CandyAppleBlueCherry
Smash Cadet
Just need some general help on dittoing marth, anything from general help to specific mini-combos/setups will help a lot ^^ thanks!
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lol, fsmash gives marth a super grab, he gets the same length as like samus' grab, but without the crappiness.lol, grab beats f smash noob
I love standing there and grabbing peoples F smashes, unless it's way overspaced
it's just really fun
someone find the FCD vids, I wanna watch my crew battle marth ditto with Taj!!
You can't chaingrab three times in Marth dittos. You can only do f-throw to regrab and then another throw. After that your opponent has to screw up his DI for it to work (Or at least in my experience only the first two will work if you're playing against someone good).uhh...there are better options at 0
f throw f throw u throw utilt..then get creative...at the edgge f throw fsmash but if he does it to you make sure you di down and away
why do you say that? marth can chain throw twice easily. he doesn't have the option to tech until i think the fourth throw, and even if he DIs away, his hitstun is enough that he doesn't have time to reach the invincibility of a spot dodge/roll or have a jab come out.You can't chaingrab three times in Marth dittos. You can only do f-throw to regrab and then another throw. After that your opponent has to screw up his DI for it to work (Or at least in my experience only the first two will work if you're playing against someone good).
It's inescapable in the way that if they jump out they are still in trouble and can combo them regardless.Is uthrow utilt in marth dittos a real, inescapeable combo?
Huh, I'll try that next time then.why do you say that? marth can chain throw twice easily. he doesn't have the option to tech until i think the fourth throw, and even if he DIs away, his hitstun is enough that he doesn't have time to reach the invincibility of a spot dodge/roll or have a jab come out.
I disagree. For instance, on FD, if you U-throw them, I -expect- that jump. Of course, I always try to U-Tilt them after but if they jump away, I just chase the other Marth with an F-air or U-air.once you get a grab: never uthrow. any good marth will jump out, and unless you can DI chase him and hit him before he can hit you your grab will have been wasted.
however its very easy to dodge that, or to fair before they do. unless the person is really bad, they will just take the 5% or w/e from the uthrow and then be back in position.I disagree. For instance, on FD, if you U-throw them, I -expect- that jump. Of course, I always try to U-Tilt them after but if they jump away, I just chase the other Marth with an F-air or U-air.
People should play expecting that jump after an U-Throw.
I don't see how this happens. As long as you line it up right, your fair or upair will always win. You have to hit with the top part of the fair for it to be effective. Basically in the 1 to 2 o'clock range is perfect. On FD as long as you shffl it correctly and stay under them they are in a really difficult position to do anything. If they airdodge your shffl should be fast enough that you can regrab them before their lag ends. You can pretty much time to hit anything else.however its very easy to dodge that, or to fair before they do. unless the person is really bad, they will just take the 5% or w/e from the uthrow and then be back in position.