Okay, Tetra's finished. I've never done a two-parted moveset before, so... Hmm... Should I just update Toon Zelda with Tetra? I don't think as many people will see it and give feedback that way... Or I could post the whole thing again, but movesets posted twice are kind of annoying. I could edit the other one to not have the moveset, then repost the whole thing... So many options, lol.
Or I could just post Tetra here with a link to Toon Zelda. Yeah, I think I'll just do that...
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TETRA -- (Click Here to See Toon Zelda)
Tetra is the leader of a band of pirates who allow Link to board their ship and agree to take him on his quest to rescue his sister, Aryll. However, Tetra's involvement in Link's adventure becomes a little bit more when she discovers that she's actually the princess Zelda. She hides away in the abandoned kingdom of Hyrule, but Ganon discovers and captures her anyway. She then serves as the bait to lure Link to Ganon's Tower, and finally aids Link in the final battle to defeat Ganon.
Stats
Size: Same as Toon Zelda
Weight: Same as Toon Zelda
Jump1: Mid-High
Jump2: Mid-High
FallSpeed: Mid-Slow
RunSpeed: Mid-Fast
Power: Mid-Weak
Jumps: 2
Wall-Kick: Yes
Wall-Cling: No
Glide: No
Crawl: No
Standard Attacks
Standing A -- Punch-Kick -- Tetra punches with one fist, then kicks for a two-part combo. Medium-short range for the punch, medium range for the kick. 3% + 5% damage.
Side-Tilt A -- Forward Kick -- Tetra leans back and kicks one leg forward. Medium range. 6% damage.
Up-Tilt A -- Headbutt -- Tetra jumps a short distance upward, headbutting opponents above her. 7% damage.
Down-Tilt A --
Running A -- Swing Punch -- Tetra quickly winds up and swings a fist. Takes a little more time than most dash attacks, but deals a nice 10% damage to make up for it, and also has good knockback.
Smash Attacks
Side Smash -- Knife Slash -- Tetra pulls out a short knife, then slashes forward with it. Medium range. 12% damage uncharged, 20% charged.
Up Smash -- Flip Kick -- Tetra flips forward (not backward like Kirby or Fox), kicking opponents above her. Medium range. 11% damage (uncharged, 22% charged), and knockback is directly forward.
Down Smash -- Full Circle Slash -- Tetra pulls out her knife, then spins horizontally, slashing low to the ground in all directions. 10% damage uncharged, 18% charged.
Air Attacks
Neutral Air -- Double Slash -- Tetra slashes with her knife to the front, then to the back. Similar to Toon Link’s, but with a little shorter reach. 8% damage.
Up Air -- Skewer -- Tetra thrusts her knife upward, damaging opponents. 10% damage, but short range.
Down Air -- Triple Kick -- Tetra kicks downward three times. Short range. 4% + 4% + 7% damage, and the last hit has stronger knockback.
Forward Air -- Quick Slash -- A very fast attack. Tetra slashes her knife forward quickly. Medium-short range. 6% damage.
Backward Air -- Double Kick -- Tetra kicks behind her once with each leg. Medium-short range. 5% + 6% damage. Second hit has very good knockback.
Grab/Throw Attacks
Grab: Standard, no extension.
Pummel: Knee -- Tetra drives her knee into her victim. 2% damage.
Forward Throw -- Flip Toss -- Tetra flips and throws her opponent forward. 8% damage.
Backward Throw -- Back Toss -- Tetra turns and casually throws her opponent backward. 7% damage.
Up Throw -- Cannon Blast -- Tetra loads her victim in a cannon, then ducks, as the cannon fires her opponent upward. Takes longer than other throws, but does 11% damage, the most of all her throws, and also has the most knockback.
Down Throw -- Stomp -- Tetra throws her opponent to the ground, then jumps on them hard. 8% damage.
Ledge Moves
Get Up (Under 100%): Tetra climbs up quickly.
Get Up (Over 100%): Tetra rolls up slowly.
Attack (Under 100%): Tetra jumps up and slashes her knife. 5% damage.
Attack (Over 100%): Tetra climbs up and kicks one leg forward. 5% damage.
Dodge (Under 100%): Tetra climbs up and rolls forward.
Dodge (Over 100%): Tetra climbs up slowly and crawls forward.
Jump (Under 100%): Tetra climbs up into a handstand, then propels herself into the air.
Jump (Over 100%): Tetra stands on the ledge, then jumps.
Miscellaneous Animations
Dizzy: Tetra holds her head with both hands, swaying back and forth.
