Izumi Konata!
Background:
Konata is an 18-year old japanese schoolgirl . She is a major anime otaku and gamer(bested only by her teacher in gaming, ever), and also a lover of... adult computer games. She lives with her dad who is a gamer and a lolicon. She is pretty ignorant of whatever school tries to teach her, and sometimes she might look like a complete idiot, but she is sly, so don't let your guard down. Konata hasn't grown in the least since grade school, but is very athletic and strong(seeing as she took Guile of Street Fighter II fame out with just some jabs and a Hurricane kick... )
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About the Moveset-Motivation:
Konata is a major gaming fan(particularly when it comes to fighting games), and anime Otaku. Her moveset is derived from these two things mainly, as these are the things that make Konata Konata.
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Stats:
Size: **
She's as big as a thin grade schooler. Not big, that means.
Weight: *(*)
Konata is thin, and small. very much so.
Speed: ****
Running Speed is almost equal to Fox, afterall, the girls an athlete... kinda. Her startup is very small, but she tend to have some afterlag.
Power: ****(*)
Being able to easily beat down a guy several times her size(I'm looking at you, Guile!) speaks for itself.
Range: *(*)
This is where Konata really falls short. However, many of her moves are energetic and makes her move, helping a little.
Fall Speed: *(*)
Konata is really floaty. I don't really know why, could it be she has lofty thoughts? (okay, that was lame...)
Traction: ****
This isn't an issue with Konata. She has shown the ability to stop instantly even at high speeds.
Jumps: ****
Konata jumps very good, seriously.
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Moveset:
Standard Combo (A, A, A ): SFII Jab!
Constant punches with her right hand. As she is a major fighting game fan, you as a fellow fan should recognize this, it's Ryu from Street Fighter II's jab!
Dash Attack: Chidori!
Rushing forward at high speed, her hand quickly envelops in lightning and she thrusts it forward, causing decent damage, and good upward diagonal knockback. Fast in execution,a bit long afterlag.
Tilt Attacks:
(Up) Brigade Captain Kick!
Very similar to the kind of kicks Haruhi would use(As Konata is a major fan of her), this is a kick that aims for the opponents chin with quite some power behind it. Hits the enemy straight upward, kinda like a failed football kick.
(Forward): Cheerleader poke!
Jumps backwards sligtly and performs a poke with both hand(holding them like a pistol), making for a very funny-looking attack. Well,that's what you would expect from a cheerleading move. This might be hard to use effectively as it is a retreating attack(although skilled users could propably use this as a dodge). The poke itself is weak, but throws the enemy upwards, setting up for a combo.
(Down): Whirling Fist Attack!
Konata does Links Whirling blade attack from A Link to the Past, but without a blade. This is a very quick spinning move with a single pretty powerful strike attack. Konata crouches while doing this move, and only spins one time, unlike Link. Afterlag is so-so. Not a combo move, more of a spacing tool.
Smash Attacks:
(Up) Rasengan!
Konata strikes upward, with a power ball in her hand. It has several weak hits that might combo into themselves, but then the ball explodes, causing major damage. This attack does great damage and has MAJOR knockback, but has a bit slow startup, and a bit of afterlag. A pretty reliable killer attack, but if your accuracy is off, DI can get the enemy out of the way before the explosion.
(Forward): Boot to the head!
While this is more of an internet meme than anything else, Konata has been shown to visit youtube(although she propably just watches Haruhi...), and this is the result! the infamous/beloved boot to the head! Konata uses an old boot to clobber the enemy. It has mediocre knockback, but above average damage. It's very fast for it's power, though.
(Down) Honey-chan Punisher!
Konata performs an exceedingly fast low kick, knocking enemies of balance.
This Smash has weak knockback and rather low damage, but sets up for combos perfectly, as it mostly just sets enemies up, and has next to none afterlag. Even the charged version is pretty weak.
video link
Aerial Attacks:
(Neutral) Super unique neutral aerial attack... NOT! ...or yes?
Basic Nair. ...With a twist! She spins in a complete vertical circle in the nair position. Enemy is sent in whatever angle they are when they get hit(if below, they get sent downwards). Attack is as fast to launch as a normal fair, but the attack is stronger, but has longer land lag.
(Up) End tune!
