Bedoop
Poyon
MARIO'S TOOLKIT
A SUPER SMASH BROS. 4 MARIO MOVESET ANALYSIS
Enclosed Instruction Booklet;A SUPER SMASH BROS. 4 MARIO MOVESET ANALYSIS
Clean = Always that Damage % when Clean
STK = ~___% = Starts to Kill around that percentage of damage (from center of Training Room) [No STK = Won't Kill]
SSS(Shooting Star Smash) = when a Meteor Smash is used on the ground and the foe is sent upwards
Power = Damage + Knockback
U/F/D/B = Up/Forward/Down/Back, used before Smash/Tilt/Air/Throw
RHop = Reverse Hop, AKA Jumping Backwards
SHop = Short Hop, AKA Tapping Up on the Control Stick/Pad or Tapping the Jump Button for a brief moment, so your character does a very small hop.
ABOUT MARIO
Mario, a.k.a. Mister Video Game, is the definition of "BALANCED", well, aside from the obvious Wii Fit Trainer pun. Like Melee says, his true skill shines depending on what YOU do. He has basically everything, Projectiles, Reflectors, Pushing Effect, the like, so play him however you want him, unless it's for Kamikaze-ing....Mario isn't the suicidal type.
Mario, a.k.a. Mister Video Game, is the definition of "BALANCED", well, aside from the obvious Wii Fit Trainer pun. Like Melee says, his true skill shines depending on what YOU do. He has basically everything, Projectiles, Reflectors, Pushing Effect, the like, so play him however you want him, unless it's for Kamikaze-ing....Mario isn't the suicidal type.
STANDARD ATTACKS
SMASH ATTACKS
Up Smash; 14% Clean No Charge, 20% Clean Full Charge.
STK; ~165% No Charge, ~125% Full Charge
Forward Smash; 18-19% No Charge, 24-25% Full Charge | 14-15% Sourspot No Charge, 20-21% Sourspot Full Charge (Sourspot is at Mario's Palm)
STK; ~200% No Charge, ~175% Full Charge
Can be Angled
Down Smash; 11% Clean Front, No Charge, 14% Clean Front, Full Charge | 13% Clean Back, No Charge, 17% Clean Back, Full Charge (Front = Mario is facing the Foe, Back = The Foe is behind Mario)
STK;~230% No Charge, ~185% Full Charge
AERIAL ATTACKS
Up Air; 7% Clean
STK; ~175%
Forward Air; 14% Clean Sweetspot + Meteor Smash, 12% Clean Sourspot (Sweetspot is just a bit infront of Mario)
STK; ~100% Midair, ~270% SSS
Neutral Air; 8% Beginning, 5% Ending
STK; ~300%
Down Air; Multihit, 1% > 1% > 1% > 1% > 1% > 5% Clean. 10% Total.
STK; ~230%
Back Air; 11% Beginning, 7% Ending
STK; ~215%
SPECIAL ATTACKS
Up B; Multihit, 5% > 1% > 1% > 1% > 1% > 3% Clean. 12% Total.
STK; ~280%
Side B; 7% Clean + Flips Opponents + Reflects Projectiles
Neutral B; 5% Entry and Bounce 1, 4% Bounce 2 and Bounce 3
Down B; 0% Clean + Pushes Opponents + Chargeable
CUSTOM MOVES
JABS
Jab 1; 3% Clean
Jab 2; 2% Clean
Jab 3; 4% Clean
STK; +350%
TILTS
Up Tilt; 6% Clean
STK; ~235%
Forward Tilt; 7% Clean
STK; ~250%
Can be Angled
Down Tilt; 5-7%
STK; ~400%
Dash Attack; 8% Beginning, 6% Ending
STK; ~375%
Jab 1; 3% Clean
Jab 2; 2% Clean
Jab 3; 4% Clean
STK; +350%
TILTS
Up Tilt; 6% Clean
STK; ~235%
Forward Tilt; 7% Clean
STK; ~250%
Can be Angled
Down Tilt; 5-7%
STK; ~400%
Dash Attack; 8% Beginning, 6% Ending
STK; ~375%
SMASH ATTACKS
Up Smash; 14% Clean No Charge, 20% Clean Full Charge.
STK; ~165% No Charge, ~125% Full Charge
Forward Smash; 18-19% No Charge, 24-25% Full Charge | 14-15% Sourspot No Charge, 20-21% Sourspot Full Charge (Sourspot is at Mario's Palm)
STK; ~200% No Charge, ~175% Full Charge
Can be Angled
Down Smash; 11% Clean Front, No Charge, 14% Clean Front, Full Charge | 13% Clean Back, No Charge, 17% Clean Back, Full Charge (Front = Mario is facing the Foe, Back = The Foe is behind Mario)
STK;~230% No Charge, ~185% Full Charge
AERIAL ATTACKS
Up Air; 7% Clean
STK; ~175%
Forward Air; 14% Clean Sweetspot + Meteor Smash, 12% Clean Sourspot (Sweetspot is just a bit infront of Mario)
STK; ~100% Midair, ~270% SSS
Neutral Air; 8% Beginning, 5% Ending
STK; ~300%
Down Air; Multihit, 1% > 1% > 1% > 1% > 1% > 5% Clean. 10% Total.
