Mighty_Guy100
Smash Apprentice
I'm waiting for track dlc but knowing me I'll pay for characters too, even if there baby's.
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It's distance instead of place, and everybody gets junk at a regular basis to promote defensive use of items and cut down on spam.Still hoping they patch the item balance.
Except in first place, greatly devaluing skillful driving.It's distance instead of place, and everybody gets junk at a regular basis to promote defensive use of items and cut down on spam.
What's wrong with holding onto a peel? I get like two coin items tops in a race, and the one is from the first set of items usually.Except in first place, greatly devaluing skillful driving.
Freaking giving me coins, and then giving the person behind me Red Shells out the wazoo... >.>
I hold onto a peel or a shell or Super Horn like it's my head, but that doesn't change the fact that the game gives out coins WAY too frequently. I have on multiple occasions received coins four times in a row while in first and at full coins, maybe more. Sometimes I go whole laps getting just coins, even whole races on a level like Donut Plains 3 (only has two sets of boxes per lap, one set if you take one major shortcut in the course that saves three or four seconds, without mushrooms).What's wrong with holding onto a peel? I get like two coin items tops in a race, and the one is from the first set of items usually.
Again, it's all based on distance. You'll only get a ton of coins when you're a mile ahead. I almost never ger coins when racing with fellow 5000s. If you're getting coins where you're at in VR, try switching out some speed for accel so you can take those hits and not be so far ahead all the time. Pure accel works wonders against CPUs too, since the actual rubberbanding has been toned down and the item induced rubberbanding has been turned up in a sense.I hold onto a peel or a shell or Super Horn like it's my head, but that doesn't change the fact that the game gives out coins WAY too frequently. I have on multiple occasions received coins four times in a row while in first and at full coins, maybe more. Sometimes I go whole laps getting just coins, even whole races on a level like Donut Plains 3 (only has two sets of boxes per lap, one set if you take one major shortcut in the course that saves three or four seconds, without mushrooms).
And one peel cannot defend against Triple Red Shells fired at one or two second intervals, which second place players often do.
This kind of unfair item balance is fine when I'm playing with friends for fun. It's not fine when I'm playing against randoms, since we can't interact or anything.
This will make me reconsider buying it whenever I get a Wii U! Was so upset that he was gone. Now I can get to drive with Diddy Kong, in a ****ing Mercedes! Awesome ****.Diddy Kong confirms for MK8!!
And I don't consider that balanced in the slightest.Again, it's all based on distance. You'll only get a ton of coins when you're a mile ahead. I almost never ger coins when racing with fellow 5000s. If you're getting coins where you're at in VR, try switching out some speed for accel so you can take those hits and not be so far ahead all the time. Pure accel works wonders against CPUs too, since the actual rubberbanding has been toned down and the item induced rubberbanding has been turned up in a sense.
Triple reds are quite rare when you're only just in front of the other guy, and items will never be fair. But now the new system actually balances skill and luck. One guy whos far ahead WILL get nailed by infinite reds and blues, but when everybody is about equal in skill the best item you'll see is a mushroom.
"Wii U's stuck on the last-gen graphically" On a Mario Kart 8 article, good one, good one.Spoilers: you could download a patch for Mario kart 7 on 3ds. It fixed the maka woohoo warp. Soooo glad they did that.
And wii was not a generation behind. It was stronger than the previous gen but dead last in it's own gen. The WiiU might actually be the first Nintendo console that is still stuck in the previous gen graphic wise.
To be honet though, if I want raw graphic power I go PC. Consoles ALWAYS lose that battle to pc. I stick with Nintendo products for 1st party games and get a Sony console for 3rd party.
On topic: I want the free DLC and diddy.
Nabbit is totally gonna be a dlc character too.Birdo, Bowser Jr, Diddy, Dixie, and Dry Bones DLC would make the game perfect for me
I mentioned "maybe GameCube" because I recall it lacking Internet thingys. But that might not count, thus the maybe.Gamecube had the strongest hardware of the sixth gen. It just had limited space on that babby disc.
But you said always, not "ever since the Wii." Nintendo made consoles before the Wii, and those weren't behind in technology!Xeylode said:Plus, it is a fact that Nintendo has overall been a generation behind with certain ideas. Friend codes for example greatly limited player connectivity with the wii while microsoft/sony did not have this larger restriction. Hardware power for the nintendo consoles is generally a generation behind as well. Nintendo recently has stayed in competition by offering different ideas while ignoring some other ones only to implement it the next generation console.
Wow, you guys manage to bring anti-Brawl into everything.And I don't consider that balanced in the slightest.
I should not be punished for going fast.
This is a racing game, not defensive campy Brawl.
And Triple Reds are not uncommon in the slightest.
