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Making Gameshark Codes

xX1SHOt

Smash Rookie
Joined
May 11, 2009
Messages
21
Location
Atlanta, GA
I have done alot of research with this subject and only care about doing it for ssb64. I have a gameshark pro v3.3 and dunno if I should try to find out the codes with that hooked up to my computer or on an emulator so that I could try to capture individual frames. I dont really know how to start this I have messed around with the code generator on the gameshark and its really not that great. Only thing I found was to make the % for any player shiny and grow in size as dmg is taken, then goes back to small at 255% due to 8-bit modifier and one rapidfire code which i didnt write down b/c i thought I could find it again but cant.

Any help to guide me along would be great.
 

xX1SHOt

Smash Rookie
Joined
May 11, 2009
Messages
21
Location
Atlanta, GA
I really would just want to switch falcon's taunt to fox's, but make fox have no animation so that I can taunt like taunt canceling. Also getting the code for how to use the other two character color codes.(plz no one refer me to the one code on the internet about colors b/c its wrong)
 

SilentSlayers

Smash Journeyman
Joined
Aug 16, 2009
Messages
328
This is the kind of person that doesn't care about contributing to competitive SSB or funner gameplay, but instead wants to tinker with the taunts and "better" colors. Shame.
 

xX1SHOt

Smash Rookie
Joined
May 11, 2009
Messages
21
Location
Atlanta, GA
not at all what you just described, I have mastered almost all advanced techniques with DI left to do(its a bit harder). I just play with the same 2 guys about everyday and would like to have a somewhat custom character, I dont really think that makes me some type of noob, just do it for fun its thats ok.
 

xX1SHOt

Smash Rookie
Joined
May 11, 2009
Messages
21
Location
Atlanta, GA
and yea the code to play vs. mode on final destination would be awesome but I think if that were not very hard it would have been done by now (seeing as there is a problem with the one life thing in 1 Player mode)
 

SilentSlayers

Smash Journeyman
Joined
Aug 16, 2009
Messages
328
Yes, post count means everything. Explain why that was the "darndest" thing? Are you saying you'd rather want tons of aesthetic (useless) codes over codes that could "add characters and switch move sets" and quite possibly change SSB for the better?
 

Fireblaster

Smash Lord
Joined
Sep 17, 2003
Messages
1,859
Location
Storrs, Connecticut
Yes, post count means everything. Explain why that was the "darndest" thing? Are you saying you'd rather want tons of aesthetic (useless) codes over codes that could "add characters and switch move sets" and quite possibly change SSB for the better?
No one is ever gonna change SSB64. Get over it.
 

SilentSlayers

Smash Journeyman
Joined
Aug 16, 2009
Messages
328
I am "over it". I'm just simply putting it out there. I wasn't the first to bring it up.

I do hope you eat those words though.

Also, I just meant more useful codes in general, not nessecarily character related.
 

SilentSlayers

Smash Journeyman
Joined
Aug 16, 2009
Messages
328
We are talking about Super Smash Bros. for the Nintendo 64 right? But seriously, yes there are. Unlock all characters, no wind in Dream Land, no tornados in Hyrule (despite what you guys say, it decreases desynchs for me) and a few others.
 

Blue Yoshi

Smash Master
Joined
Mar 3, 2008
Messages
4,410
Location
Jake is definitely dropping Yoshi
I partially agree with Fireblaster. There are no useful gameshark codes for competitive smash (aside from all characters and prizes if you don't already have them). But in terms of fun non-competitive matches (i.e. joke matches), gameshark codes can make it more fun (depending on the codes being used).

And also, any change in 64 using gameshark codes (e.g. adding characters) will very likely not be accepted by the general community to be used in tournaments and such.
 

SilentSlayers

Smash Journeyman
Joined
Aug 16, 2009
Messages
328
Ah, now I see your guys' point. You guys are all about tournaments and competitive play. I can still have a "joke match" but try my hardest against a friend. Sorry for the confusion.
 

Surri-Sama

Smash Hero
Joined
Apr 6, 2005
Messages
5,454
Location
Newfoundland, Canada!
I think you just approached this all wrong.

Fireblaster knows you are not about the competitive scene (he is pretty smart...some times xD) he is just picking on you because you questioned what Matt was saying...matts also a trollish fellow so just ignore them for the most part xD


General rule for SWF (and in turn the internet) is take everything with a grain of salt

i mean Dylan will Agree with the fact that giving falcons taunt to everyone...IS in fact for the better ;D
 

Fireblaster

Smash Lord
Joined
Sep 17, 2003
Messages
1,859
Location
Storrs, Connecticut
I think you just approached this all wrong.

Fireblaster knows you are not about the competitive scene (he is pretty smart...some times xD) he is just picking on you because you questioned what Matt was saying...matts also a trollish fellow so just ignore them for the most part xD
This is the kind of person that doesn't care about contributing to competitive SSB or funner gameplay, but instead wants to tinker with the taunts and "better" colors. Shame.
He was talking about codes as if they were going to matter to competitive SSB one bit.
 

