Keramon
Every internet goer saw it... Every computer nerd fears it... The single worst virus in the history of the digital world has once again appeared, but this time, in a new form...
Now enters one of the greatest, most ridiculously strong 'Rookie' level digimon there is, the virus digimon, the eater of data, and the ender of the internet; Keramon! Prepare yourself, from no videogame has ever seen such has ever come under siege by such a destroyer of data!
http://cf.geocities.com/digi_josied4/images/Keramon.gif
STATS
Power: 2 This digimon has few powerful regular attacks, and only a couple of finishing moves.
Speed: 4 This digimon can move quickly, but some of it's moves have a fair amount of lag.
Weight: 2 This thing is fairly light, but not ridiculously so.
Traction: 1 This thing floats nearly constantly, and as such, has no traction at all.
Size: 3 This monstrosity is roughly Mario's height, perhaps a little taller.
Keramon, the virus terror of the first Digimon movie. This thing is comparable to a champion digimon normally... but in this, it's a game, a mere collection of data... and what feeds Keramon's power? Data, information, and bits. And in such a game, who would remain able to defend against his power? Yet, there are those who could match him in a fight, and those are the ones he will fight now, in Super Smash Boards Brawl!
Keramon stands at roughly the same height Mario does, perhaps a tad larger. He stands perfectly still, and floats in the air with his insane grin and his freakish arms in their usual position, close to his sides. He does not face the screen like this, instead looking in the direction that he's facing. To move, he moves forward. However, he has no start-up animation, nor does he change animation at all when moving. He appears to be exactly the same. His dash is similar, but he leans forward ever so slightly. This is the same animation as his stand, but tilted somewhat.
Keramon's tendrils go through the floor for a crouch, effectively cutting his his height in half. He has no crawl ability at all, and if he's on a fall through floor, his tendrils are beneath the floor, easy to hit. His jump has two animations. His start up jump, he bends his leg 'tendrils' and then the next one is jumping through the air. In the air he remains as static as ever. He's merely leaning slightly in the direction he's jumping, and his tendrils are spread out farther.
He has one animation for getting hit as well, which is his animation for getting hurt in the first digimon movie, displayed on screen that Izzy and Tai watch. I'll get a video of it later. This spins based on how hard the attack hit him. His sounds are similar to the sounds from the movie. Finally, although all of his movements have next to no animations, there is still the usual start-up lag for all of them. Also, most of his attacks only have a couple of animations, giving him a very 'unique' style.
Notes: All of his 'bite' attack eat projectiles. This does not heal health, nor store them. It simply eliminates them.
GROUND MOVES
Standard Combo: Rapid Slap! He shoots one of his hands up. It has three positions, halfway between attack and normal, attack, which is straight out, and returning, which goes up. The entire attack lasts for less than a second, but only one position does damage. It does remain in this position longest, the other two being very brief. This attack is quick, but does damage on the weaker side of things. Tapping A rapidly sends his other hand up and down, with a similar motion. Repeating this attack quickly makes it appear as though the animation in his hands was skewed, repeating between a couple positions. Also, only his hands actually move during this attack.
Forward tilt: Double Slap! This attack also has three animations, although it is one attack. The first animation he brings his hands in close, the second animation he holds them both out slightly, and the third, the one in which they do damage, they elongate semi-cartoonishly, like some of Mario's fist attacks, as well as getting wider.This attack only changes the location of his hands, the rest of his body remains static. The entire attack lasts for under a second, and it comes out slightly faster than the average character, but has a bit of lag. Important to note, that if he appears to stop moving in a position where he does damage, the hitbox remains. However, it only does decent damage when it comes out, the rest of the time it does mediocre damage. There is no ending animation, meaning he goes from the attack to standing again with nothing in between. The afterlag on from when his attack animation comes out and goes back in make up for it though.
Down tilt: Double Low slap. This is virtually identical to his forward tilt, the only difference is that he is lower, obviously. Same three animations, sound effects, and damage. However, during this, his hands go through the floor ever so slightly, making it one of the cruelest edge-guarding techniques at his disposal, seeing how it lasts freakishly long times.
Up tilt: Up Slap! This attack is also similar in appearance to the forward tilt. The biggest difference is that it goes straight up, and as such the animations are tilted straight up. This attack has slightly less wait after the third animation to resume standing position, making it slightly faster than down tilt and up tilt. It is slightly weaker, however.
Forward Smash: Databite! This attack eats the very data the characters live on! During the Charge, there is no difference in what his animation is. It remains standing perfectly still, arms at his sides. When the smash is released, his animations are as follows. First, he tilts his head forward, and opens his mouth. This animation is extremely quick. Secondly, he bites down, at which point his face elongates slightly to get a tiny bit more range, making it possible to hit with this smash attack. Finally, he remains leaning for a second, then reverts back to normal. Unlike his tilts, his smash has a specific point it does damage. The hitbox lasts one frame, and is similar to many of jigglypuff's aerials, in which it covers more than just his mouth, actually covering his entire face, and a little in front of him. This attack does a fair amount of damage for a smash, and decent knockback, although the knockback isn't anything special.