I like Brawl more than Melee as an overall game/work of art, just not as a competitive game.Wow, you guys manage to bring anti-Brawl into everything.
Nintendo has been this way for a very long time. They have always had a philosophy of using existing/older technology for their systems.Hardware power for the nintendo consoles is generally a generation behind as well. Nintendo recently has stayed in competition by offering different ideas while ignoring some other ones only to implement it the next generation console.
Satoru Iwata, the current CEO of Nintendo, claims that this philosophy is still part of Nintendo as it has been passed on to the disciples of Yokoi, such as Miyamoto, and it continues to show itself in Nintendo's current use of technology
Actually, you should here. *que MK64's "Welcome to Mario Kart"* If items bother you so much just quit complaining about them and play TTs. Or better yet, sell your MK8 and leave.And I don't consider that balanced in the slightest.
I should not be punished for going fast.
This is a racing game, not defensive campy Brawl.
And Triple Reds are not uncommon in the slightest.
Again, I'm fine with unfair item balance when playing friends, but in single player and global race, the game should not punish you for being good. There are no fun times to be had from getting screwed over when you aren't playing with friends whom you can interact with, you just get frustrated.Actually, you should here. *que MK64's "Welcome to Mario Kart"* If items bother you so much just quit complaining about them and play TTs. Or better yet, sell your MK8 and leave.
You're asking for MK's premise to be removed. Yeah, no. Never going to happen. MK is a game anybody can win, and skill will always take a back seat. Either accept that this aspect of MK will never change, or play one of those 'better' games you mentioned. Either way, quit your bellyaching.Again, I'm fine with unfair item balance when playing friends, but in single player and global race, the game should not punish you for being good. There are no fun times to be had from getting screwed over when you aren't playing with friends whom you can interact with, you just get frustrated.
Also don't be a condescending ****head and tell me what to do with my game, OK bub? Actually make a point please. The game may be a certain way, but that doesn't mean I can't ask for it to be patched. This is 2014, not 1994.
Besides, if the game is going to lack so much content compared to previous Mario Kart games and have a completely botched Battle Mode, and still be a full price title, then you can bet your *** I expect the game's races and item balance to be perfect, but it isn't the case. It's still a fun game but other modern kart racers have item balance much more befitting of online play, AND have more features. And have better graphics than MK8, so the game's nice graphics taking too much time is not an excuse.
...No I'm not?You're asking for MK's premise to be removed. Yeah, no. Never going to happen. MK is a game anybody can win, and skill will always take a back seat. Either accept that this aspect of MK will never change, or play one of those 'better' games you mentioned. Either way, quit your bellyaching.
There, you just said it again. MK's premise is that anybody can win because of luck, and punishing first is a direct part of that. Here:...No I'm not?
The developers claimed the item balance is the best it's ever been, but I, and many others, strongly disagree. I simply ask they re-evaluate the item balance based on very common complaints, and have it applied to Global Race and Regional Race, since those modes are meant to be for the competitively inclined, and should reward skill since again, nobody can laugh with you or be frustrated with you, you're playing with complete strangers you can't communicate with, so the novelty of "screwing over people with unbalanced items is fun!" wears off really quickly in these modes. I'm not asking for them to remove items entirely. The option to play without items is already there.
And you don't have to make a game luck based or punish skill to make sure anybody can win. There are much better ways of doing this, and many other games do it much better than MK8 does.
The problem here is that the item system in MK is not something the player can influence. I can't sacrifice coins to get a capable defense item, for example. The game simply gives me whatever it wants. Which is often coins. Heck, I wouldn't mind if I could use coins defensively in some way. But I can't.There, you just said it again. MK's premise is that anybody can win because of luck, and punishing first is a direct part of that. Here:
http://www.ign.com/articles/2012/03/05/why-blue-shells-are-mandatory-in-mario-kart-7
To quote Konno himself:
"We don't want to create a game in which more experienced players will always win."
MK will forever be 'broken' in your eyes, while I don't want that fact to change. I can't fathom why you're still playing this.
Now, the complaining. MK forums were definitely crying foul the first day, but it stopped quickly. Why? Because they understand it now. You're swearing the system off before you even let it truely shine. And what's wrong with using an accel based kart? Plenty of players at 5000+ win with lightweight+pipe frame+roller. Rather then complaining about the item system, why not use it to your advantage instead?
And personally, I find this "new item system sux" jargon comparable to a SSB newbie complaining about grabbing through stone. Why complain about a mechanic when you can learn to use it?
What?"Wii U's stuck on the last-gen graphically" On a Mario Kart 8 article, good one, good one.
You are attempting to use your biased opinion as a fact, again. You honestly think it'll work the third time?The problem here is that the item system in MK is not something the player can influence. I can't sacrifice coins to get a capable defense item, for example. The game simply gives me whatever it wants. Which is often coins. Heck, I wouldn't mind if I could use coins defensively in some way. But I can't.
