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Marth Dittos?

DtJ Jungle

Check out my character in #GranblueFantasy
BRoomer
Joined
Jul 29, 2008
Messages
24,020
Location
Grancypher
i mean

if you get fthrown off the stage..DI down and away.

uair is helpful, get that grab.
 

TheLake

Smash Master
Joined
Aug 8, 2007
Messages
3,057
Location
Butler PA
Ken combos are groovy too

Oh and Dtilt edgeguard is awsome. make sure to poke twice before edgehogging like a pro *waves finger*
 

MexicanBJ

Smash Journeyman
Joined
Nov 24, 2008
Messages
211
to add:

dtilt helps spacing
grabs are really important
yea di all fthrows away
dont get smash happy
edgeguard well
 

DtJ Jungle

Check out my character in #GranblueFantasy
BRoomer
Joined
Jul 29, 2008
Messages
24,020
Location
Grancypher
uhh...there are better options at 0

f throw f throw u throw utilt..then get creative...at the edgge f throw fsmash but if he does it to you make sure you di down and away
 

HiIH

Smash Lord
Joined
Dec 20, 2007
Messages
1,036
Location
Atlanta, Ga
Fun fact. Anytime you can chaingrab a character, I'm pretty sure you can reverse Up+B them.

<.< Stupid ****, but it's a super ****/funny thing to do to someone at 0
 

ChRed2AKrisp

Smash Master
Joined
Nov 1, 2004
Messages
4,720
Location
Upholdin
:(:(lol, grab beats f smash noob

I love standing there and grabbing peoples F smashes, unless it's way overspaced

it's just really fun

someone find the FCD vids, I wanna watch my crew battle marth ditto with Taj!! :(
lol, fsmash gives marth a super grab, he gets the same length as like samus' grab, but without the crappiness.
 

Proverbs

Smash Lord
Joined
Feb 21, 2008
Messages
1,698
Location
Seattle, WA
uhh...there are better options at 0

f throw f throw u throw utilt..then get creative...at the edgge f throw fsmash but if he does it to you make sure you di down and away
You can't chaingrab three times in Marth dittos. You can only do f-throw to regrab and then another throw. After that your opponent has to screw up his DI for it to work (Or at least in my experience only the first two will work if you're playing against someone good).
 

ChRed2AKrisp

Smash Master
Joined
Nov 1, 2004
Messages
4,720
Location
Upholdin
You can't chaingrab three times in Marth dittos. You can only do f-throw to regrab and then another throw. After that your opponent has to screw up his DI for it to work (Or at least in my experience only the first two will work if you're playing against someone good).
why do you say that? marth can chain throw twice easily. he doesn't have the option to tech until i think the fourth throw, and even if he DIs away, his hitstun is enough that he doesn't have time to reach the invincibility of a spot dodge/roll or have a jab come out.
 

Proverbs

Smash Lord
Joined
Feb 21, 2008
Messages
1,698
Location
Seattle, WA
why do you say that? marth can chain throw twice easily. he doesn't have the option to tech until i think the fourth throw, and even if he DIs away, his hitstun is enough that he doesn't have time to reach the invincibility of a spot dodge/roll or have a jab come out.
Huh, I'll try that next time then.
 

RaynEX

Colonel RTSD
Joined
Aug 14, 2005
Messages
6,454
Location
Corneria, Lylat System
When you fthrow and they d.i. towards you:

instead of fsmashing them...DAIR. It kills faster.

When you knock them down keep following them with grab. To techchase try tippering them with fair and comboing them with more fair, dair, or a tipper. People usually d.i. fair wrong on wake-up.
 

