I suppose the difference is that hitlag counts as "buffer time" which lets you do frame perfect maneuvers more easily.
But things like mario's fair uair and falcon's double uair are much easier when you hit an oponent
QUESTION
We all know (if not, then we do now) that if you hold buttons before a match starts, the action will be executed the frame the match begins. At least, I think that's right; don't see why not.
So when you say "buffer", does that mean if you hold down a button during the hitlag, will the action come out immediately after the hitlag ends?
So, for doing the double Uair shorthop with Falcon, you hit A, release, and while the hitlag is lagging, press A again and hold it, will the next Uair come out automatically after the first is finished?
I guess we'll need Tambor to test this, but I've always found it interesting how if you hold buttons down at a match's beginning, you can do attacks as fast as possible. Pretty cool because if you hold a direction and A, you'll do a smash attack, instead of the expected tilt, which seems to imply that the game sees the buttons as being inputted immediately after the countdown ends, and not being held down. Perhaps the same applies to hitlag?
Oh! Didn't test this, but I'm pretty sure the same also applies to when you pause the game and unpause while holding down buttons. Could be wrong, but that seems to sound familiar.