Nothing you say actually relates to my point. Did I say more experienced players should always win? Did I say I want the Blue Shell removed? No. I simply feel skill should be rewarded to some degree in the anonymous and competitive online mode, not directly punished by giving me an item I literally cannot take advantage of.
If you want to be an apologetic lap dog who relies on the developers opinions, that's fine, but I have a head of my own.
Also, if the game was truly balanced correctly, then every kart combination, be they speed based or accel based, would be equally viable. After all - it's supposed to be a game where ANYBODY can win, as you say...
agreed, some strange characters are available... im not a fan of the baby gang... i mean, baby Rosalina??? thats just to have a baby of each princess... all the koopakids are nice, but i'd love to have king boo and petey piranha back and bowser jr. birdo and diddy kong....I'm indifferent about the free DLC of the Mercedes Benz making an appearance. It's not anything I particularly want but I appreciate the notion of free extra content. A lot.
But I would rather see DLC for new characters and retro battle tracks. Even if it's paid DLC. There are just a tad few shortcomings in terms of Mario Kart 8's current amount of content.
HYPOCRISY AND TWISTYou are attempting to use your biased opinion as a fact, again. You honestly think it'll work the third time?
Oh, and you can use coins defensively. Hold them until you're hit and use them after for a boost and to assist your acceleration back to top speed.
You feel it should. Other people don't. Can't you just play a game you agree with instead of mindlessly complaining in a futile attempt to change a game to something it isn't?
An insult? Boo hoo. He insulted me. Whaaaaah.
It isn't balanced. Quit raging against tiers or whatever you want to call it and accept that pure speed loses anything that's not a TT.
Mario Kart never has and has never been intended to be entirely luck based. Skill has always been a big part of it. For example, no amount of lucky items snags will win you a race on Rainbow Road if you can't drive well to begin with, because you will be careening off the stage without good driving skill. Plus the items themselves are supposed to require skill and strategy to use effectively.Can we have a show of hands? Should Mario Kart continue to be luck-based as it always has, or go in a completely different direction because a few whinners want a skill based game?
You realize Mario Kart 8 has both right? Just remove items and ta da!Can we have a show of hands? Should Mario Kart continue to be luck-based as it always has, or go in a completely different direction because a few whinners want a skill based game?
I never thought I'd find myself saying this, but Mario Kart Wii had better item balance. Everyone in low positions didn't have to claw their way back up. Stars were useful, lightning bolts weren't too frequent, and the Curse could be passed to other players. The only thing MK8 does better is the less frequency of Spiny Shells, which can be destroyed with the horn.It's distance instead of place, and everybody gets junk at a regular basis to promote defensive use of items and cut down on spam.
50cc and 100cc were a breeze for me in single player grand prix mode. 150cc wasn't much of a problem.What I like about Mario Kart 8 is that it's the most challenging game I've played in the series, it's tough even if you play the cup on 50. Some of you guys just need to chill and accept the difficulty or just return the game, anyway I don't want get involved any more in the argument so I'll just leave it at that. P.S, nes, snes, n64, and gcn=best past nintendo consoles ever.
50cc is pretty simple, I'm battling my way to getting *** on all 100cc cups, 3/8 so far last I checked. I'll admit it's a bit jarring heading done home straight at the front only to get whacking just before the line and coming third, but that's the nature of the race.What I like about Mario Kart 8 is that it's the most challenging game I've played in the series, it's tough even if you play the cup on 50.
...
When did I ever mention it takes no skill to win MK? But items have always mattered more then skill in the end.Mario Kart never has and has never been intended to be entirely luck based. Skill has always been a big part of it. For example, no amount of lucky items snags will win you a race on Rainbow Road if you can't drive well to begin with, because you will be careening off the stage without good driving skill. Plus the items themselves are supposed to require skill and strategy to use effectively.
We do not need a show of hands because someone who is so ignorant to the point where they would suggest that MK has no skill to it whatsoever probably can't play the game to save their life.
And you are the one coming across as a whiner since you continuously tell me I'm biased for no reason, while also telling me not to play the game. You cannot accept the fact that someone can like a game, but also have criticisms to direct at it.
You can even gain VR from it with the custom rules option. Shoulda remembered sooner.You realize Mario Kart 8 has both right? Just remove items and ta da!
...I never thought I'd find myself saying this, but Mario Kart Wii had better item balance. Everyone in low positions didn't have to claw their way back up. Stars were useful, lightning bolts weren't too frequent, and the Curse could be passed to other players. The only thing MK8 does better is the less frequency of Spiny Shells, which can be destroyed with the horn.
That said, Mario Kart 7 definitely felt the most competitive and balanced in the series, especially without scaring players away with snaking.