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Data Mario Hitboxes and Frame Data

standardtoaster

Tubacabra
Joined
Nov 26, 2009
Messages
9,253
Location
Eau Claire, Wisconsin
Frame data from SuperDoodleMan.
Images compiled and created by standardtoaster.
All gifs are 1/3 game speed.


Punch 1

Total: 15
Hit: 2-3

Window of the second punch: 3-25
Second punch starts: 6 (or later)
-------------------------------------
Punch 2

Total: 18
Hit: 3-4

Window of the kick: 3-25
Kick starts: 7
-------------------------------------
Kick

Total: 22
Hit: 5-9
-------------------------------------
F Tilt



Total: 32
Hit: 5-7
-------------------------------------
D Tilt

Total: 34
Hit: 5-8
-------------------------------------
U Tilt

Total: 29
Hit: 4-12
-------------------------------------
Dash attack

Total: 48
Hit: 6-25
IASA: 38
-------------------------------------
F Smash



Total: 41
Hit: 12-16
Charge frame: 5
-------------------------------------
U Smash

Total: 39
Hit: 9-11
Head invulnerable: 9-11
Charge frame: 7
-------------------------------------
D Smash

Total: 37
Hit: 5-6, 14
Charge frame: 3
-------------------------------------
N-Air

Total: 45
Hit: 3-32
Auto cancel: <2 36>
Landlag: 16
Lcanceled: 8
-------------------------------------
U-Air

Total: 33
Hit: 4-9
IASA: 30
Auto cancel: 16>
Landlag: 15
Lcanceled: 7
-------------------------------------
B-Air

Total: 28
Hit: 6-17
Auto cancel: <5 19>
Landlag: 15
Lcanceled: 7
-------------------------------------
D-Air

Total: 38
Hit: 10-11, 13-14, 16-17, 19-20,
22-23, 25-26
IASA: 38
Auto cancel: <5 33>

----ground hit----
Hit: 1-2
Landlag: 23
Lcanceled: 11
-------------------------------------
F-Air

Total: 74
Hit: 18-22
IASA: 60
Auto cancel: <2 28>
Landlag: 21
Lcanceled: 10
-------------------------------------
Ledge stand <100%

Total: 34
Invincible: 1-30
-------------------------------------
Ledge stand 100%>

Total: 59
Invincible: 1-55
-------------------------------------
Ledge roll <100%

Total: 49
Invincible: 1-27
-------------------------------------
Ledge roll 100%>

Total: 79
Invincible: 1-56
-------------------------------------
Ledge attack <100%

Total: 55
Hit: 24-36
Invulnerable: 1-20
-------------------------------------
Ledge attack 100%>

Total: 69
Invincible: 1-36
Hit: 40-44
-------------------------------------
Ledge jump <100%

Total: 38
Invulnerable: 1-15
Soonest FF: 42
-------------------------------------
Ledge jump 100%>

Total: 48
Invincible: 1-19
Soonest FF: 46
-------------------------------------
Grab

Total: 30
Grab: 7-8
-------------------------------------
Running grab

Total: 40
Grab: 11-12
-------------------------------------
Mario Tornado

Total: 79
Hit: 8-9, 12-13, 15-16, 18-19, 21-22,
24-25, 27-28, 38-39
Last chance to become airborne if
started on the ground: 10
Last chance to get a midair boost: 37
NOTE: On the ground, 2nd-7th hits by
arms, in the air by head and feet as
well.

When used in the air, Pressing B at a
rate of once every 8 frames breaks
even in height.
-------------------------------------
Fireball

Total: 43
Fireball comes out: 14
Fireball lasts: 75 frames
fastfall anytime
-------------------------------------
Cape

Total: 35
Hit: 12-14
Reflects: 6-33
-------------------------------------
Super Jump Punch

Total: 37
Hit: 3-24
Invincible: 3-6
landfallspeciallag: 30
-------------------------------------
Taunt

Total: 180
Bigger sounds: 11
Smaller sounds: 126
-------------------------------------

Jump: airborne on frame 5

Air time: 52
Earliest FF: 27
FF air time: 40

SH air time: 32
Earliest FF: 17
SH FF air time: 22

2nd jump earliest FF: 26
-------------------------------------

Air dodge
invulnerable 4-29 out of 48

Ground dodge
invulnerable 2-15 out of 22

Roll
Invulnerable 4-19 out of 31

landing lag: 4 frames

Dash becomes run at frame 11
turn-jump threshold: 20
run turnaround: 23
 

a rookie

Smash Ace
Joined
Jan 10, 2009
Messages
613
Location
Long Beach, Ca
Dang! This is sick! Never had actual frame data WITH visible hitboxes from gifs (: Thank you so much! Now I'll know the exact hitbox of every move >=)
 

Frisbie

Smash Journeyman
Joined
Oct 26, 2010
Messages
405
Location
Houston
there is an error on mario's dair, the frames for the 7th hit are not present (it should be the same as doc's). Otherwise good **** on this frame data, it's really useful!
 

doctorayegee

Smash Cadet
Joined
Apr 4, 2014
Messages
35
Location
Walnut Creek
I'm surprised that Mario's gifs are still up, but Marth's have been taken down. That's besides the point though. I learned a lot from the hitboxes, so thanks.
 

schmooblidon

Smash Journeyman
Joined
Feb 18, 2014
Messages
496
If you land between frames 6-32 (basically any frame that isn't autocancel), then the ground hitbox will come out. A lot of moves in melee have this, G&W's dair and Mewtwo's Nair come to mind.
 

Fish&Herbs19

Smash Journeyman
Joined
Mar 17, 2013
Messages
245
Location
Shenzhen, China
This data says that Fair can autocancel from frame 28 and onward, but I can't seem to autocancel his forward air out of short hop (air time is 32 frames). Any help on this?
 

Plunder

Smash Ace
Joined
Jul 12, 2015
Messages
862
Location
Port Royal
NNID
1337-7734-8008
This data says that Fair can autocancel from frame 28 and onward, but I can't seem to autocancel his forward air out of short hop (air time is 32 frames). Any help on this?
That info has to be incorrect since Mario's Fair doesn't even AC after a FH FF (40 frames)

That leads me to believe that his Fair autocancels the same time as Docs - 44 frames.
 
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