El_Duderino
Smash Apprentice
Buddy
"You know they say you can kill over 200 men and play a mean six-string at the same time. Hah. ...is that really true?"
Description
In 1957, the Bomb dropped, and Soviet Russia invaded the nuclear wastelands of the United States. But there arose one final bastion of the land of the free and home of the brave, the fantastical neon city of Lost Vegas, deep in the desert. It was there that the remnants rallied, and in a new age of rock and roll, Elvis was crowned King. Forty years later, the King is dead. Vegas needs a new King. Plenty of guitar picking, sword swinging heroes have gone down the yellow brick road looking to fill the vacant throne, but everything from windmill gods to bowlers to Death himself stalks the tall grass and dunes. Now only one remains. The one with the Four Eyes, the Six String Samurai. Some call him Buddy, and he's got a gig in Vegas.
Along the way, Buddy took out a gang of tribal mutants who had attacked a mother and her young son. The mother was killed, but Buddy prevailed, and slid his sword back into the sheath duct-taped to his six string as he stoically continued his quest. The boy mutely followed behind, and Buddy made every attempt to ditch the Kid without success. However, he ultimately grew fond of him enough to defend him against the dangers of the world. This new-found softness may well be Buddy's undoing.
Buddy is a mid-sized, lanky Buddy Holly lookalike who wears a tattered, oversized suit and thick glasses mended with tape. He wields a guitar and katana with equal skill, with every acrobatic maneuver he displays his fighting prowess and with every step he radiates the pure essence of Rock'n'Roll. He doesn't talk much, but when he does he stays cool. Real cool.
The Kid is a young boy about three-fourths Buddy's height, dressed in dirty clothes which have been reduced to brown rags, as well as a worn racoon skin cap. He's been stricken mute by his experiences, and follows Buddy with unwavering loyalty.
Movie Trailer
Wikipedia Reference Article
Notes
Buddy is a lightweight, despite being a bit taller than Mario. He's built for light, speedy attacks and nimble dodging. He's on the floaty side, but not excessively so, and he has excellent traction. His only problem is the Kid. The Kid makes him very uncool. He follows close behind Buddy, much like the Ice Climbers, but unlike that partnership, the Kid only accompanies Buddy in B attacks, and he has a different repertoire of those. In addition, if the Kid is KOed, Buddy will himself despawn in disappointment. However, if Buddy is KOed first, the player assumes control of the Kid, who takes up his fallen hero's sword and guitar and continues the fight against impossible odds.
Buddy is well versed in both martial arts and the use of his samurai sword. He will occasionally directly attack with his guitar, but only rarely. However, he will often play a riff on it in the heat of battle.
The Kid moves in imitation of Buddy, but is neither as strong nor as agile. He possesses the same set of A attacks as Buddy, but only uses them when Buddy has been KOed, leaving him to fend for himself. They also share the same Final Smash. The Kid has a different set of B attacks, however, and performs these in sync with Buddy even if they are desynced with each other. Buddy and the Kid have separate damage meters, like the Ice Climbers. Unlike the Ice Climbers, when Buddy is KOed the Kid's meter becomes dominant.
Buddy
A Attacks
A: Quick Cutter
Buddy slices over his head and downward in front of him with his sword.
AA: Double Cutter
Buddy quickly whirls around and performs another vertical cut behind him.
AAA: Quick Stab
Buddy twirls his sword, places it facing backwards in the crook of his arm, and stabs it behind him (in the direction he was facing originally).
Dash A: Running Slice
Buddy swings his sword in front of him. He can perform this move several times before it forces him to stop.
> Tilt A: Mean Six-String
Buddy grasps his guitar by the neck with both hands and swings it in an horizontal sweep in front of him. This attack can be chained once by pressing A again while the guitar is in motion.
^ Tilt A: High Kick
Buddy leans back and plants his right foot high above his head.
V Tilt A: Low Cutter
Buddy crouches and slices his sword horizontally twice. This attack has the additional effect of cancelling most projectiles, though it does not reflect them.
> Smash A: Flying Roundhouse
Buddy jumps into the air and spins once, sticking his foot out when he faces forward and sweeping it horizontally at face height. He finishes by landing in a crouching position. This all happens very quickly.
^ Smash A: Mortal Blow
Buddy grasps the neck of his guitar with one hand and slides his sword back into its sheath with a click. He then quickly draws the two apart, spinning, and slashes over his head with the sword, finishing with the body of the guitar pointing in the air behind him and the point of the sword resting on the ground in front of him.
