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Marth's upsmash stagespike: revisited

IDK

Smash Lord
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Mar 28, 2008
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We all know that when you get of from the ledge, you are invincible, right? Or are you? I've repeated this specific tactic in multiple cases, most of which result in kills, where the opponent could have done nothing.

During a certain short amount of frames, the get-up invincibility (on ledge attacks/jumps/normal get ups) goes away. This means if you have good timing, you can spike, stagespike, dash attack, dtilt, or jab them out of any of the ledge options.

The simplest and easiest one to do is the dtilt. It has good range, so you can put yourself out of the range of ledgehopped fairs, if you're facing someone with a quick, long-ranged fair like MK. Crouch and wait for the opponent to start getting up, and dtilt.

As I mentioned before, you can also jump and try to spike them out of this, or come from behind and bair stagespike. This works even if they are jumping off the edge. Doing a dash attack or jab during this will result in them being surprised, and they might just fall to their death if they react too late. They will almost definately die if they're someone like DK, unless they are expecting it. However, these two options have the toughest timing, and leave you the most vulnerable.

All in all, as this is a good advantage for diddy, you have to keep in mind that this means that other characters with similar attacks can do the same, and you should remember: How safe am I really on the edge? I myself am one to go on the edge after stocks, because while they have invincibility, I will too in that case. It turns out I am wrong to do this. It is easy to edgeguard, and I'm starting the stock off in a bad position.
A while back I discovered a Marth Technique that used the upsmash to stagespike. Because of the freaky deaky hitbox it pulls them in to the stage, and then they fall down to their death with no chance of survival. (Even for MK) NOW with THIS discovery, although I have not tested it yet, I think this could be used to upsmash stagespike someone OUT of their ledge options. I'm going to post this same thing on the marth boards.

-IDK

yeah... this relates to the marth boards along with the diddy boards so i posted it in both places. Can someone test to see if that works?
 

IDK

Smash Lord
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Mar 28, 2008
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pretty much, but just like any type of timing in brawl you eventually get muscle memory and a feel for it, and it gets fairly easy. why are there like... zero replies to this?
 

VietGeek

Smash Hero
Joined
Mar 19, 2008
Messages
8,133
Anyone who knows about this & sees you running toward them will get the **** away lol.

Also if you're close enough so that such escape is "inevitable," you're probably in-range to a get-up attack, or an aerial from the ledge.

It's also character specific and stage specific, no?

It's a gimmick, great if it works...which it usually doesn't.

I mean, I've only done it once in my tourney exp.

And that's because the guy didn't know it was possible.
 

Zankoku

Never Knows Best
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Doing an immediate action upon grabbing the ledge gives you invulnerability for the entire duration.
 

/~Dogma~\

Smash Lord
Joined
Oct 23, 2007
Messages
1,202
This is cool when it happens but if you screw up(which is most likely) you have a lot of cool down.
normally if something is situational you should learn it, but this is just way out there.

normally in tournies if i catch someone on the edge with no invulnerable frames i go for the fsmash tipper and i have got that a decent amount of times.
this usmash stage spike works best if thes ledgehop and even then its hard to get.
 

Coda

Smash Cadet
Joined
Oct 19, 2008
Messages
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Walnut Creek, CA
In theory, with good timing could just Fsmash tip them in those interval frames... and that's a great ledge gaurd...
 
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