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Yeah, I noticed this as well. But I somehow doubt his aerial options will be improved much. His kick isn't going to suddenly gain Luigi power [unfortunately] unless they really want it to.cant believe nobody mentioned d-smash, killed megaman at 95% at the middle of the stage so it got an obvious power buff. looks like mario has another ko move assuming his others weren't nerfed. now all he needs is an aerial option
cant believe nobody mentioned d-smash, killed megaman at 95% at the middle of the stage so it got an obvious power buff. looks like mario has another ko move assuming his others weren't nerfed. now all he needs is an aerial option
You can't expect much range from a ****** with short limbs.I still think lack of range is his biggest problem.
I think that's his bair.Hey did Mario got a new forward air? if I remember correctly, isn't this the attack he used in SSB64?
http://i.imgur.com/sT0nrbqh.jpg
There's nothing stopping them from making him bigger. Olimar is really the size of a US quarter, but he got resized. They could even put fiery auras on some of his moves to increase their range.You can't expect much range from a ****** with short limbs.
There's nothing stopping them from making him bigger. Olimar is really the size of a US quarter, but he got resized. They could even put fiery auras on some of his moves to increase their range.
Edit: or just make his hitboxes more disjointed. See Kirby or Snake. Snake's bair in brawl is him getting in a sleeping bag of hitbox lol.
That's because you don't use it.F.L.U.D.D. is pretty much useless. If it were up to me, I'd replace it with the Star Spin.
Mario doesn't need bigger range. Short range is a legit weakness for him, and it doesn't need to be changed. What does need to be changed is his mechanics. Mario in Brawl was just way too slow. He couldn't take advantage of aerial momentum since it doesn't exist, and the lack of hitstun made it impossible for him to get in attack strings. Due to this, Mario held very, very little options against his opponents and the options he does have is not good enough.
What Mario really needs is a speed buff, approaching tools, and more KO options. If hitstun returns, so will Mario's combo game. If it's the same as Brawl, Mario'll need a projectile that isn't complete ****.
EDIT: It'd also be nice if everything Mario threw at you wasn't countered with Powershield too.
Movement. Mario is actually slow in Brawl. He can't take advantage of momentum (by that, I mean he can't run, then use his running momentum to leap forward and N-air) and that kills just about every approach option he has. It doesn't matter if this is the supposed median. The fact is he can't take advantage of it due to the mechanics Brawl has.What kind of slow do you mean? Most of his attacks were pretty fast, sans Fsmash and Fair. Movement wise? Average dash speed, air speed, etc. - I don't see them deviating from the middle of the road Mario's "supposed" to be at in each game.
Do you have any ideas for some new ones?
It's not that it's bad. It's just predictable as **** and easy to edge guard. It's sad that a group of Smashers who hacked brawl to make project m did a better job with Mario than the actual development team.His recovery really isn't that bad guys.
But on the terms of FLUDD, I'd really enjoy having different nozzles, but if they decide not to keep it it's whatever.
Hell they did a better job with the whole cast lol I just played Balanced Brawl for the first time...and I don't wanna go back hahaIt's not that it's bad. It's just predictable as **** and easy to edge guard. It's sad that a group of Smashers who hacked brawl to make project m did a better job with Mario than the actual development team.
Star spin is a good idea, but I would rather walk with F.L.U.U.D on my back.That sounds reasonable enough. Anyway, I did mention the Star Spin replacing F.L.U.D.D., which could aid Mario in his recovery.
In other words...
Mid-air Jump + Cape + Star Spin + Super Jump Punch
i love your avator lolI agree with the range. Mario was a smallish character, yeah, but when he attacks his body contorts to enlarge parts and hit people easier. the range nerf really hurt him overall. with FLUDD, the major problem was that it was just only doing the job of cape-it didn't add anything new to him. they should find a way to incorporate other forms like the the Hover and Turbo Nozzles to make it more useful.
one last thing I would like them to consider is bring back his Uppercut-walljump cancel. granted it was a glitch and VERY hard to do, but it did give a neat enhancement to Mario simlar to the Falcon Kick/Wizard foot resets.
Shields in Brawl are too strong in general. I hope shield stun is increased since shield pressure was nearly impossibleThat's because you don't use it.
To everyone else that keep saying "Mario's fludd sucks": No, it doesn't suck. you guys suck for still
having a learning disability on how to use the fludd. Don't make me go XeroXen up in this peace.