V Smash A: Dodge
Buddy whirls around once with his arms and legs tight to his body, landing in a crouch. This causes all but the most high-priority attacks to miss him, and also does a fair amount of damage and knockback. However, the hitbox of this attack, though it faces in both directions, is very small and difficult to connect with.
Air Attacks
Neutral A: Flying Kick
Buddy kicks straight forward with his right foot.
> A: Vertical Slash
Buddy screams a wordless warcry as he brings his sword over his head and downward in front of him.
< A: Backward Roundhouse
Buddy whirls in midair and scythes his foot out behind him as he follows through.
^ A: High Stab
Buddy draws his knees up and thrusts his sword diagonally forward and up, without looking.
V A: Descending Stab
Buddy holds his katana out in front of him with both hands, its blade pointing down, and falls in this position for a short distance.
B Attacks
Neutral B: Six String Samurai
In one deft move, Buddy twirls his guitar around his midsection and looses a shockwave of Rock'n'Roll. This causes damage and knockback in an area encircling him, more the closer an opponent was to his body at the time pick met strings. Tapping B to the rhythm causes him to sustain the waves, but they quickly grow weaker and smaller as the move continues.
> B: Snatch
Buddy does a flying cartwheel forward. If a thrown item hits him during this move, or if he passes an item on the ground, he will grab it automatically. This attack will also seize an item from the grasp of any opponent he hits, in addition to causing multiple weak hits. This attack also causes Buddy to dodge non-item projectiles, though he is still vulnerable to melee attacks due to low priority. One thing to be aware of is that the dodging and snatching aspects of this attack will not work if Buddy is already holding an item when he performs it.
^B: Stair Kick
Buddy launches himself into the sky, kicking from the knee as he seems to step through the air five times before finishing with a final spinning sword slash to propel himself just a bit further. Each kick does damage to enemies slightly in front of and below him, but the sword spin does the additive damage and knockback of every step kick that did not connect with anyone.
VB: Defend
Buddy grabs the Kid in his arms and hunches over him, protecting him from harm. Buddy has super armor while huddled, but takes the full brunt of attacks aimed at him. This works like a shield, in that it will last while the B button is held but will shatter if held for too long - and the allowable duration shrinks as his damage meter increases. If Buddy and the Kid are desynced when this move is used, Buddy will leap toward the Kid from wherever he is in order to carry it out. This makes the move functional as a situational recovery move.
Grabs and Throws
Grab:
Buddy does not grab. He lazily twirls his sword once and sticks it in the ground, then assumes a classic martial arts pose with one arm folded behind his back, and the other held out with fingers pointed straight. The fact that he has purposefully dropped his weapon briefly stuns an enemy in range, allowing him to perform his throws. This has a medium range in front of him, less than a hookshot but more than a normal grab.
Illustration of "grab" technique
Running Grab:
Buddy slides to a stop with both feet on the ground and one foot forward, and jabs his sword into the ground, assuming his pose.
Grab Attack:
Buddy calmly and without effort lashes out with one open palm and strikes his opponent in the throat.
> Throw:
Buddy grabs his sword out of the ground and spins with it held out, slicing his opponent. This will hit enemies behind him as well.
< Throw:
Buddy turns around and kicks so high that his foot goes up over his shoulder and strikes his opponent in the face.
^ Throw:
Buddy does a backflip kick, catching the underside of his opponent's chin with his foot.
V Throw:
Buddy connects an axe-kick with the top of his opponent's head, slamming them into the ground.
Final Smash
Dueling Guitars
"Now, bend before the ways of Heavy Metal!"
- Death
Thunder rolls in a cloudless sky as the grim spectre of Death himself appears from a pillar of flame. He points at Buddy and swings his ax to the ready. Buddy levels his guitar and prepares himself, as the apocalyptic battle between Rock and Metal commences! Sound waves ricochet back and forth between the two adversaries, growing larger with button presses timed to the changing rhythms, until finally the stage is engulfed in an explosion of sound. Death, infuriated at his defeat, vanishes the way he entered. The smaller sound waves cause minor damage and medium knockback to opponents caught in the crossfire, but it is the final explosion, starting at the size of a Smart Bomb blast and scaling upwards depending on the accuracy of Buddy's strumming, which is the real killer. If this Final Smash is used with skill, opponents can be juggled back and forth between Death and Buddy until they are inevitably caught in the heart of the sonic eruption.
Video of this Final Smash in action.
Taunts
Taunt 1:
Buddy snaps one finger as he says "If you were me, you'd be good lookin'."
Taunt 2:
Buddy opens his tattered parasol and announces "I've got a gig in Vegas."
Taunt 3:
Buddy adjusts his glasses with one finger and says "Cool."
