Brrrr...
Chilly has joined the fight!
This is Chilly.
Chilly enjoys cold weather; he is a living snowman, after all. His favorite food is snow cones and his hobbies including ice skating and snowmobile riding. He likes to wear a small cap and a bell around his neck. He may look angry on the outside, but he's actually very warm-hearted on the inside.
Chilly is a common enemy in Kirby games. Depending on the game, if Chilly is swallowed, Kirby gets the Freeze or Ice ability. Chilly can also appear as one of Kirby's helpers in Kirby Super Star Ultra. He generally fights with snow or ice-related attacks that can freeze enemies, but rumor has it that he might have a few other tricks up his metaphorical sleeve as he makes his Smash debut.
The Moveset
Character Select Sound: Chilly says "Chilly!"
Entrance: A large pile of snow sits on the stage, with some snowflakes falling down on it. Suddenly, the pile of snow bursts and Chilly emerges from it, shaking the excess snow off of him.
Idle Pose: Chilly looks to the left and right suspiciously. Wonder what he's looking out for?
Walking Animation: Chilly simply slides smoothly along the ground, continuing to look left and right.
Dashing Animation: Since he doesn't seem to have legs to run with, Chilly skates across the ground instead! Throwing his little arms behind his body for optimal speed, Chilly skates smoothly across the stage with a small trail of ice crystals following behind him. Every few seconds, he spins around while skating.
Shield Animation: Chilly encases himself in a sturdy block of ice. He breaks out of it as he executes his roll.
Lying Animation: Poor Chilly, someone's knocked him down. Chilly lays in a puddle on the ground with sad eyes.
Walking Speed: Mid. Chilly happily slides along at a moderate pace.
Running Speed: Low. Unfortunately, Chilly's skating speed isn't much faster than his walking speed.
Jump Height: Mid. Chilly's first jump is average, and so are his midair jumps. Yes, jumps; like Kirby and Meta Knight, Chilly has five midair jumps. However, since he's not a puffball like the other two, Chilly's falling speed nets him less height overall.
Weight: Low. Chilly has about the same weight as Meta Knight.
Size: Chilly is just slightly taller than Kirby.
Traction: Low. Since he's made of snow, Chilly's a pretty slippery one, like Luigi.
Chilly has no wall jump, wall cling, glide or crawl.
Standard Attacks
A, A, A: Chilly Combo - Chilly punches with one hand, then the other, then does a small hop and thrusts the lower half of his body forward. A quick and useful combo; the jab comes out very quickly but has short range and low priority.
(2%, 2%, 5% damage; final hit does low knockback)
Forward Tilt: Ice Kick - Chilly falls back on one hand and throws the lower half of his body forward to kick at the opponent. Not a particularly fast attack, but it has decent range and power.
(8% damage; medium knockback)
Up Tilt: High Peak - Chilly spins around once in place while throwing his cap straight up in the air. The cap is the hitbox for this move and it has good priority and range (the attack goes up twice Chilly's height vertically), but it has little knockback. Once the cap reaches its full height, it falls back down neatly on top of Chilly's head.
(6% damage if hit while cap is going up, 5% if hit while cap is going down; low knockback)
Down Tilt: Icy Slide - From Chilly's crouching position, he dives forward to slide on his side and into his opponent. Chilly actually moves forward half a stage builder block when he uses this move, but there's about a second's worth of lag at the end of the move since he's slow to get back up.
(8% if hit with the initial slide, 6% if not; medium knockback)
Dash Attack: Ice Storm - When Chilly uses this move during his skating dash, he suddenly stops and plants himself in place. Initially, a large flash of icy blue energy surrounds Chilly with a wide hitbox that does most of the damage and knockback. However, if you don't release the A button, Chilly will continue to radiate energy all around him with a smaller hitbox for as long as you hold it. Anyone that gets too close will take some damage, though any attack will penetrate the energy and end Chilly's attack.
(10% for the initial flash with high knockback; 3% damage if opponent makes contact afterward, causes them to flinch)
Smash Attacks
Forward Smash: Liquidation - Chilly starts this attack by melting completely into a puddle of water (save for his hat). In this form, he moves forward slightly, then quickly rises up from the puddle to uppercut the opponent! This Smash attack is pretty useful in that you can completely dodge any attack with the initial puddle animation. However, this causes the move to have a half second of lag at the beginning. The uppercut sends the opponent flying with a diagonally upward trajectory. To take advantage of the evasive properties of this move, wait until your opponent executes an attack before letting this one loose.
(13% damage; high knockback)
Up Smash: Snow Flurry - Chilly leans back and throws three snowballs into the air in an arc above his head. The snowballs go about twice as high as Chilly's head and do significant damage but little knockback. This move is pretty situational but isn't a bad idea when a large opponent is directly above you.
(6% damage per snowball; low knockback)
Down Smash: Blizzard Blast - Chilly blows three short, concentrated blasts of cold air down at the ground directly around him. The hitboxes for this move are rather lowto the ground, so you might be able to hit opponents under their shields if they're close and they're guarding against it. This move also hits on both sides of Chilly, though there's about a half second of lag at the beginning of the move.