Konata does a quick spin and pokes in the air slightly to the side(identical to the final move in the Hare Hare Yukai dance, but faster). The attack send you flying straight upwards. Knockback is good, and so is damage. Afterlag is pretty short, but the slow startup makes it a slowish move.
Video link
(Forward) Hurricane Kick!
Straight out of Streetfighter, the Hurricane kick. Konata does a spinning kick in midair with three spins. first two hits draw in and do damage, while the third send the enmy a small distance. Damage done by each spin is decent, so damagewise, it's a very good move. This attack also moves Konata horizontally without losing any height, but there is a small lag period after the attack that forces you to fall a bit. This aerial can be used for recovery.
video link
(Down) Psycho Missile Dive!
Konata performs M.Bison's psycho missile attack downwards, and whilr she dont fly all that far downwards, the rush in that direction is very fast. This attack has a lot of land lag if you hit the stage. It's a spike, but due to it's diving nature, it mght be hard to use for that purpose. If it doesn't spike, it has pretty normal damage for a strong dair, and reasonable knockback.
(Back) Brigade Captain Fatal Kick!
Taking after her favorite anime character, she does a flying dualfooted kick. This kick actually propels her backwards(but she falls downward while doing it), and can be used as a minor recovery tool. The attack in itself is very strong for a bair, but has a lot of afterlag.
video link
Special Attacks:
(Neutral):Hadouken->Kamehameha
Much like how she was able to do the Hurricane Kick in the anime, in the lucky star video game she could also make use of the Hadoken and Shoryuken.
Much like the original, this is a somewhat slowtravelling, but powerful projectile. Charging it increases the pace of the fireball drastically.
Attack power also increases. At full power, it becomes a kamehameha, which has awesome killing power. Sadly, this move cannot "keep the charge", and for it to actually reach kamehameha state takes a while.
Video link
(Up) Shoryuken!
Hits the enemy upwards, Hard. She rises really high into the air from using this, but it's a rather predictable recovery.
The attack itself is powerful for an uncharged up-B, but not ridiculously so.
Video Link
(Forward) Tama-chan Kick
Konata does a flying kick to the side that makes her fly a small distance in that direction, and after that, she performs a number of flips in midair. you can control these flips so that you rise or fall to the ground.
The kick has pretty good knockback and damage.
Video Link
(Down) Sharingan
It's a little funny that Konata has this when the Sasuke submitted doesn't. Oh well.
Konata puts one finger under her eye.
This is a parry move. Konata will counter close combat attacks and sidestep(successfully) projectiles, much like Marth (counter damage is slightly higher, but knockback is about the same). The duration of the sharingan is slightly shorter than Marths counter.
Based Sasuke's use of the Sharingan here...
Video Link to come.
Throws:
(Grab)
Jumps forward slightly, doing what seems to be a hug,
She also holds you in this way.
Damages you by squeezing.
(Up) Spinning Pile driver
Anyone who has seen Zangief do this knows what a painful fate this is. Turning the enemy upside down, Konata jumps into the air, spins rapidly, and then chrashes the enemy's head on the floor.
This throw has great damage for a throw, and also great upward knockback. Fail at comboability though, with its high afterlag.
(Forward) No Name(;_; )
Konata swings the enemy round and round, and then throws them forward. This is a throw that you would expect from a wrestler such as King from Tekken...
Pretty good knockback(not as good as Marios back throw though), trajectory is very low, think knee-ish. Damage isn't that hot.
(Back) No Name(;_; )
Pretty basic, Konata throws the enemy over her shoulder, Judo style. Decent power all around.
(
Down) No Name(;_; )
Konata throws the enemy backwards, wrestler style. Pretty strong and damaging, but has quite a bit of afterlag.
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Final Smash: Crazy Lucky Star!
The entire Cast(of recurring characters) from Lucky Star enters. All of them are also available as Assist trophies, but this final smash incorporates all the trophies at once!
So here they are!
ATs from Lucky star!
Kagami, Tsukasa and Miyuki!:
This AT makes these three characters appear, and offer homemade sweets. These work the same as food, and you pick them right off the plate! ...Except for Miyuki who falls over(Does 2% damage if she falls on you), and the cookies that fall on you does 1% on impact, but can be eaten while on the ground. However, among the cookies are those that Kagami made, and those do 10% damage and causes "shield-broken status"(Yes, I exaggerated her suckage at baking). These Cookies also have major knockback if they are among the ones Miyuki drops.
