thebluedeath1000
Smash Champion
I'd like a topic that focuses on Combos/setups on each character as to help people that quickly want something to use in a matchup rather than making an entire topic on one character.
Such as marth being able to chain up f-throws like mad on another marth or being able to chain throw fox with the u-throw, I don't know many so when a few good posts come into play I'll organize a list from it. Thanks in advance to whoever decides to help out.
Be sure to tell the % if it requires a certain % to work and what character it should be used against. Heck, we might as well make a Character Strategy part too!
If someone disagrees with any info posted, please tell me so we can determine if it is true.
The Ken combo (Fair to Dair) and Hyuli Combo (Up-smash to F-smash) work well in all matchups!
Falco and fox are groupped together due to the same combos work against them.
Falco: his main approach involves short hopping his lasers as he gets closer, take to the air and space your jumps well to reach him if its a larger stage or put up your shield and wavedash closer quickly till you can reach him with a good jump. If the stage has platforms, waveland off of them to get faster but do not remain on them unless you want to take a ton of damage. His main form of dealing damage will be pillaring you like mad, jumping out of it is tempting but it can put you in worse positions, try to save your second jump while swiping him with your f-air. On smaller stages, keep the pressure on him and don't give him time to pound you with lasers, one good blow should win you this match considering his horrid recovery and its predictablity. Combo f-airs into f-smashes and edgeguard him, if he over-bs, you can neutral a it to set it up for another f-smash.
Strategies against falco by Tshahi10
-chaingrab(didnt see that one coming didja)
-RANGE KEEP YOUR RANGE
-if they get close, they have advantage. keep your range
- if they start spamming shl, play calm and approach cautious
-if they approach with a shl, COUNTER.
-Counter is not a noob move learn to react to situations with it
-counter is underrated. trust me aganst falco use it but NOT recklessly
-you may think counter is a noob move but it is not
WATCH THIS VID for good counter use
by ken-pc http://www.youtube.com/watch?v=nw8S35JN6Uc watch till end
-avoid stupid stages(rain bow cruise comes to mind)
- if you are in the air you are dead
-if your on a platform,you are dead
-if they are on a plat form, they are even more dead (utilt/smash tippers except kirby64)
Fox: Hes faster than falco but his ground attacks are weaker and his laser has no stun. Be wary of the lasers damage, it can put you into the damage range for death without you knowing. Around 90%, an up-smash will kill you and so will an up-throw to u-air. Try to smash Di out of the U-airs. His main approach will be to either attack with nair or to drillshine you and follow that up. Of course try to grab the little furry monster but also send f-airs at him, they combo him extremely well if you combo it into an f-smash. Despite how badly you want to shart shieldgrabbing, most experienced fox players want you to start doing this so they can combo you moreso, try to attack directly from your shield to mix things up. His firefox goes much farther than falcos so be wary of his recovery distance. A note on when you recover, try to save your second jump because he will surely try to shine you to finish you, your only hopes of surviving a shinespike is to keep your second jump till that point.
Combos: (At 0%) F-throw, Uthrow, Uthrow, Uthrow *repeat as necessary*, F-smash. Replace a few of the uthrows with a uptilt to knock them into a more suitable position for another grab or F-smash. 0 - 56~60% (They can escape at the end damages so end it quickly)
* A video example, its done on fox but it would be done the same against falco. http://youtube.com/watch?v=4fjJ1gB_RNE *
uthrow on space animals Info by Tshahi10
first grab at 0% can be fthrowed and regrabbed
-normal stand grabs until 20-26% depending on the oppponents skill
-after 20-26% jc grabs, unless they cant di
-after 33%ish percent you can utilt to tipfsmash
- after 40% if they are skilled, most likely they wont di cause that will help you get a tipper, so do utilt to whatev ...fsmash... nair... uair to fairs
- if they get a chance to jump or shine, you chaingrabbed to much, and you should have smashed or utilted
-sometimes you can pull off a chain throw till 40% utilt tipper one fulljump fair then a double jump to two fairs l-cancelled into a fsmash
Marth: Against himself, marth has plenty of combos to be put to use. Platforms can be your enemy or your friend in this matchup due to marth's weakness when on a platform and someone being below you. Grabs should be common in this match as they are so easy to combo from. Bait the f-smash then punish it heavily. When the marth is coming back to stage, edgehog to b-air works well for those coming in low. D-tilts absolutely kill a sweetspotting marth so be sure to use those if you don't want to edgehog. Ken combos and chaingrabs are your big helpers here. Fair chains to f-smash does wonders, Get the marth off the stage, that should be a stock, you have all the best edgeguarding tools at your disposal.
Combos: (0% to ?) F-throw, F-throw, Up-throw, up-tilt, up-tilt (or f-smash..this will end the combo but sometimes the u-tilt will put them in akward position for another uptilt so you have no real choice) then follow them in air with u-airs or f-airs.
