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Mario Hitboxes and Frame Data

Discussion in 'Mario' started by standardtoaster, Oct 9, 2011.

  1. standardtoaster

    standardtoaster
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    Tubacabra

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    Location:
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    Frame data from SuperDoodleMan.
    Images compiled and created by standardtoaster.
    All gifs are 1/3 game speed.


    Punch 1
    [​IMG]
    Total: 15
    Hit: 2-3

    Window of the second punch: 3-25
    Second punch starts: 6 (or later)
    -------------------------------------
    Punch 2
    [​IMG]
    Total: 18
    Hit: 3-4

    Window of the kick: 3-25
    Kick starts: 7
    -------------------------------------
    Kick
    [​IMG]
    Total: 22
    Hit: 5-9
    -------------------------------------
    F Tilt
    [​IMG]
    [​IMG]
    [​IMG]
    Total: 32
    Hit: 5-7
    -------------------------------------
    D Tilt
    [​IMG]
    Total: 34
    Hit: 5-8
    -------------------------------------
    U Tilt
    [​IMG]
    Total: 29
    Hit: 4-12
    -------------------------------------
    Dash attack
    [​IMG]
    Total: 48
    Hit: 6-25
    IASA: 38
    -------------------------------------
    F Smash
    [​IMG]
    [​IMG]
    [​IMG]
    Total: 41
    Hit: 12-16
    Charge frame: 5
    -------------------------------------
    U Smash
    [​IMG]
    Total: 39
    Hit: 9-11
    Head invulnerable: 9-11
    Charge frame: 7
    -------------------------------------
    D Smash
    [​IMG]
    Total: 37
    Hit: 5-6, 14
    Charge frame: 3
    -------------------------------------
    N-Air
    [​IMG]
    Total: 45
    Hit: 3-32
    Auto cancel: <2 36>
    Landlag: 16
    Lcanceled: 8
    -------------------------------------
    U-Air
    [​IMG]
    Total: 33
    Hit: 4-9
    IASA: 30
    Auto cancel: 16>
    Landlag: 15
    Lcanceled: 7
    -------------------------------------
    B-Air
    [​IMG]
    Total: 28
    Hit: 6-17
    Auto cancel: <5 19>
    Landlag: 15
    Lcanceled: 7
    -------------------------------------
    D-Air
    [​IMG]
    Total: 38
    Hit: 10-11, 13-14, 16-17, 19-20,
    22-23, 25-26
    IASA: 38
    Auto cancel: <5 33>

    ----ground hit----
    Hit: 1-2
    Landlag: 23
    Lcanceled: 11
    -------------------------------------
    F-Air
    [​IMG]
    Total: 74
    Hit: 18-22
    IASA: 60
    Auto cancel: <2 28>
    Landlag: 21
    Lcanceled: 10
    -------------------------------------
    Ledge stand <100%

    Total: 34
    Invincible: 1-30
    -------------------------------------
    Ledge stand 100%>

    Total: 59
    Invincible: 1-55
    -------------------------------------
    Ledge roll <100%

    Total: 49
    Invincible: 1-27
    -------------------------------------
    Ledge roll 100%>

    Total: 79
    Invincible: 1-56
    -------------------------------------
    Ledge attack <100%

    Total: 55
    Hit: 24-36
    Invulnerable: 1-20
    -------------------------------------
    Ledge attack 100%>

    Total: 69
    Invincible: 1-36
    Hit: 40-44
    -------------------------------------
    Ledge jump <100%

    Total: 38
    Invulnerable: 1-15
    Soonest FF: 42
    -------------------------------------
    Ledge jump 100%>

    Total: 48
    Invincible: 1-19
    Soonest FF: 46
    -------------------------------------
    Grab
    [​IMG]
    Total: 30
    Grab: 7-8
    -------------------------------------
    Running grab
    [​IMG]
    Total: 40
    Grab: 11-12
    -------------------------------------
    Mario Tornado
    [​IMG]
    Total: 79
    Hit: 8-9, 12-13, 15-16, 18-19, 21-22,
    24-25, 27-28, 38-39
    Last chance to become airborne if
    started on the ground: 10
    Last chance to get a midair boost: 37
    NOTE: On the ground, 2nd-7th hits by
    arms, in the air by head and feet as
    well.