Fortress | Sveet

▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀
Joined
Dec 21, 2005
Messages
16,256
Location
Northern IL
this is my favorite matchup, and i will teach you everything you need to know:

remember to always play smart and stay safe, better to not get hit than to trade hits (barring CC -> KO move)

once you get a grab: never uthrow. any good marth will jump out, and unless you can DI chase him and hit him before he can hit you your grab will have been wasted.

below 7% fthrow chain. if they dont DI away you can continue chain grabbing with the fthrow or simply fsmash them. also, fthrow -> fair works if they dont DI away. lesson is: ALWAYS DI AWAY!

above that start dthrow tech chasing. you can easily predict someone after a throw or two to hit a fsmash and edgeguard from there.

if you dthrow off the edge you can jump out and fair them, they have to fast fall the throw and save their jump (most marths wont, you can usually get at least 1 gimp off that way)

when in doubt, play safe. old school marth stuff like dtilt and fsmash edgeguards will always work, even if they tech you can do it again and again until they mess up (or have enough % to die from any hit if they come back to the stage).

you can/should uthrow if there is a platform above you and he is low enough % that he cant jump before he has to tech.

when approaching keep all your options in mind. you can do spaced fairs, nair, dash attack, grab, or run->shield->grab. all of those will lead to combos.
 

KosukeKGA

Smash Champion
Joined
Dec 4, 2007
Messages
2,165
Location
Phoenix, AZ
once you get a grab: never uthrow. any good marth will jump out, and unless you can DI chase him and hit him before he can hit you your grab will have been wasted.
I disagree. For instance, on FD, if you U-throw them, I -expect- that jump. Of course, I always try to U-Tilt them after but if they jump away, I just chase the other Marth with an F-air or U-air.

People should play expecting that jump after an U-Throw.
 

Tero.

Smash Champion
Joined
Jul 18, 2008
Messages
2,686
Get low % tipper kills
Fsmash EG works like a charm
juggle the **** out of him if he doesnt have a rejump
space your fairs correctly
Grabs are very important

there you go
 

Fortress | Sveet

▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀
Joined
Dec 21, 2005
Messages
16,256
Location
Northern IL
I disagree. For instance, on FD, if you U-throw them, I -expect- that jump. Of course, I always try to U-Tilt them after but if they jump away, I just chase the other Marth with an F-air or U-air.

People should play expecting that jump after an U-Throw.
however its very easy to dodge that, or to fair before they do. unless the person is really bad, they will just take the 5% or w/e from the uthrow and then be back in position.
 

ICEDTEA1325

Smash Apprentice
Joined
Sep 3, 2007
Messages
182
Location
Hopewell Jct. New York
if you do an awesome combo on them be careful that you do not fall into the same trap. because i know when i do marth dittos whenever i get comboed i take that as a lesson and try to perfect it to do more dmg. same with mind games. everything you use so can they. key is to out smart them.
 

ArcNatural

Banned ( ∫x, δx Points)
Joined
Jul 19, 2006
Messages
2,964
Location
Boston, MA
however its very easy to dodge that, or to fair before they do. unless the person is really bad, they will just take the 5% or w/e from the uthrow and then be back in position.
I don't see how this happens. As long as you line it up right, your fair or upair will always win. You have to hit with the top part of the fair for it to be effective. Basically in the 1 to 2 o'clock range is perfect. On FD as long as you shffl it correctly and stay under them they are in a really difficult position to do anything. If they airdodge your shffl should be fast enough that you can regrab them before their lag ends. You can pretty much time to hit anything else.

Dair could possibly beat this, but I doubt fair can. As long as you sh chase as opposed to fj chase. The only thing really difficult about this is having the proper spacing, and being patient enough to wait and stay under them without getting out of position.

Dthrow and Fthrow will always usually be the choice for Marth throws. But I think upthrow has its uses besides CGs and platform tech chasing. Mainly low % wasting double jump gimping.
 

DtJ Jungle

Check out my character in #GranblueFantasy
BRoomer
Joined
Jul 29, 2008
Messages
24,020
Location
Grancypher
uhhhh...yes but i mean theres not really enough stun between the second fthrow and a fair...so if you can catch them off gaurd go for it

a better option is fthrow fthrow uthrow utilt...then get creative :)
 
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