjMU#t=33s
Ledge-tech > Wall-jump > Airdodge onto stage
You don't see this much since Ganon is a sitting duck when he lands, but it can still be effective if your opponent doesn't anticipate it.
http://www.youtube.com/watch?v=EJRnSK_k51o#t=47s
SideB
This is generally a bad idea, but it is so underused that almost NOBODY will be ready for it. Use it wisely. *cough* This isn't Brawl, don't try to sweetspot it.
Moral victories...haha
http://www.youtube.com/watch?v=VUrH5his4AE#t=45s
http://www.youtube.com/watch?v=i2fU8fhKRcw#t=3m04s
Victories
http://www.youtube.com/watch?v=yiQrpphSYVc#t=2m19s
ADVANCED STRATEGIES
Be creative when being edgeguarded. Keep this in mind and you'll be doing things like this.
http://www.youtube.com/watch?v=dj_54hAA3f0#t=4m26s
Which Ganon was it that did this? Using the turnip to launch himself back the stage?! Smart move.
Ledgeteching tips:
I'm not the best at controlling my hands to do this instinctively, but I understand the mechanics and what must be done in order to ledgetech, thanks to Action Replay.
First of all, Smash DI is essential if you want to be a perfect ledgetecher. Press or hold R or L within 20 frames before being hit (don't press it more than once during this period.) Hold your control stick towards the stage in order to ASDI and increase your odds of teching. Wall jump ledge teching is significantly easier to perform in my opinion. You'll do the same thing, but as soon as you are hit, you will roll the stick upwards. This will sometimes register multiple SDI's that will move you closer to the stage and end with a wall jump. To get the wall jump Bair, either learn the timing or just smash the c-stick like a madman till you understand the technique. After wall jumping, remember to DI back towards the stage to incease the odds of connecting with Bair. The Wall jump can be interrupted after the first frame with any attack btw.
Wall-jump techs can also be done by holding any mostly upward direction (up left, straight up, up right) on the stick while teching, or by holding a jump button (X or Y) while teching.
Please, link videos where amazing happened and give your input. I'll keep updates steady.Walljump teching can be done off any edge guard, except Fox's shine, by wiggling the joystick left and right in the upper corner of the pad towards the stage. Low trajectory edge guards like Jiggs dsmash and Sheik's fair need this type of DI. If you just hold towards the stage you might just tech in place. If you hold up chances are you won't tech and just die. Just make sure you keep your left and right movement within that upper 90 degree quarter of the pad. Also moves like Peach's and Samus' dsmash that suck you into the stage don't need this DI. Just hold up and ready the counter.