(7% damage per hit; high knockback)
Aerial Attacks
Neutral Air: Ice Sprinkle - This is probably one of Chilly's signature attacks. Chilly does a quick 360 degree turn while blowing a stream of cold air from his mouth (or whatever is in the spot where his mouth should be). This creates two hitboxes with high priority as he spins: one in front of Chilly and then one behind him. The range of this attack is a little wider than Marth's Neutral Air attack, so it can hit a pretty wide area. There's also a chance of freezing the opponent temporarily. If Chilly lands before he does a full 360, the move suffers from no ending lag.
(4% damage per hit; low knockback)
Forward Air: Super Ice Sprinkle - This is a faster and potentially stronger version of Ice Sprinkle. Instead of doing a full 360 once, Chilly tilts his body forward at a 45 degree angle and spins 4 times while blowing cold air from his mouth (or similar orifice). This means that this attack hits 8 times: four times in front of Chilly and four times behind. Chilly spins faster than for Ice Sprinkle, but does less damage per hit. Like Ice Sprinkle, this move has high priority and wide range and can still freeze the opponent temporarily if it makes contact. There's also no ending lag if Chilly lands before completeing all four spins. However, the angle of attack is slightly different, so proper spacing is important for maximum damage.
(3% damage per hit; low knockback)
Back Air: Frozen Corkscrew - Chilly twists his body sideways and does a corkscrew kick backwards. This move is pretty fast and has decent priority and power, so combined with Chilly's many jumps, you can potentially do plenty of damage to a midair opponent....
(12% damage; medium knockback)
Up Air: Cold Slash - Chilly does a wave of his hand and creates a slash of cold air above his head. This move is quite fast and can be very effective at juggling opponents overhead.
(9% damage; medium knockback)
Down Air: Icicle Drop - Chilly's lower half transforms into a large spike of ice and causes him to fall straight towards the ground at high speed. As he falls, you can move him slightly left or right with the Control Stick, hopefully damaging opponents along the way. You continue to fall until you hit the ground, so if there's no stage below you...well, you're out of luck. When Chilly hits the ground, the ice shatters and Chilly reverts back to his normal form, but this results in significant lag. However, if you hit an opponent off-stage with the tip of the spike, it'll Meteor Smash them, hopefully to their doom.
(15% damage and Meteor Smash if hit with the spike; 13% elsewhere, medium knockback)
Grab/Throws
Grab: Ice Suction - Chilly's grab range is average, but instead of holding his opponent with his stubby little arms, he sucks them up into his body! Chilly lowers his body temperature to pummel his opponent from inside, causing 2% per hit.
Forward/Back Throw: Ice Ejection - Chilly's forward and back throws are pretty much the same; they only differ in direction. Chilly expels his opponent, now transformed into a an ice cube, from his mouth. They travel along the ground the distance of one Battlefield platform and then burst from the ice cube, taking damage in the process.
(9% damage; low knockback)
Up Throw: Freezing Pillar - Chilly spits his opponent out into the air directly above him, then follows up with a stream of icy cold air. The opponent is hit multiple times and is now in a prime position to be subject to an aerial assault from Chilly.
(9% damage; low knockback)
Down Throw: Snow Pile - Chilly releases his opponent onto the ground, but if they think they're out of the blue, they're wrong! Chilly leaps into the air and slams into the grounded opponent so hard that he temporarily loses his shape. Not to worry though; Chilly pulls himself together quickly as his opponent is sent flying upward from the impact.
(12% damage; medium knockback)
Special Moves
B: Ice Breath - This is another one of Chilly's signature moves. Chilly blows a continuous stream of ice-cold air at his opponent for as long as you hold down the B Button. The range is similar to Charizard's Flamethrower. The attack also decreases in range like Charizard's Flamethrower. It can also be moved up and down like Charizard's Flamethrower. Well, what's the difference then? It's
cooler (get it? get it?) and can freeze the opponent. Try using Ice Breath on an opponent near a wall, or one that's trying to get back to the edge!
(3% per hit; low knockback)
Up B: North Wind - It doesn't necessarily blow from the north all the time. Regardless, Chilly uses the wind to recover. The attack actually begins about a Stage Builder block behind Chilly, so you might catch opponents sneaking up behind you off-guard. The wind (made visible by snow and ice crystals) moves across a distance the length of a regular platform quickly and can hit opponents multiple times. When it hits Chilly, it takes on a more vertical trajectory. Chilly himself is propelled upward by the wind, though he does no damage himself as he about the same distance and angle as Marth's Dolphin Slash. The cold wind does all the damage. Chilly doesn't enter free-fall state when he uses this attack, nor does he lose his midair jumps.