Victory Poses
Victory Pose 1:
A broken-down car rolls into the winner's circle, with Buddy lazily reclining on the hood and strumming his guitar while the Kid sits behind the wheel.
Victory Pose 2:
Buddy is standing with his legs apart and playing his guitar, as the Kid sits on the ground watching him.
Victory Pose 3:
Buddy whips his sword out and draws a line in the ground as the Kid stands behind him and looks past him.
Kirby Hat
Kirby gains Buddy's glasses and distinctive hairdo.
Victory Music
The introduction to the song Love Pipe by the Red Elvises.
Stage Music
Buddy has no stage to call his home; he's a wanderer at heart. However, some songs that belong to him can be unlocked for other stages. Watch these videos as well for some illustrations of his fighting style.
Love Pipe - The Red Elvises
Boogie Woogie on the Beach - The Red Elvises
On My Way to Vegas - Brian Tyler
The Kid
Notes
In all aspects of fighting except for his B attacks, the Kid is basically a weaker version of Buddy, and emulates his A attacks, aerials, and grabs to the best of his ability. Therefore, this section lists only those aspects of the character which differ significantly from Buddy.
B Attacks
Neutral B: Training Moves
The Kid puts up his little fists and does a dance of kicks. First a high kick, then a roundhouse, and finally a spinning breakdance. However, when he tries to recover from this move, he will trip and fall down, crying out wordlessly.
> B: Slingshot
The Kid slides a glass marble into his slingshot and fires it. This attack can be aimed like Yoshi's eggs, though the marble follows a much shallower arc and does slightly more damage and knockback when it strikes an enemy.
^B: Step Kick
The Kid tries to imitate Buddy's move. However, he is no martial artist, and he manages to kick twice before he winds up flailing for more distance by the end of the attack. This has less distance and power than Buddy's attack, and the last flail has multiple weak hits.
VB: Marbles
The Kid tosses a pile of marbles onto the ground around him. This acts like a banana peel, but will dissipate after a short time.
Taunts
Taunt 1:
The Kid pulls out a small stuffed animal and carefully sets it on the ground.
Taunt 2:
The Kid strikes a martial arts pose.
Taunt 3:
The Kid balls his hands into fists, squeezes his eyes shut, leans forward and yells. "VEGAAAAS!"
"You know they say you can kill over 200 men and play a mean six-string at the same time. Hah. ...is that really true?"
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Description
In 1957, the Bomb dropped, and Soviet Russia invaded the nuclear wastelands of the United States. But there arose one final bastion of the land of the free and home of the brave, the fantastical neon city of Lost Vegas, deep in the desert. It was there that the remnants rallied, and in a new age of rock and roll, Elvis was crowned King. Forty years later, the King is dead. Vegas needs a new King. Plenty of guitar picking, sword swinging heroes have gone down the yellow brick road looking to fill the vacant throne, but everything from windmill gods to bowlers to Death himself stalks the tall grass and dunes. Now only one remains. The one with the Four Eyes, the Six String Samurai. Some call him Buddy, and he's got a gig in Vegas.
Along the way, Buddy took out a gang of tribal mutants who had attacked a mother and her young son. The mother was killed, but Buddy prevailed, and slid his sword back into the sheath duct-taped to his six string as he stoically continued his quest. The boy mutely followed behind, and Buddy made every attempt to ditch the Kid without success. However, he ultimately grew fond of him enough to defend him against the dangers of the world. This new-found softness may well be Buddy's undoing.
Buddy is a mid-sized, lanky Buddy Holly lookalike who wears a tattered, oversized suit and thick glasses mended with tape. He wields a guitar and katana with equal skill, with every acrobatic maneuver he displays his fighting prowess and with every step he radiates the pure essence of Rock'n'Roll. He doesn't talk much, but when he does he stays cool. Real cool.
The Kid is a young boy about three-fourths Buddy's height, dressed in dirty clothes which have been reduced to brown rags, as well as a worn racoon skin cap. He's been stricken mute by his experiences, and follows Buddy with unwavering loyalty.
Movie Trailer
Wikipedia Reference Article
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Notes
Buddy is a lightweight, despite being a bit taller than Mario. He's built for light, speedy attacks and nimble dodging. He's on the floaty side, but not excessively so, and he has excellent traction. His only problem is the Kid. The Kid makes him very uncool. He follows close behind Buddy, much like the Ice Climbers, but unlike that partnership, the Kid only accompanies Buddy in B attacks, and he has a different repertoire of those. In addition, if the Kid is KOed, Buddy will himself despawn in disappointment. However, if Buddy is KOed first, the player assumes control of the Kid, who takes up his fallen hero's sword and guitar and continues the fight against impossible odds.
