Flarefox
Smash Ace
Before I begin, please don't tell me to use the search function. I've used it for almost half an hour now, and I'm not satisfied with what I've found thus far. Maybe I'm entering inaccurate keywords (just please post any links that will answer my questions).
I'm interested in the details of Marths chaingrabs. Marth can repeat forward throws on floaties, but these aren't reliable since DI'ing away solves this problem (and lots of other combos starting with fthrow on floaties). Marth can sometimes chain upthrows on Capt. Falcon, but this it doesn't last very long and isn't reliable because Falcon's weight lags Marth's upthrow. Can Falcon be chainthrown at all by Marth if he DI's the upthrow correctly? Specific information please.
What I'm mainly interested in discussing is Marth Uthrow vs. Fox and Uthrow vs. Falco. I know that the % ranges for these throws are not identical because Fox and Falco have different weights and falling speeds. Fox is quite lighter than Falco, and Fox accelerates to his top falling speed much faster than Falco. Falco's top falling speed is actually a bit faster than foxes, however, if I remember correctly.
I know that in general, Marth can often chaingrab fox and falco from 0% to death if he follows the DI correctly and ends with a tipper somewhere around 60-70%. He can also throw in uptilt variations that lead back into upthrows until around 30%. I have also heard people say that Fox and Falco can escape the chaingrab at certain early-mid %s by DI'ing up and shining quickly or jumping out. I haven't seen this happen very often, but I also am not an expert on this chainthrow game.
If any of you have more information on this subject, please contribute or correct me. I'm hoping that Mew2King will post here, or some other Marth that has the exact percentage ranges memorized against fox and falco with upthrow.
Edit: I'm currently collecting some interesting data in Action Replay regarding Marth's throws.
I'm interested in the details of Marths chaingrabs. Marth can repeat forward throws on floaties, but these aren't reliable since DI'ing away solves this problem (and lots of other combos starting with fthrow on floaties). Marth can sometimes chain upthrows on Capt. Falcon, but this it doesn't last very long and isn't reliable because Falcon's weight lags Marth's upthrow. Can Falcon be chainthrown at all by Marth if he DI's the upthrow correctly? Specific information please.
What I'm mainly interested in discussing is Marth Uthrow vs. Fox and Uthrow vs. Falco. I know that the % ranges for these throws are not identical because Fox and Falco have different weights and falling speeds. Fox is quite lighter than Falco, and Fox accelerates to his top falling speed much faster than Falco. Falco's top falling speed is actually a bit faster than foxes, however, if I remember correctly.
I know that in general, Marth can often chaingrab fox and falco from 0% to death if he follows the DI correctly and ends with a tipper somewhere around 60-70%. He can also throw in uptilt variations that lead back into upthrows until around 30%. I have also heard people say that Fox and Falco can escape the chaingrab at certain early-mid %s by DI'ing up and shining quickly or jumping out. I haven't seen this happen very often, but I also am not an expert on this chainthrow game.
If any of you have more information on this subject, please contribute or correct me. I'm hoping that Mew2King will post here, or some other Marth that has the exact percentage ranges memorized against fox and falco with upthrow.
Edit: I'm currently collecting some interesting data in Action Replay regarding Marth's throws.