Sleep: Tetra falls on one knee, her head hung low.
Sidestep Dodge: Tetra ducks to the side.
Forward Rolling Dodge: Tetra rolls forward, then turns around.
Backward Rolling Dodge: Tetra backflips backward, like Sheik.
Air Dodge: Tetra throws her torso to the side, avoiding damage.
Special Attacks
Standard B -- Counterstrike -- This move is a counter, like Marth’s or Ike’s, but works slightly differently. Tetra grips a short knife at her hip, thus entering the counter frames. However, as long as you’re holding B, she’ll continue to be ready to counter any attack that hits her. This can be held as long as you want, but Tetra’s still vulnerable to grabs during this time. Tetra can move slowly forward and backward while holding the counter. If she’s hit and counters, there’s relatively little ending downtime, but if you manually release, Tetra gets cocky, throwing the knife into the air, then catching it behind her back before sheathing it again. This takes about as long as a Taunt, so Tetra’s quite vulnerable during it. The bottom line: be sure you’re gonna get hit before you use this move. Damage is variable, and depends on the strength of the move that hits Tetra.
Side B -- Grappling Hook -- Looks as though Tetra’s “borrowed” Toon Link’s Grappling Hook for the moment. “It’s not like he’ll need this anyway.” When used, the Grappling Hook extends out about the distance of Zero Suit’s Plasma Whip, but works differently. Any opponent contacted will be pulled toward Tetra. If she does nothing during this time, they’ll simply be released when they’re right next to her, and fall on the ground. If you press the attack button while they’re being pulled in, Tetra will kick them hard when they reach her, dealing about 12% damage. If you press the grab button while they’re being pulled in, Tetra will immediately grab them when they get close. Any other buttons will not perform a function with the Grappling Hook. The Grappling Hook can also function as a tether recovery.
Up B -- Sail -- Tetra seems to find a good use for all the items Toon Link left when he went into Smash equipped just like regular Link. Tetra holds the Sail above her head, where it catches wind and pulls her upward. This works similar to Snake’s, but Tetra is not lifted as high. To compensate, Tetra has extremely good horizontal control while using the Sail, even better than she does while jumping, making this a powerful recovery move. After flying up a short distance, Tetra retracts the Sail, so the move does not have the hit potential Snake’s does.
Down B -- Transform -- Tetra transforms into Toon Zelda. All aspects are the same as for Zelda and Sheik.
Final Smash
Final Smash -- Pirate Cannon -- Tetra leaps into the background, aboard her pirate ship. The ship then begins to fire off cannon rounds, which connect with the foreground and cause damage. The blast radius and damage are comparable to Snake’s Grenade Launcher, but the shots have rather low knockback and cannot be aimed. Rather, they are fired at random spots, generally near the solid ground of the stage. Every shot fires 1-3 cannon rounds, determined randomly. The pirate ship gets closer to the foreground as the Final Smash goes on, giving less time to avoid the shots after they’re fired. After about 5-6 shots, Tetra leaps into the air, falls back to the stage via the top of the screen, and her ship crashes into the middle of the stage, exploding. When the ship explodes, it causes damage similar to Olimar’s.
Taunts
Up Taunt -- Tetra strikes her signature pose, folding her arms and then winking.
Down Taunt -- Tetra facepalms, shaking her head. This is pretty much the ultimate way to insult your opponent.
Side Taunt -- Tetra throws back her head and laughs.
Victory/Loss Poses
Up Victory Pose -- Same as her Up Taunt.
Side Victory Pose -- Same as her Side Taunt.
Down Victory Pose -- Tetra tosses her knife high into the air, then spins around, folds her arms, and watches the knife fall and stick into the ground.
Loss Pose -- Tetra stands and claps.
Extras
Kirby Hat: Kirby gains Tetra’s hair.
Entrance: Tetra opens a trap door on the floor, then climbs out and closes the door again.
Colors: Similar ones to Shiek, to correspond with Toon Zelda.
Solid Snake Codec Conversation
Snake: Otacon, Toon Zelda just transformed into this girl.
Otacon: Oh, that’s Tetra, Snake. She’s the leader of a band of pirates. For the longest time, she had no idea she was really the princess Zelda.
Snake: So she’s a pirate gone princess?
Otacon: Yes, but don’t think she’s lost all her pirate tendencies. She’s quick and good with a weapon. In fact, I wouldn’t be surprised if she snatched a couple of things from Toon Link’s arsenal to use here.
Snake: All right. I’ll keep my guard up…