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Many MK tips/questions

Crizthakidd

Smash Champion
Joined
Oct 1, 2007
Messages
2,619
Location
NJ
my number one problem is not playing serious until like the last half of second stock where im like osh* im loosing lol.
so i would like to be prepared and start gathering a lot more concrete knowledge and advice plus make this a mk tips thread.

if anyone would like to answer my top 10 questions i know i wold start getting a lot better.

Questions

1. how do you guys avoid and not get hit by stupid stuff like wolf fsmash, lasers, yoshi eggs

2. if you want to camp with mk and be a little more defensive how do you go about it

3. what goes through your mind when counter picking an olimar, diddy

4. your ahead a stock wahts the best plan of action to get the most out of it though your high %

5. snake is literally spamming nades and ftilit then aaa when u finally approuch tips?

6. im getting grabbed too much on my way to the ground. ive started attack and airddoging put smart opponenets read me a lot lol

7. which of my moves beats nado in dittos and do they have to be spaced a certain way

8. i just shileded diddys bannana hes coming at me with a grab or dash attack what do i do

9. rare ocassions i dont pay attention and get spiked around 55% should i be spammign up b or trying to jump cancel

10. anyone got vids they watched that help them play better/ defensive?

i ask that you pick whichever questions you think you guys could help best with and aask some of your own! i studied some matchups extensively and am trying to get better fast so i could also help a lot
 

DemonicTrilogy

Smash Lord
Joined
Jun 23, 2008
Messages
1,152
Location
That's for me to know
my number one problem is not playing serious until like the last half of second stock where im like osh* im loosing lol.
so i would like to be prepared and start gathering a lot more concrete knowledge and advice plus make this a mk tips thread.

if anyone would like to answer my top 10 questions i know i wold start getting a lot better.

Questions

1. how do you guys avoid and not get hit by stupid stuff like wolf fsmash, lasers, yoshi eggs

2. if you want to camp with mk and be a little more defensive how do you go about it

3. what goes through your mind when counter picking an olimar, diddy

4. your ahead a stock wahts the best plan of action to get the most out of it though your high %

5. snake is literally spamming nades and ftilit then aaa when u finally approuch tips?

6. im getting grabbed too much on my way to the ground. ive started attack and airddoging put smart opponenets read me a lot lol

7. which of my moves beats nado in dittos and do they have to be spaced a certain way

8. i just shileded diddys bannana hes coming at me with a grab or dash attack what do i do

9. rare ocassions i dont pay attention and get spiked around 55% should i be spammign up b or trying to jump cancel

10. anyone got vids they watched that help them play better/ defensive?

i ask that you pick whichever questions you think you guys could help best with and aask some of your own! i studied some matchups extensively and am trying to get better fast so i could also help a lot
1. You predict it and you Powershield being my best suggestion.
2. I walk around just beyond their range of attack, when they approach badly, I punish. Otherwise, I shield the approach and wait. If they have a projectile, I stay in the air at about a SH distance from the ground.
3. Stay in the air
4. If you can and if you don't mind, plank. Otherwise, I stick to punishing. Approaches can always be punished and if you get punished at high %s, your going to lost a stock.
5. I'm actually not sure about this one but if you can, dash attack?
6. Stay in the air and make sure you are retreating in your approaches so they can't just grab you after your attack.
7. Let's see, Fsmash, SL during Invincibility frames, and a whole bunch of other moves that have fair range. I'm not sure exactly on all of them but I know that tornado in MK dittos isn't that good.
8. That one you have to be able to react to. Dash attack requires shielding normally and punishing via grab or something fast. Dashing grab requires spotdodging or rolling. If you react one of those situation's with the other's dodging, like dodging dash attack when you thought it was a grab so you roll or something like that, your not in a good situation most of the time. It's all about reflexes on that one... A universal method is grounded shuttle loop though.
9. Since MK's jumps don't have much force, I would say Up B. Most people with small multi jumps tend to be bad at meteor cancelling.
10. If you mean defensive as in being really mean in planking, watch SCOTU's MK...
 

brinboy789

Smash Champion
Joined
Aug 6, 2008
Messages
2,684
Location
Suffolk, Long Island, NY
my number one problem is not playing serious until like the last half of second stock where im like osh* im loosing lol.
so i would like to be prepared and start gathering a lot more concrete knowledge and advice plus make this a mk tips thread.

if anyone would like to answer my top 10 questions i know i wold start getting a lot better.