Down Smash: Slap Twirl! The charge animation for this attack is simply him raising his hand to roughly the height that he uses for his down tilt, although he doesn't extend it yet. The actual attack has four animations, which are actually the same thing, merely turned 90 degrees each time. He extends one hand out a fair bit, flat opposed to an actual slap like the rest of them, horizontally. Then he spins quickly, twice, revisiting each animation. This is fairly quick, and the animation here is very fast, making his center body a mere blur. This attack does not do a lot of damage, nor knockback, and doesn't seem all that powerful. However, during this he's also in a crouch like formation, and his tail becomes a hitbox during this, meaning he can hit from an above platform as well.
Up Smash: Upperbite! This is once again very similar to his forward smash. It holds similar properties. The main difference is that he moves down ever so slightly while he charges the attack, and looks up, and moves up slightly during the first animation of the bite. The bite still retains it's length and hitbox properties. It doesn't do much knockback however, just hitting them upwards a tiny bit.
Dash Attack: Roving Bites! His dash is unusual as a dash and one of his attacks. The normal dash leans him forward slightly. this has two animations. One is the start, which lasts half a second, which leans him forward so that he's nearly horizontal with the ground. During this he does look forward, retaining the usual appearance. The second animation only changes his face, which is a simple opening of the mouth, which takes next to no time at all. The third 'animation' is merely the second one, but it appears as though he closed his mouth, giving the impression that he, like pacman, is charging forward and biting. These two animations go back and forth three times while his dash slows down. The third time he freezes leaning forward as the first animation, and then after a second, reverts to standing animation.
Each bite does a decent amount of damage and knockback, which pops them straight into the air. Also, each bite has more than one frame in which it does damage, unlike his smashes.
AIR MOVES
Neutral Aerial: This is a fairly generic sex kick. It has slightly less animation than others, but seeing how others don't have much animation in them, there isn't much of a noticable difference. The most damaging part of the sex kick is his head, because his mouth is open, and the weakest part is his elbow.
Up Aerial: Rapid Slap! After a half-second, unnoticeable pause, Keramon suddenly brings one hand up in the air, one animation, and then slaps down and up repeatedly, three times. The three slaps all happen within a second of each other, meaning if one hits the rest are practically guaranteed to hit.
Forward Aerial: Datapunch! This one is similar to his forward tilt yet again. It is only for one hand, however, and there is a second animation, in which it's coming out, but hasn't reached it's full range. As implied by the name, it is a punch, and it is quite a bit slower than most of his aerials, or moves in general. It is a killing move however, and does have decent range. Otherwise, the animations are very close to a single-handed f-tilt.
Back Aerial: Back Datapunch! This attack is nearly identical to his forward aerial. Immediately upon using this attack he turns around, although he keeps the same momentum. Also, this attack loses the frame in between the first and third, and is much faster and weaker. He turns back around when the attack is finished.
Down Aerial: This attack is nearly impossible to see, there is only one animation for it, and it is hard to tell. It's moderately fast, and the difference is his hands raise slightly and and his tendrils lose a tiny bit of length. During this all his tendrils become a hit box. It does mediocre damage, but this attack lasts about the length Link's Down Air, and has very little end lag. This makes it one of his most useful attacks that he has.
GRABS
His grab is one of the slowest in the game. It has one frame for grabbing, which is his hand raised. It isn't great range, but it is decent. What makes this grab worth using is that it lasts the longest out of all the grabs in the game by quite a bit. When he 'grabs' them, he doesn't move at all, and they freeze while grabbed by him. They're also surrounded by 1s and 0s, randomly distributed. To attack he doesn't move at all, the 1s and 0s change. This does a decent amount of damage.
Forward Throw: The 1s and 0s change and shift, and then they're fired out infront of Keramon with decent strength, doing mediocre damage and good knockback.
Up Throw: Once again, the 1s and 0s change, then they're fired directly upwards! This does mediocre damage and good knockback, like the forward throw.
Back Throw: This is the same as the up throw and forward throw, the only difference is that they're sent backwards.
Down Throw: This is similar looking, and they are sent straight down, but it does weak knockback and good damage. It is possible to tech from this move.
SPECIAL MOVES
Neutral Special: Bug Blaster! Yes, the only attack thus far taken from the actual movie! This attack looks like its movie counterpart only in form, it acts somewhat different. Must be because Keramon transfered from the web to Brawl? Who knows.
This is a quick, moderately strong projectile. For Keramon, the only animation is that he opens his mouth. This takes next to no time, and feels very quick in comparison to his other attacks. The actual blast is an orange sphere, which moves in a straight line. However, it does not move at a consistent speed. It stops, then re-appears a couple feet ahead of where it was, as if it was a loading bar, or something highly laggy. He cannot launch another one for two seconds either, meaning he can't make it impossible to approach him while using this attack. This attack does a moderate amount of damage, but the best thing is that spaced properly, it can go through every kind of reflector/shield, with the exception of the actual bubble shield, which it nearly destroys when the shield was at max, and destroys weak shields.
