PrettyGoodYear
Smash Lord
Hey, don't get me wrong, kudos to YOU for using the violin, shame you can't submit Mozart though.
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Thanks, although I think your moves are quite a bit more creative... Ludwig Von Beethoven is a character I had thought of for a minute before deciding it would be too hard to make a good moveset, and yours is brilliant.Actually I think your movesets are more detailed than mine. Your characters are all well done, and have lots of comparisons to Melee, to make the moves easier to imagine.
I think I should start emulating your attention to the way characters move during the attack.
Not meaning to say I would blatantly copy you of course, but would just take some cues from your style.
Ah, and I'm sure anyone could have come up with such a moveset for Light, you just had to make sure you kept in the boundaries of Super Smash Bros.
And I'm quite awed by Odysseus' moveset as well. Looks as though he will be an excellent character with plenty of unique moves.
DO IT!Hmm, alright then. I'll be serious.
I gave KGB a rating of 22|27. It was really not easy to decide on a rating. I guess I'll explain myself.
1. KGB is a cool and fun character, and you spent some effort on drawings, which are also pretty good. However, he's also over-the-top and not much besides fun and extremely manly, and we already have several characters who take the badass route, including King Leonidas, who is the main influence behind KGB after all. I suppose he could be a very popular character, but the concept is already kind of old by now and should be rated lower than a character who manages to be fun in an over-the-top badass way and serious at the same time.
One major point that made me rate him so low, though, was the fact that you already posted him in a rather successful joke topic that got a lot of attention already and such... KGB already had his time in the limelight, so to speak.
I try to take into account how much a character would please the general audience as well as the original creator... of course, everyone wants to see their character succeed, but I'd expect someone who really cares to keep coming back to see what they can do to improve their character.
I guess you're here now, so I guess I might have to reconsider.
What does everyone else think? Should I increase the rating?
You also said ignore the rules and have fun2. The moveset... well. Simply put, it's not complete and it doesn't work. He's obviously overpowered, and I actually stated that that is against the rules, so technically I could have just rejected him.
Thanks, a lot of work went into it. ^^That Scrooge McDuck moveset up there is the most awesome moveset ever. If that doesn't get a 98-100 on moveset rating, I don't know what will.
(75|86)[Colonel Roy Mustang]
Hmm. I'll take your word for that. I increased Spyro's moveset rating to 59.Can I just say that the person who made up the moveset and other stuff for Spyro is PURE WIN, primarily because the very first Spyro game was the first game I played and almost single handedly made me into the video games geek I am today (with a little help from Pokemon and Sonic). It conveys his moves from the three first games perfectly. so well done to them! ^^
That's the one thing you could still add to your movesets to make them completely perfect... *is awestruck by the thought*Actually I think your movesets are more detailed than mine. Your characters are all well done, and have lots of comparisons to Melee, to make the moves easier to imagine.
I think I should start emulating your attention to the way characters move during the attack.
Not meaning to say I would blatantly copy you of course, but would just take some cues from your style.
Hah, author's saving throw!I edited my post on Tori Amos. Now with an extended biography, and more detail in the description of certain attacks, as well as reuploading the alt costumes pic because it was gone.
Holy... uh, wait. Before I try rating this... are you submitting them as two characters in one? Crafty...~ Chiyo and Osaka ~[/IMG]
Even more unique, huh... do explain.Anyway, I considered Mozart's moveset as well, and came up with some awesome ideas. Unfortunately, I can't submit anymore. Which is even more unfortunate, as my moveset for Mozart is completely different than Beethoven, and could possibly be even more unique.
"Another famous composer has appeared, but it seems he brings something new to the table!"
"The Master of Opera, The Hegemony of Piano, Wolfgang Amadeus Mozart joins Beethoven in the great fray, that is Brawl!"
That's probably what I would have wrote.
(89|90)[DON QUIXOTE DE LA MANCHA & SANCHO PANZA]
I'd really like everyone else to have a word on this. But, well, I can hardly forbid you to do that, can I? If you want to change the character, do so.But anyways, that's besides the point, I understand where your coming from wanting everything to be somewhat serious and balanced. With that in mind I would still love to see KGB a part of this project, the legend must live on. So, I've decided to make a balanced move set for KGB in this thread. His old move set can be the result of grabbing the final smash ball and being super powered for 30 seconds or something, that way the original concept is still in place.