Questions

1. how do you guys avoid and not get hit by stupid stuff like wolf fsmash, lasers, yoshi eggs

glide over it or just jump/dair over projectiles. keep on pressuring and rushing them down so they dont get a chance to run away and use projectiles

2. if you want to camp with mk and be a little more defensive how do you go about it

im not sure about this one, my MK isnt defensive at all :p but i suppose stay back, bait with refreating shuffled fairs, nado in and out? not sure about this one

3. what goes through your mind when counter picking an olimar, diddy

olimar: kill his pikmin LOL. srsly, i counter pick G&W since i have an easier time with him. for diddy i counter wario since i can eat his nanerz LOL

4. your ahead a stock wahts the best plan of action to get the most out of it though your high %

bait him into using his kill moves and punish.

5. snake is literally spamming nades and ftilit then aaa when u finally approuch tips?

IDC behind him dtilt beats ftilt and AAA, shuttle loop the nades. grab alot.

6. im getting grabbed too much on my way to the ground. ive started attack and airddoging put smart opponenets read me a lot lol

not a question but ummmm retreating fairs is difficult to grab if you space correctly.

7. which of my moves beats nado in dittos and do they have to be spaced a certain way

almost all of MK's moves spaced correctly can beat the nado lol. shuttle loop cant though :(

8. i just shileded diddys bannana hes coming at me with a grab or dash attack what do i do

i would jump up and grab the naner, and then chuck it at him so he can feel the same pain that i feel.

9. rare ocassions i dont pay attention and get spiked around 55% should i be spammign up b or trying to jump cancel

jump cancel, up+B wont get you high enough unless you get spiked from really high up...somehow

10. anyone got vids they watched that help them play better/ defensive?

for me, not really. i just developed my own style :p

i ask that you pick whichever questions you think you guys could help best with and aask some of your own! i studied some matchups extensively and am trying to get better fast so i could also help a lot
replies in red
 

Nic64

Smash Lord
Joined
Jun 6, 2003
Messages
1,725
1. how do you guys avoid and not get hit by stupid stuff like wolf fsmash, lasers, yoshi eggs
you can fly over some things, otherwise power shielding is always good.

2. if you want to camp with mk and be a little more defensive how do you go about it
depends on your opponent but generally just space yourself well and wait for them to make the first move. as well as having some great range on the ground, remember you have 5 jumps, you can just sort of hover in the general vacinity of a lot of characters spamming dair and wait for them to mess up, either allowing you to dive in with dair or tornado. most characters will have a lot of difficulty approaching fast falled short hop fair spam and you can dtilt immediately on landing. shuttle loop thwarts most approaches but you usually want to get some percent on before you start doing this so that they are sent far enough and can't retaliate.

3. what goes through your mind when counter picking an olimar, diddy
olimar you want stages where you can get him off the edge or where his recovery will be an issue, other than that I like stages without too many platforms, olimar's platform pressure is **** even compared to MK's

diddy you want more platforms and just anything disruptive, diddy likes the wide open space more than you. generally you're going to do better on non-neutrals

4. your ahead a stock wahts the best plan of action to get the most out of it though your high %
don't get hit <_<

make note of what your opponents likely kill moves are, people can get more predictable when they are fishing for a kill which could potentially allow you to do some real damage.

