DtJ XeroXen
The biggest fraud
Yeah, other boards have it, why not us? With the new applications of cape teleporting, I'm suprised this thread wasn't made earlier.
Week 1 - Wario
Team "Ario", where is Lucario?
The Ratings
Overall ability to win - 9/10
Similar Strengths - Good followups, good aerial games, fast attacks.
Similar Weaknesses - From what was discussed, only the gimpability, which is hardly an issue.
How Mario can help Wario - Racking up damage helps increadibly with Wario's strong kill attacks, it keeps them fresh. Apparantly, Wario's B/D throw to a Mario F-air results in a jab lock.
How Wario can help Mario - Killing at lower percentages, yay!
Applications of Cape **** - F-throw startup time gives the Mario enough time to react.
Quotes
Be sure to include, when discussing the character.
-Overall ability to win. (From a 1-10 ratio)
-Similar Strengths
-Similar Weaknesses
-How Mario can help partner.
-How partner can help Mario.
-Applications of Cape ****.
Week 1 - Wario
Team "Ario", where is Lucario?
The Ratings
Overall ability to win - 9/10
Similar Strengths - Good followups, good aerial games, fast attacks.
Similar Weaknesses - From what was discussed, only the gimpability, which is hardly an issue.
How Mario can help Wario - Racking up damage helps increadibly with Wario's strong kill attacks, it keeps them fresh. Apparantly, Wario's B/D throw to a Mario F-air results in a jab lock.
How Wario can help Mario - Killing at lower percentages, yay!
Applications of Cape **** - F-throw startup time gives the Mario enough time to react.
Quotes
PhantomX said:He's being regarded more and more frequently as the best doubles character, and I think Mario can complement him quite well.
Marios quick aerials and ability to rack up quick damage are great assets to Wario (lets him keep his killers fresh), the Fludd is hilarious, Wario can get in lots of pokes/hits really quick, which can help with Cape ******, Mario's throws (especially back) are great b/c their animation makes it easy to combo with a followup, Wario's throws are similarly great for followups.
Mario's fireballs can break up grab release attempts, Wario won't be getting gimped. He can't really save Mario though.
---------------------------------Matador said:Dunno too much about Wario. In theory, I suppose this could work, but I imagine the overall lack of range could cause problems against characters like Marth and TL.
Wario is excellent at survival compared to the rest of the cast in teams, and an even better killer when his primary KO moves are fresh.
I imagine them co-existing onstage fine, since neither of them requires too much room to work. Probably the best thing for Mario when teamed with a good Wario, is the fact that he can freely use his Usmash for damage; something that can rarely be done in singles or when teamed with a character with low KO power.
Be sure to include, when discussing the character.
-Overall ability to win. (From a 1-10 ratio)
-Similar Strengths
-Similar Weaknesses
-How Mario can help partner.
-How partner can help Mario.
-Applications of Cape ****.