Buddy is well versed in both martial arts and the use of his samurai sword. He will occasionally directly attack with his guitar, but only rarely. However, he will often play a riff on it in the heat of battle.
The Kid moves in imitation of Buddy, but is neither as strong nor as agile. He possesses the same set of A attacks as Buddy, but only uses them when Buddy has been KOed, leaving him to fend for himself. They also share the same Final Smash. The Kid has a different set of B attacks, however, and performs these in sync with Buddy even if they are desynced with each other. Buddy and the Kid have separate damage meters, like the Ice Climbers. Unlike the Ice Climbers, when Buddy is KOed the Kid's meter becomes dominant.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Buddy
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
A Attacks
A: Quick Cutter
Buddy slices over his head and downward in front of him with his sword.
AA: Double Cutter
Buddy quickly whirls around and performs another vertical cut behind him.
AAA: Quick Stab
Buddy twirls his sword, places it facing backwards in the crook of his arm, and stabs it behind him (in the direction he was facing originally).
Dash A: Running Slice
Buddy swings his sword in front of him. He can perform this move several times before it forces him to stop.
> Tilt A: Mean Six-String
Buddy grasps his guitar by the neck with both hands and swings it in an horizontal sweep in front of him. This attack can be chained once by pressing A again while the guitar is in motion.
^ Tilt A: High Kick
Buddy leans back and plants his right foot high above his head.
V Tilt A: Low Cutter
Buddy crouches and slices his sword horizontally twice. This attack has the additional effect of cancelling most projectiles, though it does not reflect them.
> Smash A: Flying Roundhouse
Buddy jumps into the air and spins once, sticking his foot out when he faces forward and sweeping it horizontally at face height. He finishes by landing in a crouching position. This all happens very quickly.
^ Smash A: Mortal Blow
Buddy grasps the neck of his guitar with one hand and slides his sword back into its sheath with a click. He then quickly draws the two apart, spinning, and slashes over his head with the sword, finishing with the body of the guitar pointing in the air behind him and the point of the sword resting on the ground in front of him.
V Smash A: Dodge
Buddy whirls around once with his arms and legs tight to his body, landing in a crouch. This causes all but the most high-priority attacks to miss him, and also does a fair amount of damage and knockback. However, the hitbox of this attack, though it faces in both directions, is very small and difficult to connect with.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Air Attacks
Neutral A: Flying Kick
Buddy kicks straight forward with his right foot.
> A: Vertical Slash
Buddy screams a wordless warcry as he brings his sword over his head and downward in front of him.
< A: Backward Roundhouse
Buddy whirls in midair and scythes his foot out behind him as he follows through.
^ A: High Stab
Buddy draws his knees up and thrusts his sword diagonally forward and up, without looking.
V A: Descending Stab
Buddy holds his katana out in front of him with both hands, its blade pointing down, and falls in this position for a short distance.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
B Attacks
Neutral B: Six String Samurai
In one deft move, Buddy twirls his guitar around his midsection and looses a shockwave of Rock'n'Roll. This causes damage and knockback in an area encircling him, more the closer an opponent was to his body at the time pick met strings. Tapping B to the rhythm causes him to sustain the waves, but they quickly grow weaker and smaller as the move continues.
> B: Snatch
Buddy does a flying cartwheel forward. If a thrown item hits him during this move, or if he passes an item on the ground, he will grab it automatically. This attack will also seize an item from the grasp of any opponent he hits, in addition to causing multiple weak hits. This attack also causes Buddy to dodge non-item projectiles, though he is still vulnerable to melee attacks due to low priority. One thing to be aware of is that the dodging and snatching aspects of this attack will not work if Buddy is already holding an item when he performs it.
^B: Stair Kick
Buddy launches himself into the sky, kicking from the knee as he seems to step through the air five times before finishing with a final spinning sword slash to propel himself just a bit further. Each kick does damage to enemies slightly in front of and below him, but the sword spin does the additive damage and knockback of every step kick that did not connect with anyone.
VB: Defend
Buddy grabs the Kid in his arms and hunches over him, protecting him from harm. Buddy has super armor while huddled, but takes the full brunt of attacks aimed at him. This works like a shield, in that it will last while the B button is held but will shatter if held for too long - and the allowable duration shrinks as his damage meter increases. If Buddy and the Kid are desynced when this move is used, Buddy will leap toward the Kid from wherever he is in order to carry it out. This makes the move functional as a situational recovery move.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Grabs and Throws
Grab:
Buddy does not grab. He lazily twirls his sword once and sticks it in the ground, then assumes a classic martial arts pose with one arm folded behind his back, and the other held out with fingers pointed straight. The fact that he has purposefully dropped his weapon briefly stuns an enemy in range, allowing him to perform his throws. This has a medium range in front of him, less than a hookshot but more than a normal grab.