    When used in the air, Pressing B at a
    rate of once every 8 frames breaks
    even in height.
    -------------------------------------
    Fireball
    [​IMG]
    Total: 43
    Fireball comes out: 14
    Fireball lasts: 75 frames
    fastfall anytime
    -------------------------------------
    Cape
    [​IMG]
    Total: 35
    Hit: 12-14
    Reflects: 6-33
    -------------------------------------
    Super Jump Punch
    [​IMG]
    Total: 37
    Hit: 3-24
    Invincible: 3-6
    landfallspeciallag: 30
    -------------------------------------
    Taunt

    Total: 180
    Bigger sounds: 11
    Smaller sounds: 126
    -------------------------------------

    Jump: airborne on frame 5

    Air time: 52
    Earliest FF: 27
    FF air time: 40

    SH air time: 32
    Earliest FF: 17
    SH FF air time: 22

    2nd jump earliest FF: 26
    -------------------------------------

    Air dodge
    invulnerable 4-29 out of 48

    Ground dodge
    invulnerable 2-15 out of 22

    Roll
    Invulnerable 4-19 out of 31

    landing lag: 4 frames

    Dash becomes run at frame 11
    turn-jump threshold: 20
    run turnaround: 23
     
    Tough, 20PillPill, Axitonium and 3 others like this.
  2. VGmasta

    VGmasta
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    Smash Lord

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    This is amazing. Subscribed!
    Thanks standardtoaster!
     
  3. condemned_soul

    condemned_soul
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    holy **** dude you rule........brownie points for you
     
  4. standardtoaster

    standardtoaster
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    Tubacabra

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  5. condemned_soul

    condemned_soul
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    is it possible to see how much each hit stuns Mario's opponent?
     
  6. Gimpyfish62

    Gimpyfish62
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    Valuable - shield stun data?
     
    AssTAStic_ACA likes this.
  7. Strong Bad

    Strong Bad
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    (damage + 4.45)/2.235
    round down
     
  8. Gimpyfish62

    Gimpyfish62
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    Banned (62 points)

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  9. a rookie

    a rookie
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    Smash Ace

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    Dang! This is sick! Never had actual frame data WITH visible hitboxes from gifs (: Thank you so much! Now I'll know the exact hitbox of every move >=)
     
  10. Frisbie

    Frisbie
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    Smash Journeyman

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    there is an error on mario's dair, the frames for the 7th hit are not present (it should be the same as doc's). Otherwise good **** on this frame data, it's really useful!
     
  11. a rookie

    a rookie
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    Smash Ace

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    How much frames is the whole move though?
     
  12. doctorayegee

    doctorayegee
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    I'm surprised that Mario's gifs are still up, but Marth's have been taken down. That's besides the point though. I learned a lot from the hitboxes, so thanks.
     
  13. a rookie

    a rookie
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    Smash Ace

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    Same. I learned a bit. But a bit can go a long way :p
     
  14. doctorayegee

    doctorayegee
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    I never knew how good the dair was.
     
  15. doctorayegee

    doctorayegee
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    The notes on the Mario Tornado are superb too.
     
  16. a rookie

    a rookie
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    Smash Ace

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    Dair DESTROYS a lot of people. If you need examples, I'll be sure to post them w/ a little clip to show the actual scenario.
     
  17. doctorayegee

    doctorayegee
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    I don't need a clip, but I want a clip if you have the time for it.
     
  18. a rookie

    a rookie
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    Smash Ace

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    Lol, I will post a video specifically just for dair. Maybe tonight if I have time.
     
  19. Britex

    Britex
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    Smash Apprentice

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    What's up with the little shockwave hitbox the dair has when fastfalled on the ground?
     
  20. schmooblidon

    schmooblidon
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    If you land between frames 6-32 (basically any frame that isn't autocancel), then the ground hitbox will come out. A lot of moves in melee have this, G&W's dair and Mewtwo's Nair come to mind.
     
  21. TIA.18

    TIA.18
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    This is Nooice!
     
  22. Anthonio WIlliams

    Anthonio WIlliams
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    so useful, thanks!!
     
  23. Fish&Herbs19

    Fish&Herbs19
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    This data says that Fair can autocancel from frame 28 and onward, but I can't seem to autocancel his forward air out of short hop (air time is 32 frames). Any help on this?
     
  24. Plunder

    Plunder
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    That info has to be incorrect since Mario's Fair doesn't even AC after a FH FF (40 frames)

    That leads me to believe that his Fair autocancels the same time as Docs - 44 frames.
     
    Fish&Herbs19 likes this.
  25. Fish&Herbs19

    Fish&Herbs19
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    Thanks for the quick reply!
     

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