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Mario's strength's. A topic dedicated to ONLY discussing character strengths.

PKNintendo

Smash Master
Joined
Aug 9, 2008
Messages
3,679
This topic is dedicated to discussing Mario's strength's in Brawl.

NO WEAKNESSES. I don't want people saying ''Just counterpick to D3 and Infinite'' That pisses me off hardcore.

Moving on



Everyone should contribute at least 1 post.

My 2 cents.

Mario is incredibly fun in Brawl.
His biggest strengths (for me) we're his amazing aerial comboability. 2 uairs in a SH is awesome.

Fireball's are amazing. You can actually camp some characters like CF with those golden fireballs of justice.

Fludd is fun to use, a great gimper. It also has the ability to extend animations. Useful on laggy aerials such as the ones used by Snake.
Stutter Step Fsmash is win. And it's strength is amazing when tipped upwards too.

Mario's a great team player. (seriously, have you SEEN Heromystic's sig!)
 

Judge Judy

Smash Lord
Joined
May 18, 2008
Messages
1,638
Everyone knows about Mario's surperb gimping abilities so that's a given. Anyway, I think fireballs and the FLUDD still have some untapped potential. Mario's Utilt lock is pretty good, and Mario can perform some long aerial strings. Mario's Up B is pretty much like Marth's Up B except a little less punishable. Teh cape is ****, enough said.
 

PKNintendo

Smash Master
Joined
Aug 9, 2008
Messages
3,679
SH... do u even play mario?
???

I thought Mario could only SH to uairs. And semi bair.
dair-too long
nair-too long
fair-WAY to long.
cape-too long.

2 of them seems iffy IDK haven't played as Martio in a while.
 

vadgama

Smash Journeyman
Joined
Dec 1, 2008
Messages
296
Location
Redmond, WA
Gimping/Edgeguarding opponents with mario is so much fun (using cape, FLUDD, and fireballs).

I want to see their face when mario capes their character and they fall down to their doom!

Does anyone have this awesome feeling when successfully completing a meteor smash with mario?
 

viparagon

Smash Ace
Joined
Jun 15, 2008
Messages
851
Location
nashua. nh
???

I thought Mario could only SH to uairs. And semi bair.
dair-too long
nair-too long
fair-WAY to long.
cape-too long.

2 of them seems iffy IDK haven't played as Martio in a while.
my apologeze, but he can do a bunch of stuff, judge made a thread about it...
yeah, those are the only things...
 

vadgama

Smash Journeyman
Joined
Dec 1, 2008
Messages
296
Location
Redmond, WA
???

I thought Mario could only SH to uairs. And semi bair.
dair-too long
nair-too long
fair-WAY to long.
cape-too long.

2 of them seems iffy IDK haven't played as Martio in a while.
Not true man i just did an nair to a bair on an SH ?.?
 

hippiedude92

Smash Hero
Joined
Jun 23, 2008
Messages
5,981
Location
Wishing Apex 2012 happened again.
Mario's a rapist. that's his biggest strength. j/k lol. but it's true. what I love about him is the ability to EASILY turn from aggressive *alot of marios go aggressive lol*, to defensive and vice versa. He's so versatile is definitly a good double's partner pick.

May I remind you monk+polmex = Fludd into a shoryuken much? ****ing ****...
 

Matador

Maybe Even...Utopian?
Joined
Jun 9, 2007
Messages
5,718
Location
Bowie, MD
???

I thought Mario could only SH to uairs. And semi bair.
dair-too long
nair-too long
fair-WAY to long.
cape-too long.

2 of them seems iffy IDK haven't played as Martio in a while.
Dair ends in the air, so you can do all but Fair after it before you land from SH. Can't start a SH with a Nair, but you can end with it. You can Uair-Uair, Uair-Bair, Bair-Uair, or Bair-Bair.

Fair ends in the air from Full hop, so you can fit another aerial if you buffer it.
 

PKNintendo

Smash Master
Joined
Aug 9, 2008
Messages
3,679
Dair ends in the air, so you can do all but Fair after it before you land from SH. Can't start a SH with a Nair, but you can end with it. You can Uair-Uair, Uair-Bair, Bair-Uair, or Bair-Bair.

Fair ends in the air from SH, so you can fit another aerial if you buffer it.
I see. Thanks for clearing that up.
 
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