5. snake is literally spamming nades and ftilit then aaa when u finally approuch tips?
get close to him but outside his ftilt range, you can now punish nade pulls with a dash grab or his other attacks with whatever, be on the lookout for mortar slide and be ready to stop it with an ftilt or something(ftilt is easy here because of its speed and range). dtilt outranges everything he has and is fairly safe, ftilt also outranges him but is a lot easier for him to punish if he blocks it. grabs are best and are great for racking up damage or putting him off stage, your entire game against snake should revolve around getting him off his feet, he gets abused hard in the air and off the edge, the more you can keep him in these situations the less you have to deal with his camping.

6. im getting grabbed too much on my way to the ground. ive started attack and airddoging put smart opponenets read me a lot lol
stay in the air, retreat for the ledge if you must, you have five jumps, be patient

dimensional cape can help you get grounded again sometimes, I think of it kind of like a much longer range and laggier melee air dodge, but you don't want to do this too much

7. which of my moves beats nado in dittos and do they have to be spaced a certain way
it'd be faster to list what doesn't beat tornado, and MK is pretty light so you can frequently DI out of it and dair them pretty fast. tornado beats MK's specials(from the air at least) though so don't try to recover with one through it. tornado also beats tornado <_<

8. i just shileded diddys bannana hes coming at me with a grab or dash attack what do i do
out of shield aerials or shuttle loop would be my most common response, but you don't want to be predictable either. you can mix it up and just jump out and air camp sometimes, banana's are annoying I don't think there's one thing you can consistently do to always shut them down, have to outguess them

9. rare ocassions i dont pay attention and get spiked around 55% should i be spammign up b or trying to jump cancel
jump cancel

best thing to do is not get spiked though, you have five jumps and great recovery specials, there is no need to rush to the edge like most other characters, and if someone rushes after you expecting to you to go right for the edge and you don't, it can be an easy kill or some extra damage at least sometimes

10. anyone got vids they watched that help them play better/ defensive?
teh spamerer has an amazing defensive MK you should watch

http://www.youtube.com/watch?v=HJmzWFdfzgw&feature=channel_page
http://www.youtube.com/watch?v=Eg7h0ZIluLs
 

Crizthakidd

Smash Champion
Joined
Oct 1, 2007
Messages
2,619
Location
NJ
yea i play spam sometimes and he just sits there and reads me lolol .

but dam u guys helped so much wow. im going to record vids and help get improvements. i just want to spark some discussion and share thoughts the mk boards have been deaad lately u guys helped a crap load answer all 10 questions XDD thanks fellow mks!
 

ckm

Smash Journeyman
Joined
Mar 21, 2008
Messages
402
my number one problem is not playing serious until like the last half of second stock where im like osh* im loosing lol.
so i would like to be prepared and start gathering a lot more concrete knowledge and advice plus make this a mk tips thread.

if anyone would like to answer my top 10 questions i know i wold start getting a lot better.

