Roronoa Zoro
Can.. can it be?! Yes! Straight from One Piece, the master swordsman Roronoa "Piratehunter" Zoro cuts his way into Brawl!
How did he get in, you ask? Well it seems he's lost; but as long as there are enemies, his will to fight shall never falter. (How do you get lost into another universe?)
Driven by his promise to become to the ultimate swordsman, Zoro seeks to defeat Dracule "Hawkeye" Mihawk the current greatest swordsman in the world. Wielding his precious sword the Wado Ichimonji (One Path to Harmony); the sword of his childhood friend whom he promised, that one of them would become the ultimate swordsman; Zoro travels the seas to fulfill his vow.
Age: 19
Height: 178 cm
Profession: Pirate, Swordsman, Samurai (unofficial), anti-ninja weapon
TECHNIQUE
In Brawl, Zoro uses his Ittou-Ryuu (1 sword style), Nitou-Ryuu (2 sword style), Santou-Ryuu, and Kyutou- Ryuu styles with various attacks. He first used Nitou-Ryuu as a child, when challenging his village's dojo and then adopted Santou-Ryuu after receiving the Wado Ichimonji. In striving to become the greatest swordsman, Zoro has undergone hellish training and has fought innumerous enemies, often at a disadvantage. Due to this, Zoro has super human strength and endurance, as well as an unexplained inhuman tolerance for alcohol.
STATS
Power: **** Using his 3 swords, the Wado Ichimonji (held in his mouth), Sandai Kitetsu, and Shuusui; Zoro practices the powerful Santou-Ryu (3 sword style), which when augmented by his super human strength makes him a deadly opponent.
Speed: *** Despite wielding 3 swords, Zoro is still very quick on land, especially when attacking.
Weight: *** His swords make him especially heavy, making him hard to KO.
Jump: ** Same jumping height as Roy, but falls like Falco. Those swords add a lot of air drag.
ITEMS
Zoro can hold up to 3 items, 2 with his hands and one in his mouth. How does he attack when he holds an item, you ask? Similar to when Link uses his bow, items will hide when he's using his specials. When holding projectile and melee weapons, the projectile weapons always have priority. Basically, the first projectile weapon you picked up is thrown or shot (Throwing weapons have greater priority still). With melee weapons, he uses them just as he would with his normal swords, but they still have their special effects. If using a baseball bat, the smash adopts the power of the "home run" ability
Use this to your advantage! Wield various weapons which augment each other, or you could just triple or dual wield everything (if you're cheap). Keep in mind that items are thrown in order according to priority and time of equipment.
ATTACKS
Standard A: 3-hit combo, where he swings his sword individually. 3% damage per hit
Side A: Swings all his swords from the side the opponent is in. 10% damage, good knockback
Down A: Swings one of his swords toward the ground, knocking an opponent upwards. 10%
Up A: Swings 2 of his swords upwards to 90 degrees and the other to 0 degrees. 12%
Dash A: Oni Giri (Demon Slash) Crosses his arms, then dashes at sonic speed (like Fox Illusion) while performing a deadly slash. Opponents in the dash are knocked directly upwards. 15% May KO at high percents
Side Smash: Tora Gari (Tiger Hunt) Places his 2 swords directly behind and perpendicular to his Wado Ichimonji, performs a short dash, then attacks with a mighty slash with all 3. 20%
High knockback
Down Smash: Sweeps with 2 swords. 20%
Up smash: Thrusts his swords directly above him. 20%
SPECIALS
Standard: ___ Pound Hou (36-108 Pound Cannon)
Sight, hearing, touch, smell, taste, thought. And unto these 6 mortal senses there is Good, Evil, and Neutrality. Further unto each, Purity and Corruption. These are the 36 earthly desires. 2 life times, 72 desires, 3 life times, 108 desires. A cannon is pointed toward you, in timing and power he surpasses you. So shall he throw the weight of the world upon you.
Zoro cuts the air and creates a slicing wind with his swords. It drags the opponent away for its duration, then knocks them away. 10%-30% Long start up time and recovery
Side: Ougi Sanzen Sekai (Secret Move Three Thousand Worlds)
Places his swords directly in front of him at an angle to each other and spins them at high speeds. Then dashes, captures his opponent in the spin, then ends with a slash with all three swords. 25%
Down: Tatsumaki (Dragon Twister)
Performs a a powerful spin while stationary and creates a vortex which captures enemies and hurls them up. 25% (If hit by swords)
Up: Tourou (Climbing a Tower)-> Outorou (Reply Climbing a Tower)/Hirameki (Sand Crest)
Jumps up into the air while holding his 2 swords parallel to the ground, and creating a projectile slash. If followed by a direction a second move is performed. Down, Outourou exactly like the Tourou only downwards, lateral movement is possible. Side, Hiramki, swings his swords sideways, creating a projectile slash in front of him. (Kirby's Up B shock wave + Pikachu's Up B)
10% each (Sword strike) 10%(If fully caught in projectile)
AERIALS
Standard: Slices the air with 3 swords. 10%
Foward/Back: Hyou Kin Dama (Leopard Golden Ball)
Swings his swords around him perpendicular to the ground. 15%
Up: Karasuma Gari (Demon Crow Hunt)
Performs multiple slashes upwards. 5% per hit
Down: Gyuuki Yuuzume (Cattle Demon Brave Hoof)
Points his swords directly down and falls with great speed. (Sonic's Dair+Link's Dair)
TAUNTS
Side: Sheaths his swords and tightens his headband
Down: Sheaths swords and lies down to sleep
Up: Shishi Sonson (Lions's Song) With the Wado Ichimonji, held backhanded perpendicular to the ground, he slashes and resheaths. Short range attack with long start up and long recovery (Luigi's taunt), can instantly break shields by cutting their "breath". Has ultimate priority and can also break through Counter. Otherwise does 1% damage with extremely low knockback.
THROWS
Grab attack: Headbutts the opponent with great force. 3% damage
Foward: Tou Rou Nagashi (Bleeding the Wolf)
Holds the opponent in front of him with his 2 arm swords, and slashes with Wado Ichimonji sending the opponent flying back
Back: Gazami Dori (Crab Grab)
Swing the swords parallel to each other, pincering the enemy. Then he throws the victim behind him
Down: Hits the opponent's head with the hilt of his sword, slamming them down into the ground.
Up: Saikuru (Circling Rhino)
Throws the enemy up, place his arm swords on his forhead, spins, and catches the opponent throwing them up into the air again.