*Rough video example: http://youtube.com/watch?v=IHzsCjlrzAg *
Captain Falcon: Hes fast, hes mean, hes going to knee you in the face over and over till you die. Falcon can chain up Nairs or Uairs on you like mad so try to stop the combo soon as it starts to prevent an early death. His main approach will either be a nair or a dair, the dair props you up, perfect for his knee to connect to your skull. Your air attacks will out-proporitize his if you can make contact. Also, a really great way to stop his combos from ever starting is to up-tilt, it stops his assault from the air completely and sets him up perfect from combos. Watch out when you tech out of his combos, he might can still reach you with his over-b and continue the combo. Be very wary of platforms, if he gets below you, panic and get off that platform..he will begin to u-air you till you die. His recovery is horrible thank god, you can gimp it all to pieces. Most falcons will sweetspot so be ready to switch down to edgehog at the last second, make them think you are going to try and hit them then suddenly grab the edge. Most good falcon players will ledgetech consistently so if they do come up high enough, follow up whatever you hit them with, that sole f-smash isn't going to kill them, you keep them coming. Spiking his recovery is a surefire kill but be warned, if you miss, you either kill yourself or he edgeguards you instead.
An F-throw or B-throw at the ledge, toward the ledge is a great starting setup..if you can reach him with a f-smash after the throw, go for it, if not, leap out and fair him, either should press him out far enough for you to edgeguard him.
Combos: F-throw to D-tilt works well at very low damages
F-throw, F-throw, U-throw,U-tilt(s) works as a opening combo
Sheik: Marth's supposed counter. She is all too fast and her combos are cruel so a marth really has to watch himself. Do not become predictable at all..Sheik loves to shieldgrab you and punish you for it. Be wary of her grabs, shes going to combo you all day from them. If you get a chance to grab her, go for it and be sure to follow it up as much as possible. When stuck in her tilt combos, do not double jump out of them, simply di..jumping out can put you in a really bad position. Stay on the ground for the most part.."Do not jump into the ****". As usual, combo into f-smashes..her Up-b makes her invincible before her teleport so spiking her is pretty much out of the question. Edgehog against her if you can to stop her from getting to the ledge, at least she'll get lag from landing directly on the stage so maybe you can hit her again, especially if you trick her into trying to land on stage then you waveland from ledge into a f-smash. Needles are a pain in this matchup, unless you approach her, shes going to throw them at you all day...and worse yet, she can needle cancel..either forcing up your shield for a grab or starting a combo on you, watch out for this. Needles really screw over your recovery so be wary of that as well. Her fair will be her main kill move so expect it. Pray you get a f-smash tipper.
Such as marth being able to chain up f-throws like mad on another marth or being able to chain throw fox with the u-throw, I don't know many so when a few good posts come into play I'll organize a list from it. Thanks in advance to whoever decides to help out.
Be sure to tell the % if it requires a certain % to work and what character it should be used against. Heck, we might as well make a Character Strategy part too!
If someone disagrees with any info posted, please tell me so we can determine if it is true.
The Ken combo (Fair to Dair) and Hyuli Combo (Up-smash to F-smash) work well in all matchups!
Falco and fox are groupped together due to the same combos work against them.
Falco: his main approach involves short hopping his lasers as he gets closer, take to the air and space your jumps well to reach him if its a larger stage or put up your shield and wavedash closer quickly till you can reach him with a good jump. If the stage has platforms, waveland off of them to get faster but do not remain on them unless you want to take a ton of damage. His main form of dealing damage will be pillaring you like mad, jumping out of it is tempting but it can put you in worse positions, try to save your second jump while swiping him with your f-air. On smaller stages, keep the pressure on him and don't give him time to pound you with lasers, one good blow should win you this match considering his horrid recovery and its predictablity. Combo f-airs into f-smashes and edgeguard him, if he over-bs, you can neutral a it to set it up for another f-smash.
Strategies against falco by Tshahi10
-chaingrab(didnt see that one coming didja)
-RANGE KEEP YOUR RANGE
-if they get close, they have advantage. keep your range
- if they start spamming shl, play calm and approach cautious
-if they approach with a shl, COUNTER.
-Counter is not a noob move learn to react to situations with it
-counter is underrated. trust me aganst falco use it but NOT recklessly
-you may think counter is a noob move but it is not
WATCH THIS VID for good counter use
by ken-pc http://www.youtube.com/watch?v=nw8S35JN6Uc watch till end
-avoid stupid stages(rain bow cruise comes to mind)
- if you are in the air you are dead
-if your on a platform,you are dead
-if they are on a plat form, they are even more dead (utilt/smash tippers except kirby64)
Fox: Hes faster than falco but his ground attacks are weaker and his laser has no stun. Be wary of the lasers damage, it can put you into the damage range for death without you knowing. Around 90%, an up-smash will kill you and so will an up-throw to u-air. Try to smash Di out of the U-airs. His main approach will be to either attack with nair or to drillshine you and follow that up. Of course try to grab the little furry monster but also send f-airs at him, they combo him extremely well if you combo it into an f-smash. Despite how badly you want to shart shieldgrabbing, most experienced fox players want you to start doing this so they can combo you moreso, try to attack directly from your shield to mix things up. His firefox goes much farther than falcos so be wary of his recovery distance. A note on when you recover, try to save your second jump because he will surely try to shine you to finish you, your only hopes of surviving a shinespike is to keep your second jump till that point.