Would this plan be acceptable?
Whoa.[EYE-SCREAM]
Boosted the moveset a bit to 61.Tweaked Sasuke's moves a bit and added advantages and disadvantages.
I think I gave Homestar Runner a 42 for character, so Strong Bad gets 45 for arguably being more iconic and fitting. Still he doesn't strike me as very suitable, though I could easily be swayed from that if enough people disagree.[Strong Bad]
I give up.[Nog]
(65|20) A convincing case you made for Lenin there, sir.[Vladimir Lenin]
I dunno, ur movesets are pretty good. Which makes me wonder, if you have ever played Baten Kaitos Origins could you make a moveset for Guillo? (i just cant seem to)^That probably wins the thread. My movesets can't compare to the godliness of that egg nog.
Doom, despair, and Pwnage shall it bring to those before it! As well as a delicious holiday drink.
I support Nog, but then we'd need the other holiday repsBrawl is getting into the holiday spirit! The Nog has arrived!
That’s right. The ultimate holiday beverage has entered the fray. Who knew drink cartons could fight.
Stats:
Size: *** The Nog is surprisingly large for a drink carton.
Weight: *** What? Were you expecting a single “*” ? Do you honestly think that thick liquid in quantities such as this wouldn’t weigh much?
Power: ** He’s not a very powerful fighter.
Speed: *** He can slide on the ground at an average speed.
Jump: **** He can jump extremely well for unknown reasons…
Fall Speed: *** He doesn’t fall fast, nor does he float.
Basic Attacks:
Standard: A weak hit with the top of the carton. Low damage/knockback.
Forward Tilt: Swings the bottom of the carton upward. Low damage/knockback.
Upward Tilt: Performs a backflip. Low damage and fair knockback.
Downward Tilt: Smashes the top of the carton into the ground. Fair damage and low knockback.
Standard Air: Spins around while releasing egg nog. Fair damage and low knockback.
Forward Air: Tips over and splashes egg nog forward. Low damage/knockback.
Upward Air: Splashes egg nog upward like a fountain. Low damage and fair knockback.
Downward Air: Slams the bottom of the carton downward. Fair damage and good meteor knockback.
Backward Air: Spins around and releases egg nog at 180 degrees. Fair damage/knockback.
Smash Attacks:
Forward Smash: Flings the top of the carton forward, releasing egg nog. Good range/damage, and fair knockback.
Upward Smash: Releases a large fountain of egg nog. Low damage and great knockback/range.
Downward Smash: Spins around on the ground while spilling egg nog. Fair damage/knockback, and excellent range.
Grab Attacks:
Grab: The mouth of the carton opens wide and squeezes opponent in it.
Attack: Squeezes the mouth even harder. It’s not gonna hurt much. It’s just a carton.
Forward Throw: Flings opponent forward. Nothing out of the ordinary.
Upward Throw: Spits the opponent upward in a fountain of egg nog.
Downward Throw: Releases opponent onto the ground and jumps on them.
Backward Throw: Performs a backflip, releasing opponent at mid-way.
Special Attacks:
Standard B: Nog Blaster: Spits a ball of egg nog straight forward. The move can be charged to increase size, damage, and knockback.
Forward B: Nog Grenage: Splashes a large puddle of egg nog at an upward angle. The move will lob, and then explode when it makes contact with anything.. It can be charged to increase the range, explosion size, damage, and knockback.
Upward B: Nog Rocket: Flips over and Releases egg nog. The egg nog will propel the carton high into the air.
Downward B: Drink Some Nog: Pours a glass of egg nog. The glass of egg nog can be thrown or drank. Use the move again while holding the egg nog to drink it. Use the A button to throw it in a direction. It’s properties come in percentages:
One quarter of a glass: 50% chance. It will heal 5% damage when drank or deal 10% when thrown.
One half of a glass: 25% chance. Heal: 10% Deal: 15% damage.
