AlgusUnderdunk
Smash Ace
- Joined
- Sep 17, 2007
- Messages
- 728
Howdies folks.
Something I've always been fond of in the Smash games is how Sakurai and co. manage to wrangle a character's game series into their gameplay. I don't mean just items or moves you've seen them use in the past, but I've always liked the idea that whatever strategy suited their original game best, would suit the way you control them in Smash the best.
For example, with Captain Olimar it's all about carefully managing and preserving your Pikmin, and multi-tasking as best you can with what you've got. For Little Mac, it's all about staying low and moving faster than your opponents, for Marth it's all planning your attacks ahead of time to take advantage of terrain and combat abilities...
We're seeing that more with the new characters, such as the Villager being able to customize the stage (with trees) and cram his/her pockets full of stuff, and Robin being all about item management. And the Wii Fit Trainer is all about slowly snapping someone's spine in half while speaking to them in a soothing voice. "Now lift your legs so your toes touch the floor above your head..."
So with that in mind, I was thinking of some of my most wanted character bobbling about and how their own games would play into them. Chibi-Robo's fairly obvious, with a need to recharge him during play (a nice 'balance' for him if he has electrified or long-hitting moves), Lip needing to swap characters and objects around on the stage, and summoning up tiles with the added danger that the more tiles she has in play, the more easily she can be launched (just as more tiles in Panel de Pon mean greater risk but greater combo potential), and even Dr. Kawashima using brain teasers and quick memory challenges on players to force them to use their brains during a fight (such as launching several projectiles, only one of which is real, if it adds up correctly or some such.)
Anyone else spot any of this gameplay/fighting style sync up? Or mayhaps you've had a character idea where their style is largely influenced by the style of their title?
Something I've always been fond of in the Smash games is how Sakurai and co. manage to wrangle a character's game series into their gameplay. I don't mean just items or moves you've seen them use in the past, but I've always liked the idea that whatever strategy suited their original game best, would suit the way you control them in Smash the best.
For example, with Captain Olimar it's all about carefully managing and preserving your Pikmin, and multi-tasking as best you can with what you've got. For Little Mac, it's all about staying low and moving faster than your opponents, for Marth it's all planning your attacks ahead of time to take advantage of terrain and combat abilities...
We're seeing that more with the new characters, such as the Villager being able to customize the stage (with trees) and cram his/her pockets full of stuff, and Robin being all about item management. And the Wii Fit Trainer is all about slowly snapping someone's spine in half while speaking to them in a soothing voice. "Now lift your legs so your toes touch the floor above your head..."
So with that in mind, I was thinking of some of my most wanted character bobbling about and how their own games would play into them. Chibi-Robo's fairly obvious, with a need to recharge him during play (a nice 'balance' for him if he has electrified or long-hitting moves), Lip needing to swap characters and objects around on the stage, and summoning up tiles with the added danger that the more tiles she has in play, the more easily she can be launched (just as more tiles in Panel de Pon mean greater risk but greater combo potential), and even Dr. Kawashima using brain teasers and quick memory challenges on players to force them to use their brains during a fight (such as launching several projectiles, only one of which is real, if it adds up correctly or some such.)
Anyone else spot any of this gameplay/fighting style sync up? Or mayhaps you've had a character idea where their style is largely influenced by the style of their title?