Questions

1. how do you guys avoid and not get hit by stupid stuff like wolf fsmash, lasers, yoshi eggs
[I am assuming you mean during an approach? Try running less if youre getting laser spammed by wolf. There is startup lag when you dash and you can't shield during that time. If you get hit by a laser and then try to run after you will get hit again. Instead, try walking and perfect shielding (or at least shielding) when he shoots. There is a very simple timing to this. Then get ready for the fsmash as you get in closer. Gliding in or flying in above wolf can be a good approach as well, just don't get predictable. Keep in mind you don't have to end a glide with glide attack.
2. if you want to camp with mk and be a little more defensive how do you go about it
Tornado is a wonderful defensive move. Keep in mind that some characters can punish the tornado or the lag after, and this can end up getting you killed if you are at a high percentage. I like to use tornado when I am feeling pressured and just need a second to get my bearings, or when someone is approaching (particularly with an arial, since they can't shield and punish). Retreating forward air is awesome for stuffing arial approaches, and mixing these up with ftilt makes it really tough to get close to MK. Grounded shuttle loop is another great defensive tactic, but keep in mind if they shield or spotdodge it, most characters can punish you for using this. Also, regardless of what people say about planking, learning to fight from the ledge effectively is an essential part of any MK's arsenal. Upair from beneath the ledge beats almost any ledgegard that is within range, and often leads into some of the best and easiest combos possible. If you use fair from the ledge I recommend di'ing back to grab the ledge after so you don't get shield grabbed.
3. what goes through your mind when counter picking an olimar, diddy
Olimar:well n-air is really good, since it ***** his pikmin. Watch out for his **** grabs/pivot grabs, they are totally broken and can kill you. Approach him in the air with hovering dairs, but don't get directly over him or you will get upsmashed. To be honest, tornado is your friend here. Olimar can't do much about it other than grab you out of it if you are too predictable. DSF uses alot of tornado vs. Olimar, and it works for him... Obviously be very agressive in the air and off the stage with olimar. Learn to time his tether recovery so you can edgehog without getting hit by it (it will stage spike you otherwise). Diddy: Definitely use alot of approaches from above. I like to counterpick stages that I can fly under, and approach him with upairs and tornado (delfino, halberd). Just don't get spiked. Yoshi's island is nice, because the nanerz pop up onto the platform after you slip on them so they are out of the way and you can grab em. Stay in the air alot, and learn to glidetoss effectively and get good at picking up/throwing items.
4. your ahead a stock wahts the best plan of action to get the most out of it though your high %
This depends on the opponent's character, but its often a good idea to grab the ledge and take advantage of the invincibility frames you get from it. If they can't punish tornado effectively, use it. Some times characters will have a punish that might do some damage but won't kill you. I will sometimes use tornado anyway despite their ability to punish, since trading damage is in your favor as long as you are on your first stock. Again, depending on your character, you might want to shield more. Often times its safter to eat a grab than it is to mis-time a spotdodge and get crushed with a kill move. If youre playing a character with killing throws (ness, for example), this is probably a bad idea.
5. snake is literally spamming nades and ftilit then aaa when u finally approuch tips?
Depends on percentage, but a fairly safe approach would be a sliding shield into shieldgrab. Good snakes will grab you as you come in though, so don't be predictable.
6. im getting grabbed too much on my way to the ground. ive started attack and airddoging put smart opponenets read me a lot lol
Don't land right next to them! you have 6 jumps, use em. Grab the ledge if they are chasing you and you can't fight back for some reason. Gliding works too, and is faster than flying.
7. which of my moves beats nado in dittos and do they have to be spaced a certain way
Fsmash is the best tornado killer. Charge it up and release as they get close. Fair works well too. Dair is good if you hit it from above, and upair works from below but is a bit harder to space right. Despite what others have said, shuttle loop WILL beat tornado, but only if you hit them at the beginning of the shuttle loop. You can even beat it with arial shuttle loop (hits will trade, I think, but they go flying alot further)--just hit them with the startup of it. Probably not the best option to beat it though. If you are on the ledge and they are returning with tornado, you can time it so that you regrab the ledge, then do a n-air just as they approach with the tornado and you will break through it. This works really well.
8. i just shileded diddys bannana hes coming at me with a grab or dash attack what do i do
I would take to the air if you can, otherwise spotdodge or roll away or upb as he gets close.
9. rare ocassions i dont pay attention and get spiked around 55% should i be spammign up b or trying to jump cancelNot sure on this one, I think if you up b IMMEDIATELY you might be able to grab the ledge but I usually jump once or twice then try to return. Keep in mind it might be better to use drill rush, depending on where you are, as it has more vertical recovery than shuttle loop does.
10. anyone got vids they watched that help them play better/ defensive?
If you want defensive, I would say DSF is probably your best bet. He's really patient and smart. If you want flashy and technical, M2K would be my first choice. Also check out TKD, he is really good too.
Hope that helps!
 

ckm

Smash Journeyman
Joined
Mar 21, 2008
Messages
402
by the way, I'm excited to see some actual technical discussion here on the boards. Like you said, its been pretty dead in here recently.
 