Combos: (At 0%) F-throw, Uthrow, Uthrow, Uthrow *repeat as necessary*, F-smash. Replace a few of the uthrows with a uptilt to knock them into a more suitable position for another grab or F-smash. 0 - 56~60% (They can escape at the end damages so end it quickly)
* A video example, its done on fox but it would be done the same against falco. http://youtube.com/watch?v=4fjJ1gB_RNE *
uthrow on space animals Info by Tshahi10
first grab at 0% can be fthrowed and regrabbed
-normal stand grabs until 20-26% depending on the oppponents skill
-after 20-26% jc grabs, unless they cant di
-after 33%ish percent you can utilt to tipfsmash
- after 40% if they are skilled, most likely they wont di cause that will help you get a tipper, so do utilt to whatev ...fsmash... nair... uair to fairs
- if they get a chance to jump or shine, you chaingrabbed to much, and you should have smashed or utilted
-sometimes you can pull off a chain throw till 40% utilt tipper one fulljump fair then a double jump to two fairs l-cancelled into a fsmash
Marth: Against himself, marth has plenty of combos to be put to use. Platforms can be your enemy or your friend in this matchup due to marth's weakness when on a platform and someone being below you. Grabs should be common in this match as they are so easy to combo from. Bait the f-smash then punish it heavily. When the marth is coming back to stage, edgehog to b-air works well for those coming in low. D-tilts absolutely kill a sweetspotting marth so be sure to use those if you don't want to edgehog. Ken combos and chaingrabs are your big helpers here. Fair chains to f-smash does wonders, Get the marth off the stage, that should be a stock, you have all the best edgeguarding tools at your disposal.
Combos: (0% to ?) F-throw, F-throw, Up-throw, up-tilt, up-tilt (or f-smash..this will end the combo but sometimes the u-tilt will put them in akward position for another uptilt so you have no real choice) then follow them in air with u-airs or f-airs.
*Rough video example: http://youtube.com/watch?v=IHzsCjlrzAg *
Captain Falcon: Hes fast, hes mean, hes going to knee you in the face over and over till you die. Falcon can chain up Nairs or Uairs on you like mad so try to stop the combo soon as it starts to prevent an early death. His main approach will either be a nair or a dair, the dair props you up, perfect for his knee to connect to your skull. Your air attacks will out-proporitize his if you can make contact. Also, a really great way to stop his combos from ever starting is to up-tilt, it stops his assault from the air completely and sets him up perfect from combos. Watch out when you tech out of his combos, he might can still reach you with his over-b and continue the combo. Be very wary of platforms, if he gets below you, panic and get off that platform..he will begin to u-air you till you die. His recovery is horrible thank god, you can gimp it all to pieces. Most falcons will sweetspot so be ready to switch down to edgehog at the last second, make them think you are going to try and hit them then suddenly grab the edge. Most good falcon players will ledgetech consistently so if they do come up high enough, follow up whatever you hit them with, that sole f-smash isn't going to kill them, you keep them coming. Spiking his recovery is a surefire kill but be warned, if you miss, you either kill yourself or he edgeguards you instead.
An F-throw or B-throw at the ledge, toward the ledge is a great starting setup..if you can reach him with a f-smash after the throw, go for it, if not, leap out and fair him, either should press him out far enough for you to edgeguard him.
Combos: F-throw to D-tilt works well at very low damages
F-throw, F-throw, U-throw,U-tilt(s) works as a opening combo
Sheik: Marth's supposed counter. She is all too fast and her combos are cruel so a marth really has to watch himself. Do not become predictable at all..Sheik loves to shieldgrab you and punish you for it. Be wary of her grabs, shes going to combo you all day from them. If you get a chance to grab her, go for it and be sure to follow it up as much as possible. When stuck in her tilt combos, do not double jump out of them, simply di..jumping out can put you in a really bad position. Stay on the ground for the most part.."Do not jump into the ****". As usual, combo into f-smashes..her Up-b makes her invincible before her teleport so spiking her is pretty much out of the question. Edgehog against her if you can to stop her from getting to the ledge, at least she'll get lag from landing directly on the stage so maybe you can hit her again, especially if you trick her into trying to land on stage then you waveland from ledge into a f-smash. Needles are a pain in this matchup, unless you approach her, shes going to throw them at you all day...and worse yet, she can needle cancel..either forcing up your shield for a grab or starting a combo on you, watch out for this. Needles really screw over your recovery so be wary of that as well. Her fair will be her main kill move so expect it. Pray you get a f-smash tipper.