Side Special: Devour Data! This fearsome, game-wrecking attack is one of his most bizarre! He opens his mouth, and a thin stream of the level starts going in. This looks incredibly bizarre, as it appears to take solid blocks of the level's background, and make them smaller, separate, and then fly into his mouth in a thin stream. However, the level regenerates before he finishes eating it, meaning it never actually changes. And if a character gets hit with this? He copies on of their attacks, as well as doing decent damage, but no knockback. He can only steal one technique at a time, and can steal any move, even a taunt. This replaces his move until he uses Devour Data or Glitch field again, at which point it loses its power. When he uses the stolen technique, his form is merely replaced with the form of the one he stole it from, and hits them with it, with the exact same lag before returning to being Keramon.
Up Special: Datastream! He tilts is head up at one of three angles depending on what way he's facing and what angle the control stick is being held. During this tilt his mouth also opens wide. Suddenly from his mouth a thin, nearly invisible strand of tons of 1s and 0s very quickly. This goes up for a moderate, a little less than Marth's Dolphin Slash, and lasts two seconds. If someone is 'hit' by this stream of numbers then they take very little damage. If this sweetspots the tip, then it reverses Keramon's location in relation to what he it, via teleportation. Whatever he hits remains in the exact same location, but Keramon warps to the opposite location. For example, if he's below a ledge, and slightly to the left, and he hits with this ability, he will be warped to the same distance away from the ledge, but above and slightly to the right. This makes edge-guarding him next to impossible, and generally a bad idea, as you're more likely to help his recovery. This ability can work on projectiles, other characters, thrown weapons, etc. The ending lag if he misses is horrendous, but he is able to use the move again. At high level play a common tactic is to trick him into using it, then edge-guard him into oblivion.
Down Special: Glitch Field! This causes a block of glitchy text/pictures, taken randomly from the game, to surround him, unmoving. This removes any special moves he's stolen. Also, if any sort of projectile, whether it be a move another character uses or an item hits the field, it is negated, then morphed into another projectile/item at random. This can create anything, at any level. However, the projectiles cannot hurt Keramon, and the items can only hurt him if someone else picks them up and throws them while he's defenseless. This technique seems strange and useless, but can summon Fully Charged PK Flashes, Charged Samus Shots, and invincibility stars as well as every other item/projectile in the game. Turning off the items in the item switch does not mean he cannot summon them.
Taunts:
1 He turns in one animation to face the screen, and opens his mouth in another to reveal a black hole in the center, before turning back.
2 A Small MSN box opens on top of him, which says Hello! Before disappearing. When you type in a taunt bubble, instead of an actual bubble it types over the hello.
3 In one frame he completely changes, his colour is inverted, he becomes smaller, and surrounded by blocks of space with 1s and 0s, large and visible for a second.
Entrance: The internet hole opens from the first movie, and he floats out from it. For those who didn't see it, the space actually folds into a portal, with some random symbols I don't know the significance of surrounding it.
Alt. Costumes:
These are just alt colours, and they're standard Blue is normal, Green, Yellow, Black, White, and Red. Red has a green mouth and eyes, but besides that, only the basic skin colour changes. He has one interesting alt colour where everything on him, including shading and his shadow on the ground is inverted. Strange? It certainly looks it.
FINAL SMASH
Keramon said:
So you like to play games, huh?
What does this mean? What is happening? You have no time to ponder such questions, as Keramon has grabbed a Smash Ball! This ominous MSN message appears on the screen in the background, blocking out the rest of the background. And suddenly, you hear the words...
"Keramon, Warp Digivolve to...!"
The Flash of light appears, only to be engulfed in darkness while Keramon digivolves, into...
"Diaboromon."
What does this mean? Well, he's Diaboromon for a limited amount of time. This gives him regular movement, fluid and very fast. His attacks remain basically the same, except with twice the range and power. However, his Bug Blaster has become the Spider Shot, which is much faster and more powerful. His Up Special and Side Special have been replaced with Web Wrecker! This has infinite range, and he extends his arm very quickly in whatever direction you hold when you use the B button. It can tether, and grab other people out of the air and grab them. His throws are fluid, and simple throws across the screen or down, using his long arms for momentum. This lasts as long as Giga Bowser before the final part of the Final Smash is revealed... the Mail! Suddenly mail with random sentences starts flying in front of his, and everyone slows down to ridiculously slow speeds. Finally, Diaboromon lets off a massive blast of energy, di-digivolving but destroying all the mail! And the fight returns to normal.
Item Moves: When Keramon picks up an item, it disappears completely, although he still is holding it. Using them don't seem to change much. Close Range Weapons add their properties to his regular attacks, and the long range weapons only show him raising hand to fire them. Throwing objects have no animation at all, they merely fly out in whatever direction you choose.