LunarWingCloud
Smash Lord
200cc too OP pls nerf. Holy dear god baby Jesus first night playing I got a silver trophy as my BEST.
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It may be your combo, as 200cc is not very friendly to speed demons. Try using something slower, and learn to use the brake-drift tactic.200cc too OP pls nerf. Holy dear god baby Jesus first night playing I got a silver trophy as my BEST.
Probably that. I typically run Rosalina/Jet Bike/Slick/Parafoil.It may be your combo, as 200cc is not very friendly to speed demons. Try using something slower, and learn to use the brake-drift tactic.
The Jet Bike is an instant red flag for the 200cc, since it's more difficult to brake-drift properly with the inside drifting bikes. Try using the outside drifting vehicles, even if it means using the slowest vehicle combinations in the game.Probably that. I typically run Rosalina/Jet Bike/Slick/Parafoil.
It's not really an ultra shortcut if you're only saving 2-3 seconds on the clock. Sorry, but the video owner is heavily exaggerating the ultra part there.BRAND New Rainbow road Ultra shortcut in Mario Kart 8.
https://www.youtube.com/watch?v=QlgF8Xoh10I
Click that to see it.
This shortcut is amazing and saves an unbelievable amount of time. In fact this shortcut may even be possible on 150cc.
Well I really only like the babies when they're in the games they should be in, otherwise they're annoying as hell. I do wonder if we'll have both 150cc and 200cc options.I'm wondering if we'll start seeing a shift to smaller characters with higher acceleration as online 200cc develops. As important as brake drifting has become with the higher speed, I can see characters as light as Koopa and Shy Guy with high speed builds becoming a lot more viable in the near future. They strike a great balance between being too fast to be able to make tight turns and to slow to keep up with the competition. I still don't see the babies being viable though. They will always be too slow. No matter what.
Haven't actually played much online because my upload speed is absolute garbage, but the few times I have played I didn't see any DLC tracks used. I'm sure they'll be available if you've purchased them though. But as for the DLC itself, I'm not sure it's entirely worth it. The tracks are all pretty great, of course, but the new characters and vehicle parts as far as I can tell are nothing but model swaps of preexisting ones. The vehicles are my biggest gripe by far, there's hardly any variance to speak of statwise. You'll not be missing out on anything there by skipping the DLC. Buy it if you've got the cash to blow and you want some more great tracks to race on, but otherwise I'd save the money.Well I really only like the babies when they're in the games they should be in, otherwise they're annoying as hell. I do wonder if we'll have both 150cc and 200cc options.
I'm trying to be frugal right now so I haven't bought the DLC. When you race with people online how is it? Do you only play on DLC tracks when they're activated, or a mix between DLC and regular ones?
See I have heard marvelous things about the DLC, especially the second pack (though I have a bais since I only really read about that one). At the same time though I owe my cable bill which is 54 dollars so prioritizing is key.Haven't actually played much online because my upload speed is absolute garbage, but the few times I have played I didn't see any DLC tracks used. I'm sure they'll be available if you've purchased them though. But as for the DLC itself, I'm not sure it's entirely worth it. The tracks are all pretty great, of course, but the new characters and vehicle parts as far as I can tell are nothing but model swaps of preexisting ones. The vehicles are my biggest gripe by far, there's hardly any variance to speak of statwise. You'll not be missing out on anything there by skipping the DLC. Buy it if you've got the cash to blow and you want some more great tracks to race on, but otherwise I'd save the money.
Glad to hear it, nice to know that Bowser/Wario/Morton aren't the only characters online. As a proud Shy Guy, it's nice to see some more viability.You definitely see a lot more variation on 200cc in terms of characters and weight-classes. I usually go as Lemmy every time I play 200cc and seemingly do just fine.
I started bringing back my Mario Kart 64 swag with Toad and the Pipe Frame and standard tires myself.I'm wondering if we'll start seeing a shift to smaller characters with higher acceleration as online 200cc develops. As important as brake drifting has become with the higher speed, I can see characters as light as Koopa and Shy Guy with high speed builds becoming a lot more viable in the near future. They strike a great balance between being too fast to be able to make tight turns and too slow to keep up with the competition. I still don't see the babies being viable though. They will always be too slow. No matter what.
This. This a million times. If you take the time to learn the nuances of the mode and really get used to brake-drifting and learn the new lines, 200cc is the smoothest feeling thing there is. On top of that, every weight class is viable, something I don't think we've ever seen in a Mario Kart game up until this point. There's even potential for inside drifting to gain some ground as a usable option in competitive play (though that may be pushing it a bit). It's actually excellent.Even though the tracks weren't designed for it, I'm starting to prefer 200cc. All of the weight classes are now viable, and more shortcuts have opened up as a result of the higher speeds. The item mechanics still suck, but what can I say? ¯\_(ツ)_/¯
A Crazy 8 wouldn't see to be particularly helpful for a person in 2nd place. They would benefit more from triple red shells. I thought that some of the very strong items in Mario Kart 8 were weakened from how they were in the previous games.Also @ LimitCrown , item balance is kinda jank in my opinion. I don't think there's been a single MK where you can actually get one of the best items in the entire game in 2nd place. *cough*Crazy8*cough*
This actually reminds me of an argument a friend of mine and I were having about Smash, I think it applies here as well. You seem to be saying that you can use max speed builds in 200cc and get good results, it just takes greater knowledge and understanding of the game. You're correct. This would be like picking200cc can be way too chaotic sometimes. While it was designed to give lightweights a chance to shine, 200cc can "still" be dominated by the super fast heavyweight combos, if the players know precisely when to brake-drift, along with taking advantage of every shortcut that exists.
I don't believe so. This is the overarching Mario Kart thread, there isn't one for every game. So in a way, this is the MK7 community. If anything you'll want to head over to MKBoards, they're an online community like us, only they specialize in Mario Kart not Smash.Sorry for asking such a n00b-ish question, but is there an MK7 community for Smashboards?
Thanks, but that's not what I meant.I don't believe so. This is the overarching Mario Kart thread, there isn't one for every game. So in a way, this is the MK7 community. If anything you'll want to head over to MKBoards, they're an online community like us, only they specialize in Mario Kart not Smash.
Oh nevermind then, I have no idea about that.Thanks, but that's not what I meant.
I phrased that question poorly. Sorry...
In the game, you can create/join communities. I was wondering if there was an in-game MK7 community for members of Smashboards.
I just made one.an MK7 community for Smashboards
Unless Nintendo confirms this, treat it as being fake. The most obvious red card is the angling of the character mugshots, which doesn't exactly match with the way the other character mugshots are handled.
It's likely nobody will see this and it's likely this ain't real, but it'd be pretty cool if it was.
I wouldn't know any issues with the mugshots.Unless Nintendo confirms this, treat it as being fake. The most obvious red card is the angling of the character mugshots, which doesn't exactly match with the way the other character mugshots are handled.
Ever since Iwata passed away, we have not received any announcements of an upcoming Nintendo Direct. After all, Iwata was the main host of the past Nintendo Directs, and it just won't feel the same without him.I wouldn't know any issues with the mugshots.
Keep in mind this is supposedly a shot from a Direct, not the game itself. Though that's kind of a red flag.