(5% per hit; low knockback)
Down B: Ice Cube - No, not the rapper. This is Chilly's "pseudo-projectile". Chilly pulls out an ice cube and lays it on the ground in front of him. If he uses this attack in mid-air, the ice cube he pulls out floats in mid-air. But...what does it do? Well, for one thing, the ice cube shatters when it is hit with a projectile or throwing item, effectively blocking them. But if you hit the ice cube with a physical attack, you can turn it into a projectile! Hitting one on the ground with an attack such as Ice Kick (ftilt), Icy Slide (dtilt), or even Ice Sprinkle (nair) will cause it to slide along the ground until it hits something and shatters. An ice cube has set damage and knockback. If you hit one floating in mid-air, it will also fly straight forward. Eventually, though, it will become affected by gravity (after traveling about half the length of Final Destination) and lower its trajectory until it hits something or lands on the ground and continues sliding. Chilly can only put out two ice cubes at a time, and beware! Your opponents can also hit them if they see one laying around.
(10% damage; medium knockback)
Side B: Chillymobile - What's a Chillymobile?!
Oh, that's a Chillymobile. It's Chilly's personal snowmobile! (It doesn't look that realistic, and the color of the snowmobile actually matches whatever Chilly's costume's color is, but you get the idea.)
But wait, snowmobiles only work on snow and ice. How can Chilly use this in battle? He makes the snow and ice himself, of course! The ground below the Chillymobile becomes covered in a layer of snow wherever it goes for maximum performance. Chilly pulls his vehicle out of nowhere, ready to race across the snow and chase down his opponents.
This move is comparable to Wario's Bike, but there are a few differences. The Chillymobile is faster but turns more slowly than the Wario Bike. As it turns, it throws up a small wave of powdery snow about Chilly's size behind it to cover opponents with (unless you'd rather run them over instead). Pressing jump will cause a snow ramp to form under the Chillymobile and send it flying into the air a little higher than the platforms on Battlefield before touching back down. Pressing an attack button will cause Chilly to jump out; if he does, the Chillymobile will continue moving by itself until it hits something or falls off the stage. Chilly jumps out of the snowmobile automatically after 4 turns. Chilly will also jump out if you press jump in mid-air, so you can use this to help recover from far off the stage. You can't pick up the Chillymobile; after it hits something when Chilly's not riding, it disappears in a puff of snow. Chilly can't pull out another snowmobile until the previous one disappears.
(9% damage if hit on ground, medium knockback; 11% if hit while jumping, medium knockback; 3% damage from snow while turning, low knockback)
Final Smash: The Big Chill - Chilly has grabbed the Smash Ball! What's he going to do? He's going to make the environment a little more suitable for himself....
When Chilly activates the Smash Ball, he raises his arms to the sky, causing snow to fall and gradually cover parts of the stage. Then he says, "Chilly!" and all other opponents are instantly frozen in ice and simultaneously take 25%. Everyone stays completely frozen for approximately ten seconds. If you're off the stage as this happens...well, you're out of luck. Chilly is free to roam around and cause more damage to his frozen foes. If someone's close to the edge, Chilly can even push them off if he wants! Chilly can do whatever he pleases in his winter wonderland; it's Chilly's world! That is, until the ten seconds are up. Then the snow disappears, everyone thaws out, and the fight is on again.
(25% damage)
Miscellaneous
Playstyle: A Chilly player has plenty of options for going on the offensive. Chilly doesn't have too many KO moves. He needs to rack up plenty of damage before he brings out his finishers. Liquidation (f-smash) and Blizzard Blast (d-smash) are good at lower percentages, while Ice Storm (dash attack) might catch people off-guard at higher percentages. Chilly's rather slow and not too strong on the ground, so you can take advantage of his five midair jumps and take to the air. He's got a good approach in Super Ice Sprinkle (f-air), with its good range, speed, and high priority. He can even employ a wall-of-pain strategy with Frozen Corkscrew (b-air). Chilly's Ice Cubes (down-b) can also help maintain control on the field by blocking projectiles and forcing your opponent into the air when you hit the Cubes toward them.
Taunts:
Up - Chilly pulls out three snowballs and proceeds to juggle them. Very cool!
Side - Chilly skates around in a small circle.
Down - Chilly shivers, which shakes his bell and makes a jingling sound.
Victory Pose 1: Chilly does a little dance similar to Kirby's, then strikes a pose and winks.
Victory Pose 2: Chilly jumps up and down happily.
Victory Pose 3: Chilly throws a snowball at the screen, then pumps his fists up and down. What a little rascal.
Victory Theme: The same as Kirby's and King Dedede's.
Losing Pose: Poor Chilly.
Symbol: The Warp Star, symbol of the Kirby series.
Kirby Hat: When Kirby swallows Chilly, he turns into Ice Kirby, just like in the games! He also gains Chilly's Ice Breath attack.
Costumes: Chilly's costumes change the color of his hat, ribbon, and hands and slightly tint the color of the rest of his body. Chilly comes in several flavors:
Blue (default),
Green (pictured),
Yellow,
Red/Pink,
Purple, and
Christmas (red hat and ribbon, green hands, white body)
* * * * *
The End!