Note: This AT damages AT user as well as the others.
Patricia, Hiyoru, Yutaka and Minami!
This AT makes these four appear. Patricia runs around all hyper flailing with her arms, and does decent damage if she runs into you. She does not actively try t hurt you.
Yutaka runs around and follows closest character (except AT user). She does not do anything else.
However, Minami will do you in if you hurt Yutaka(Even if you are the user), with a single dodgeball throw(Equally powerful with Roys Flare blade at full charge, but Minami fires it instantly, and it can't miss, nor be blocked or reflected). If you don't hurt Yutaka, she just stands there... and occasionally does some hand movement in front of her(those who watched the series know what she's doing).
Hiyoru is a Doujin artist. she stands and sketches, and is harmless. However, she might just have a complete breakdown(causes an explosion with a lot of Knockback) at any moment(Hits user too.).
Akira and Minoru
TBA
Misao and Ayano:
Ayano offers cookies to the AT user, but if anyone else steals one, she hits them with a powerful punch. Misao runs around at high speeds doing bogus martial arts, doing little damage and knockback, but she does attack at an alarmingly fast rate.
Soujiro, Kuroi and Yui:
The main adult chars of Lucky Star, these three join the battle!
Soujiro is Konatas dad. He runs around with a Camera, taking pictures(if there are any cute young girls(ATs count, hence the Final smash makes him very effective!) on screen, otherwise he leaves, doing nothing at all), he rockets around with a camera, taking pictures (of said girls). If he rams into anyone during his pursuit, he send them flying with major knockback and damage.
Kuroi is Konatas teacher. She walks around at a leisurely pace, but if anyone is close enough for her to punch, she punches them(AT user too), dealing mad Knockback. She is very easy to avoid getting close to... so don't get there! O_o
Yui is Konatas older cousin and a cop. She is drunk and stumbles around while shooting with her gun. Attack rate is quick, damage decent, but knockback are weak.
Now... get ready for the zaniest part of Konatas FS, as well as Lucky stars most insane assist trophy. (I'm actually considering dropping this part from her FS, and make this guy a full character.)
This is what actually makes her FS so dangerous.
Anime Tenchou, Anizawa Meito! -
Straight out of the OAV Captain Animate/Anime Tenchou, Anizawa Meito! Making several appearances in the Lucky Star anime, this overly zealous anime store manager is all but normal! He rushes around the stage at crazy speed(Sonic, here's your equal >_>), jumps around just as fast, and can deliver those attacks:
Tornado! - Meito spins so fast he turns into a whirlwind. He draws characters in, does damage, the releases at the end of the spin with major knockback.
Fierce Spirit! - Meito catches on fire, and merely getting touched by him sends you flying and damages you quite a bit.
Power Rush! - Meito turns into a shape made out of light and moves twice as fast as he already did, now having major knockback on touch!
Punisher! - Meito does a powerful punch, which(if it connects) bursts with lightning, does crazy amount of damage, holds the enemy in place for a while, and then the enemy is sent flying(most likely to die).
Explosion! - A great explosion with Bob-omb esque power erupts around Meito.
More to be added.
Meito does not actively try to attack anyone, he just rushes around attacking, but due to him attackinging at such a speed, having no lag between the movements... It's almost impossible for him to not hit you at some time. Also, his order of using attacks is completely random. He is ALWAYS attacking(as when he runs around, the Fierce spirit is activated).
Here are some vids with this Nutcase!
http://www.youtube.com/watch?v=LisJ94LNJ_c
http://www.youtube.com/watch?v=MwTJBX1XV38
http://www.youtube.com/watch?v=IFxnDh58my0
http://www.youtube.com/watch?v=aoHD8WiIDWc
Meito does not hit the AT user.
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Taunts:
1. Does the "peace" sign with both hands. Simple yet effective, neh?
2.
3.
Victory pose:
1.
2.
3.
Stage:
Lucky Channel Studio, Anime Store.
Music:
Sailor Fuku
Cape of Thirty years
Koi the Legend of Minoru
Anime Tenchou Opening
Items:
Boss:
NOTE: Yes, some things still needs to be added.