A'ight, the Beast Trio is up! The first thing I notice looking at this moveset is how may times the word "aroused" is mentioned. Sounds... interesting? Repugnant? Definitely not appropriate for Brawl's target audience? Who am I to judge? Anyway, on to the moveset itself.
THE BEAST TRIO
RELEVANCE TO CHARACTER: All three of the Beasts seem to show off their personalities and talents in every single one of their attacks. I'm definitely getting a good feel for what each of them is like. This category is always easy for OC's. 9/10
DETAIL: Now, you don't exactly have a ton of it, but it seems to suffice, somehow. I can envisage just about everything, but... blah, blah, lag, range, priority, when to use. This section is really repetitive. 7/10
BALANCE: Stats-wise, I don't see anything really wrong here. All the individual attacks seem fairly solid; a lot of them have high rewards but tough to land. In the case of your Smashes, this is a bit exaggerated; they all have the power to do upwards of 20%, that's pretty brutal. When you add that all three have projectiles (or quasi-projectiles), you end up with three above-average characters. And, as I said for my recent Kovomaka Students review, multi characters with that are not forced to switch are too good at adapting unless they're individually average or lower. Still, no one attack jumps out as ridiculous. 6/10
ORIGINALITY: This moveset excels in this respect. Your smashes and specials in particular are very unique and quite interesting. My favourite of the trio is Jeffrey, for the way his water attacks cause the opponent to slip more often, and the genius move of using P.R. followed up by his dash attack to slide forward. Very interesting concepts abound; Reggie's sax attacks are also great. And the amount of stuff you did with a snake (well, basilisk) is pretty amazing. 9/10
PLAYSTYLE: The trio are all what you'd call "Item" characters, if they were to be classed, in the vein of Game and Watch. If used in moderation, this always adds rather then detracts from the character's feel. Eddie's good here in general; lots of similar-looking attacks and all. Jeffrey has his water, and Reggie has his clouds and wings. And all three have their individual instruments. Not bad in this category, although the lack of a playstyle section makes it hard to specifically imagine how they would individually play. 6/10
ORGANIZATION: Not bad for a three-in-one. Colour coding the three differently helps you out here quite a bit. However, your headers aren't too conspicuous, and some BBCode is definitely called for. 7/10
EXTRAS: Assist trophies, taunts and poses, icon, kirby hats, wiimote sounds, alt. costumes, very disturbing codec, music... you've got it all. Although nothing has
too much detail. +2
OVERALL: Your originality really shines through as this moveset's crowning glory. Many attacks are unlike anything I've ever thought of. However, more detail is called for, to help out with how the characters actually play, and how balanced they are. All in all, though, a very nice moveset indeed.
46/60