STK; ~230%
Back Air; 11% Beginning, 7% Ending
STK; ~215%
SPECIAL ATTACKS
Up B; Multihit, 5% > 1% > 1% > 1% > 1% > 3% Clean. 12% Total.
STK; ~280%
Side B; 7% Clean + Flips Opponents + Reflects Projectiles
Neutral B; 5% Entry and Bounce 1, 4% Bounce 2 and Bounce 3
Down B; 0% Clean + Pushes Opponents + Chargeable
CUSTOM MOVES
UP B
Super Jump
+Jump Height -Damage (0%) -Knockback (No Knockback) -Startup Invincibility
Explosive Punch
+Power -Jump Height -Number of Hits (2 Hits)
8% > 13%, 21% Total
SIDE B
Shocking Cape
+Power +Destroys Projectiles -Foe Flip -Projectile Reflection -Cape Brake
12% Clean
Gust Cape
+Pushback -Power
5% Clean
NEUTRAL B
Fast Fireball
+Speed +Flies Straight +Range -Power -No Bouncing
3% Close Range, 2% Long Range
Fire Orb
+Damage +Multihit +Large Hitbox -Very Slow -Knockback -Range
2% > 2% > 2% > 2% > 2% > 2% > 2%, 14% Total
Super Jump
+Jump Height -Damage (0%) -Knockback (No Knockback) -Startup Invincibility
Explosive Punch
+Power -Jump Height -Number of Hits (2 Hits)
8% > 13%, 21% Total
SIDE B
Shocking Cape
+Power +Destroys Projectiles -Foe Flip -Projectile Reflection -Cape Brake
12% Clean
Gust Cape
+Pushback -Power
5% Clean
NEUTRAL B
Fast Fireball
+Speed +Flies Straight +Range -Power -No Bouncing
3% Close Range, 2% Long Range
Fire Orb
+Damage +Multihit +Large Hitbox -Very Slow -Knockback -Range
2% > 2% > 2% > 2% > 2% > 2% > 2%, 14% Total
DOWN B
Scalding F.L.U.D.D.
+Damage +Less Charge Time -Range -Pushback
2% > 2% > 2% > 2% > 2%, 10% Total
High-Pressure F.L.U.D.D.
+Pushback +Recoil Pushback +Range -Longer Charge Time
PUMMEL + THROWS
Grab
Pivot Grab
Release
Pummel; 3% Clean
Up Throw; 7% Clean
STK; ~240%
Forward Throw; 8% Clean
STK; ~285%
Down Throw; 5% Clean
STK; ~330%
Back Throw; 10% Clean
STK; ~185%
ADVANCED TECHNIQUES
CAPE BRAKING
How to perform; Use Mario's Cape Mid-air with Horizontal Momentum
Advantages; Stops Momentum Completely in small frame of time
UP B ANGLING
How to perform; Tilt the Control Stick/Pad in certain directions after triggering Mario's Up B
Advantages; Allows Mario to have a better Horizontal Recovery (Hold Control Stick Forward immediately), have a Reverse Up B (Hold Control Stick Back immediately) or have a better Vertical Recovery (Wait a little bit, then hold Control Stick Back)
How to perform; Use Mario's Cape Mid-air with Horizontal Momentum
Advantages; Stops Momentum Completely in small frame of time
UP B ANGLING
How to perform; Tilt the Control Stick/Pad in certain directions after triggering Mario's Up B
Advantages; Allows Mario to have a better Horizontal Recovery (Hold Control Stick Forward immediately), have a Reverse Up B (Hold Control Stick Back immediately) or have a better Vertical Recovery (Wait a little bit, then hold Control Stick Back)
COMBOS
NOTE: I CANNOT GUARANTEE ALL THESE WILL WORK, AND THESE ARE NOT TRUE COMBOS, MEANING YOU CAN START AND/OR FOLLOW UP WITH ANYTHING YOU PLEASE.
- DThrow > UTilt until foe is just above Mario's Head > USmash
- FThrow/BThrow > Jump > Neutral B
- FThrow/BThrow > Dash Attack
- DTilt > UTilt/USmash/FTilt/FSmash/DSmash/Up B/Neutral B/Down B/Side B/Jab
- RHop > BAir, keep following foe > Nair
- SHop > DAir > FTilt/UTilt/Side B/Forward Up B (AT)/Jab
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