Illustration of "grab" technique
Running Grab:
Buddy slides to a stop with both feet on the ground and one foot forward, and jabs his sword into the ground, assuming his pose.
Grab Attack:
Buddy calmly and without effort lashes out with one open palm and strikes his opponent in the throat.
> Throw:
Buddy grabs his sword out of the ground and spins with it held out, slicing his opponent. This will hit enemies behind him as well.
< Throw:
Buddy turns around and kicks so high that his foot goes up over his shoulder and strikes his opponent in the face.
^ Throw:
Buddy does a backflip kick, catching the underside of his opponent's chin with his foot.
V Throw:
Buddy connects an axe-kick with the top of his opponent's head, slamming them into the ground.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Final Smash
Dueling Guitars
"Now, bend before the ways of Heavy Metal!"
- Death
Thunder rolls in a cloudless sky as the grim spectre of Death himself appears from a pillar of flame. He points at Buddy and swings his ax to the ready. Buddy levels his guitar and prepares himself, as the apocalyptic battle between Rock and Metal commences! Sound waves ricochet back and forth between the two adversaries, growing larger with button presses timed to the changing rhythms, until finally the stage is engulfed in an explosion of sound. Death, infuriated at his defeat, vanishes the way he entered. The smaller sound waves cause minor damage and medium knockback to opponents caught in the crossfire, but it is the final explosion, starting at the size of a Smart Bomb blast and scaling upwards depending on the accuracy of Buddy's strumming, which is the real killer. If this Final Smash is used with skill, opponents can be juggled back and forth between Death and Buddy until they are inevitably caught in the heart of the sonic eruption.
Video of this Final Smash in action.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Taunts
Taunt 1:
Buddy snaps one finger as he says "If you were me, you'd be good lookin'."
Taunt 2:
Buddy opens his tattered parasol and announces "I've got a gig in Vegas."
Taunt 3:
Buddy adjusts his glasses with one finger and says "Cool."
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Victory Poses
Victory Pose 1:
A broken-down car rolls into the winner's circle, with Buddy lazily reclining on the hood and strumming his guitar while the Kid sits behind the wheel.
Victory Pose 2:
Buddy is standing with his legs apart and playing his guitar, as the Kid sits on the ground watching him.
Victory Pose 3:
Buddy whips his sword out and draws a line in the ground as the Kid stands behind him and looks past him.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Kirby Hat
Kirby gains Buddy's glasses and distinctive hairdo.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Victory Music
The introduction to the song Love Pipe by the Red Elvises.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Stage Music
Buddy has no stage to call his home; he's a wanderer at heart. However, some songs that belong to him can be unlocked for other stages. Watch these videos as well for some illustrations of his fighting style.
Love Pipe - The Red Elvises
Boogie Woogie on the Beach - The Red Elvises
On My Way to Vegas - Brian Tyler
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
The Kid
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Notes
In all aspects of fighting except for his B attacks, the Kid is basically a weaker version of Buddy, and emulates his A attacks, aerials, and grabs to the best of his ability. Therefore, this section lists only those aspects of the character which differ significantly from Buddy.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
B Attacks
Neutral B: Training Moves
The Kid puts up his little fists and does a dance of kicks. First a high kick, then a roundhouse, and finally a spinning breakdance. However, when he tries to recover from this move, he will trip and fall down, crying out wordlessly.
> B: Slingshot
The Kid slides a glass marble into his slingshot and fires it. This attack can be aimed like Yoshi's eggs, though the marble follows a much shallower arc and does slightly more damage and knockback when it strikes an enemy.
^B: Step Kick
The Kid tries to imitate Buddy's move. However, he is no martial artist, and he manages to kick twice before he winds up flailing for more distance by the end of the attack. This has less distance and power than Buddy's attack, and the last flail has multiple weak hits.
VB: Marbles
The Kid tosses a pile of marbles onto the ground around him. This acts like a banana peel, but will dissipate after a short time.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Taunts
Taunt 1:
The Kid pulls out a small stuffed animal and carefully sets it on the ground.
Taunt 2:
The Kid strikes a martial arts pose.
Taunt 3:
The Kid balls his hands into fists, squeezes his eyes shut, leans forward and yells. "VEGAAAAS!"