my number one problem is not playing serious until like the last half of second stock where im like osh* im loosing lol.
so i would like to be prepared and start gathering a lot more concrete knowledge and advice plus make this a mk tips thread.
if anyone would like to answer my top 10 questions i know i wold start getting a lot better.
Questions
1. how do you guys avoid and not get hit by stupid stuff like wolf fsmash, lasers, yoshi eggs
[I am assuming you mean during an approach? Try running less if youre getting laser spammed by wolf. There is startup lag when you dash and you can't shield during that time. If you get hit by a laser and then try to run after you will get hit again. Instead, try walking and perfect shielding (or at least shielding) when he shoots. There is a very simple timing to this. Then get ready for the fsmash as you get in closer. Gliding in or flying in above wolf can be a good approach as well, just don't get predictable. Keep in mind you don't have to end a glide with glide attack.
2. if you want to camp with mk and be a little more defensive how do you go about it
Tornado is a wonderful defensive move. Keep in mind that some characters can punish the tornado or the lag after, and this can end up getting you killed if you are at a high percentage. I like to use tornado when I am feeling pressured and just need a second to get my bearings, or when someone is approaching (particularly with an arial, since they can't shield and punish). Retreating forward air is awesome for stuffing arial approaches, and mixing these up with ftilt makes it really tough to get close to MK. Grounded shuttle loop is another great defensive tactic, but keep in mind if they shield or spotdodge it, most characters can punish you for using this. Also, regardless of what people say about planking, learning to fight from the ledge effectively is an essential part of any MK's arsenal. Upair from beneath the ledge beats almost any ledgegard that is within range, and often leads into some of the best and easiest combos possible. If you use fair from the ledge I recommend di'ing back to grab the ledge after so you don't get shield grabbed.
3. what goes through your mind when counter picking an olimar, diddy
Olimar:well n-air is really good, since it ***** his pikmin. Watch out for his **** grabs/pivot grabs, they are totally broken and can kill you. Approach him in the air with hovering dairs, but don't get directly over him or you will get upsmashed. To be honest, tornado is your friend here. Olimar can't do much about it other than grab you out of it if you are too predictable. DSF uses alot of tornado vs. Olimar, and it works for him... Obviously be very agressive in the air and off the stage with olimar. Learn to time his tether recovery so you can edgehog without getting hit by it (it will stage spike you otherwise). Diddy: Definitely use alot of approaches from above. I like to counterpick stages that I can fly under, and approach him with upairs and tornado (delfino, halberd). Just don't get spiked. Yoshi's island is nice, because the nanerz pop up onto the platform after you slip on them so they are out of the way and you can grab em. Stay in the air alot, and learn to glidetoss effectively and get good at picking up/throwing items.
4. your ahead a stock wahts the best plan of action to get the most out of it though your high %
This depends on the opponent's character, but its often a good idea to grab the ledge and take advantage of the invincibility frames you get from it. If they can't punish tornado effectively, use it. Some times characters will have a punish that might do some damage but won't kill you. I will sometimes use tornado anyway despite their ability to punish, since trading damage is in your favor as long as you are on your first stock. Again, depending on your character, you might want to shield more. Often times its safter to eat a grab than it is to mis-time a spotdodge and get crushed with a kill move. If youre playing a character with killing throws (ness, for example), this is probably a bad idea.
5. snake is literally spamming nades and ftilit then aaa when u finally approuch tips?
Depends on percentage, but a fairly safe approach would be a sliding shield into shieldgrab. Good snakes will grab you as you come in though, so don't be predictable.
6. im getting grabbed too much on my way to the ground. ive started attack and airddoging put smart opponenets read me a lot lol
Don't land right next to them! you have 6 jumps, use em. Grab the ledge if they are chasing you and you can't fight back for some reason. Gliding works too, and is faster than flying.
7. which of my moves beats nado in dittos and do they have to be spaced a certain way
Fsmash is the best tornado killer. Charge it up and release as they get close. Fair works well too. Dair is good if you hit it from above, and upair works from below but is a bit harder to space right. Despite what others have said, shuttle loop WILL beat tornado, but only if you hit them at the beginning of the shuttle loop. You can even beat it with arial shuttle loop (hits will trade, I think, but they go flying alot further)--just hit them with the startup of it. Probably not the best option to beat it though. If you are on the ledge and they are returning with tornado, you can time it so that you regrab the ledge, then do a n-air just as they approach with the tornado and you will break through it. This works really well.
8. i just shileded diddys bannana hes coming at me with a grab or dash attack what do i do
I would take to the air if you can, otherwise spotdodge or roll away or upb as he gets close.
9. rare ocassions i dont pay attention and get spiked around 55% should i be spammign up b or trying to jump cancelNot sure on this one, I think if you up b IMMEDIATELY you might be able to grab the ledge but I usually jump once or twice then try to return. Keep in mind it might be better to use drill rush, depending on where you are, as it has more vertical recovery than shuttle loop does.
10. anyone got vids they watched that help them play better/ defensive?
If you want defensive, I would say DSF is probably your best bet. He's really patient and smart. If you want flashy and technical, M2K would be my first choice. Also check out TKD, he is really good too.