Zantetsu

Smash Master
Joined
Sep 1, 2006
Messages
4,413
Location
Springfield, MO
the only new cheat that would be cool is playing on final destination in vs mode

stuff like falcon having fox's taunt or w.e is complicated and useless
Basically what I was about to say, but a little more.

Adding characters to SSB64 would be fun to experiment with, but should never be used in competitive play. I play Brawl+ and I like some of the characters that they're adding to the game, it makes it refreshed and just gives you some more things to mess around with but I certainly wouldn't want them added for tournaments and such. Everything about the new characters are way too buggy.

Now stages, that's a whole different story. SSB64 has my favorite stages of all time, even though majority aren't competitive neutral stages. I'd be all in for adding stages to the game or just having a way to play on Final D without a long process.

tl;dr: Adding characters is stupid but adding stages is awesome.
 

Skrlx

Smash Champion
Joined
Jan 18, 2008
Messages
2,673
i dunno about you guys but i'd like to see ganondorf, sheik, bowser and peach in ssb.

ganondorf OoT style
Peach smw64 style
sheik OoT style
bowser smw64 style
 

xX1SHOt

Smash Rookie
Joined
May 11, 2009
Messages
21
Location
Atlanta, GA
guess never mind about what I said, i mean falcons taunt is better and im sorry to everyone who thinks im a noob for wanting this
 

Blue Yoshi

Smash Master
Joined
Mar 3, 2008
Messages
4,410
Location
Jake is definitely dropping Yoshi
Ah, now I see your guys' point. You guys are all about tournaments and competitive play. I can still have a "joke match" but try my hardest against a friend. Sorry for the confusion.
I love joke matches (banned stages, items, infinite jump, race to the finish, etc.). True, some of the people here are all about competitive smash and don't care about what I call 'joke' matches, but there are some of us who do play joke matches for the lulz. The main reason why me and Fire replied the way we did is, as Fire already stated, you did specifically state in your post that it was for competitive smash. Typo on your part = misunderstanding on our part.

If you want to make codes, go for it. Make any codes you want, whether people agree with them or not. If they don't like it, then they don't have to use them. Make new characters. Some of us will try them out, but I'm just saying they will very likely not be accepted in tournaments. The only gameshark code I can think of that may have a chance at being tournament legal is making some of the gameshark stages legal, but that will not likely happen any time soon.
 

NixxxoN

Smash Master
Joined
Jun 16, 2008
Messages
3,726
Location
Barcelona
I love joke matches (banned stages, items, infinite jump, race to the finish, etc.). True, some of the people here are all about competitive smash and don't care about what I call 'joke' matches, but there are some of us who do play joke matches for the lulz.
Yeah, I agree with this, I play joke matches too, my favorite is ness baseball.
 

xX1SHOt

Smash Rookie
Joined
May 11, 2009
Messages
21
Location
Atlanta, GA
I just want one that makes fox do falcon's taunt, tried for a few days at doing that in nemu64, but the breakpoints just lead to so many points from the activators that I don't know what to think. And sorry if I was stating that this code was specifically for competitive smash, just that I play it competitively(which kinda means I play it alot which is why I want the code)
 
Joined
Sep 6, 2009
Messages
17
That is beyond funny! Makes me want to try that! And that DI was intense.

I was considering learning how to hack games, (Not silly little gameshark codes) just to edit the characters to characters like Kenshin Himura or Sanosuke Sagara and make original animations and models for them. But then it seems to make more sense to make the game from scratch. Instead of possibly messing up ten or twenty roms in the process of hacking it.

A Rurouni Kenshin themed Smash Game would have been fun! Of course, it isn't totally out of the question, with the right knowlegde, like a programming language and something like Blender, it's certainly possible. And for those who whine about graphics, it would then have slightly better graphics than just hacking a 90's game and say, change the color (like they do to get Luigi in Super Mario 64). Plus, we could have any characters. Not just a random Japanese comic book, but movie actors/musicains and so on (Ice Cube vs Will Smith anyone?)

I haven't heard of actually adding characters or any new data in a game with gameshark. Gameshark codes that I've seen/used usually turn certain things on and off or removes a programmed limit (like the two jump limit or unlock all charathers) Or alter some visuals.

That is, if someone is nice enough to correct me on that.
 

Nybb

Smash Journeyman
Joined
Aug 16, 2007
Messages
399
Location
Victoria, BC
Guys who are saying there are no useful hacks for competitive play have obviously never heard of the Brawl+ project. Granted, Brawl had a lot more room to improve than 64, but still.

Some kind of 64+ or 64 HD Remix would be a super cool idea, but it would take a huge amount of effort, and likely would never get played by many people since there is no easy way to apply codes to 64 games like there is on the Wii. You'd have to dig up an N64 cheating device, which I assume would be extremely difficult to find these days.
 

ballin4life

Smash Hero
Joined
Nov 12, 2008
Messages
5,534
Location
disproving determinism
Nybb what would you want to do? Add characters?

I'd want maybe 3 things:

1) Make it so you can grab the ledge in hitstun (makes it so with good ledge DI you can survive the fsmash edgeguards more easily)

2) Give pika and kirby more hitstun so they'll be easier to combo. (nerfs them a tiny bit)

3) Fix the combo meter in training mode
 
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