Three quarters of a glass: 15% chance. Heal: 15% Deal: 20%
Full glass: 5% chance. Heal: 30% Deal:40%
None(it must have spilled): 5% chance. Heal: 0% Deal: 5%
Final Smash: The Almighty Nog Volcano: The Nog lays (insert number of opponents here) drinking cups on the ground. He then released balls of egg nog into the air that rain down over the stage. They will strike opponents and fill up the cups at the same time. These can be avoidable. The opponents are then forced to drink from the cups. Each will do a good amount of damage.(they were secretly poisoned)
Taunts:
The Nog’s mouth will flap open wide toward the screen.
The Nog will say “Do not take beverages lightly” in a cruel voice.
The Nog jumps up and down twice, while egg nog splashes out of the mouth.
Alternate Costumes:
You can get it at your local dairy! It’s also used with a darker blue for the Blue Team.
This is the Green Team costume.
This is the Red Team costume.
This is truly an “alternative” costume.
Wow! He comes in a 9-Pack!
Christmas isn’t the only holiday he celebrates!
I'd give it a OMFG|EPIC or something.I give up.
Throw me a bone here.
What do I rate this thing? @_@
Anyway, I considered Mozart's moveset as well, and came up with some awesome ideas. Unfortunately, I can't submit anymore. Which is even more unfortunate, as my moveset for Mozart is completely different than Beethoven, and could possibly be even more unique.
"Another famous composer has appeared, but it seems he brings something new to the table!"
"The Master of Opera, The Hegemony of Piano, Wolfgang Amadeus Mozart joins Beethoven in the great fray, that is Brawl!"
That's probably what I would have wrote.
For Mozart, I would have incorporated his famous operas for his various specials, sort of like The Phantom of the Opera's Final Smash. Although he also uses the piano, it would be augmented with other makeshift weapons, like the bassoon, a cue stick, and his pets. His attack style would be far more relaxed and flowing, than that of Beethoven, and would have greater range but less power. The final smash would be his Requiem, which would perhaps, slow down enemies and poison them.Even more unique, huh... do explain.
Sorry, I've only played the first Baten Kaitos, and I don't think I finished even that. (should get around to it)I dunno, ur movesets are pretty good. Which makes me wonder, if you have ever played Baten Kaitos Origins could you make a moveset for Guillo? (i just cant seem to)
Aah, I wasn't talking about swords and such. I understand your point completely. Of course, making a good sword-moveset automatically includes making it original and distinct from others anyway.Although I wouldn't have even had the audacity to make movesets for them anyways, I have to agree with MetaLord, these characters seem to be borrowing heavily from other ideas. On the other hand, I have to ask, why does a character with a sword automatically get deducted? It's as original as fighting with fists, and both can be done well or poorly.
You try writing a move set for Socrates! If it's better, then I'll replace it with credit to you for the moveset.Fools! You've just wasted the use of these awesome people. Vladimir Lenin and Socrates had so much potential. Although, I would have preferred Carl Marx and Aristotle.
Moveset:From Wikipedia:
Woody Woodpecker is an animated cartoon character, an anthropomorphic woodpecker (modeled after the Pileated species) who appeared in theatrical short films produced by the Walter Lantz animation studio and distributed by Universal Pictures. Though not the first of the "screwball" characters that became popular in the 1940s, Woody is perhaps the most indicative of the type.
Genghis Khan will fire an arrow from the hunting bow when the B button is pressed. This is unlike his normal bow, however, in that it can aim up and down, just like the cracker launcher or stethescope items. This bow, however, does insane damage, fires fairly fast, and fires in a perfectly straight trajectory (it requires no charging). Plus, the arrows fly so fast that all you see is a brown blur akin to Fox's laser!
It was a complete mistake, believe me. Sorry about that. It's late, and I forgot what it was called, so I put that in.Stethescope?You mean the things that doctors use? was that intentional? was it a mistake? or do you actually think thats what it is called?
think of what? the moveset? it's great, but i'd rather stick to Samus as my long-range character. and be sure to check out my triple-moveset character.It was a complete mistake, believe me. Sorry about that. It's late, and I forgot what it was called, so I put that in.
But besides this stupid mistake, what did you think of it?
Oh, and Fawriel, you might be planning to do this anyways, but I think that if you deduct points for unoriginal characters, it should only happen if the moveset is sorely lacking. The top two classical people should not be deducted simply because of a bunch of imitators.