Crizthakidd

Smash Champion
Joined
Oct 1, 2007
Messages
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Location
NJ
yea i know ^^ lol this is why i started this. dont assume cuz we use mk we dont have trouble against some things. anyway im glad this is all so helpful other people should benefit and start asking their own in that format so we may respond like these guys did

i started taking their advice and am on a 10 winning streak online XD
 

Nic64

Smash Lord
Joined
Jun 6, 2003
Messages
1,725
about tornado and olimar, I'm pretty sure he's way too light to get away with using it much, I've had a few olimar's DI out of it and dair me before I've even done as much damage as the dair does to me, and I've had similar success getting out of it myself playing as olimar. it's a solid way to get past a lot of what he does but you can't use it constantly as it gets easier to get out of when you see it coming. idk you could accept it, trade damage with him unequally because he dies earlier maybe, but his kill moves are so strong that makes me really uncomfortable, I only like to abuse tornado against heavy mother ****ers that can't stop it so much <_<
 

Palpi

Smash Hero
Joined
Jun 26, 2008
Messages
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Location
Yardley, Pennsylvania
I have been playing against my friend lucario and he has been getting out of tornado a lot. It kinda hurts inside a bit.

I did get him with 2 star nado kills though.
 

WingedKnight

Smash Ace
Joined
Nov 16, 2007
Messages
555
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USA
ckm said:
by the way, I'm excited to see some actual technical discussion here on the boards. Like you said, its been pretty dead in here recently.
So true. Come on, Meta Mains, get it together! This kinda help is what I like to see!
Palpi said:
I have been playing against my friend lucario and he has been getting out of tornado a lot. It kinda hurts inside a bit.
Nado just doesnt solve all your problems anymore. :p
Ummm, everyone has pretty much said everything I normally would. I will talk about Olimar a bit, since I have a bit of experience. Tornado isn't to great here. He's light enough to break free and strong enough to punish you pretty hard. Careful coming at him through the air. Some Olimars love their chain/USmash. And once more important note: be careful gimping! I know a lot of people don't take Olimar's recovery seriously at all. But because of his chain's trajectory he needs to come in at an angle that begs for a DAir to the face. Don't get to cocky though. I can't tell you how many times a perfectly timed whistle into chain punishment has led to Oli's safe recovery and me almost (or totally, in some cases) getting stage spiked.
 

Crizthakidd

Smash Champion
Joined
Oct 1, 2007
Messages
2,619
Location
NJ
dun let the thread dieeeeeeeeee lol ask more specific questions and scenarios

for example

what can mk do to lucas/ness/wario out of grab release garanteed??
 

ckm

Smash Journeyman
Joined
Mar 21, 2008
Messages
402
to the people saying tornado isn't good against olimar:

That's what I used to think, until DSF proved otherwise in a recent washington tournament. FYI, Weruop is the best olimar in the northwest.

If DSF uses tornado alot vs olimar.... and beats one of the best olimar players with it... well, I think its safe to say tornado is good vs olimar.

Evidence:

Diesuperfly (DSF) vs Weruop
http://www.youtube.com/watch?v=p7gFk3YTbPw
 

Palpi

Smash Hero
Joined
Jun 26, 2008
Messages
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Location
Yardley, Pennsylvania
to the people saying tornado isn't good against olimar:

That's what I used to think, until DSF proved otherwise in a recent washington tournament. FYI, Weruop is the best olimar in the northwest.

If DSF uses tornado alot vs olimar.... and beats one of the best olimar players with it... well, I think its safe to say tornado is good vs olimar.

Evidence:

Diesuperfly (DSF) vs Weruop
http://www.youtube.com/watch?v=p7gFk3YTbPw
Well he didn't really use it for damage. He amounted like average of like 2.5% per nado.

I guess he used when the olimar was throwing so he couldn't get grabbed out of it.
 

Crizthakidd

Smash Champion
Joined
Oct 1, 2007
Messages
2,619
Location
NJ
i use nado against olimar a lot too. what i think really works is doing it as he side B spams because his pivot grabs > nado
 
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