I know this has probably been done many times before, but I made a moveset for K. Rool. I apologize if it's similiar to any of the others, but I haven't looked at any, so any similiarities are purely coinidence. I based the format off of Koj's/Spade's Eggman moveset.
King K. Rool:
Stats
Screen Name: K. Rool
Size: Very slightly larger then Bowser, Dedede and DK so that K. Rool is canonically correct in being bigger then DK.
Weight: 10/10 - K. Rool is slightly heavier then any of the current characters in Brawl.
(Running) Speed: 2/10 - K. Rool has problems keeping up with the rest of the cast, being as slow as Ganondorf.
Power: 10/10 - The most powerful character in the game, but not by much.
First Jump: 2/10 - Barely is able to get off the ground.
Second Jump: 2/10 - See above.
Hover: No
Fall Speed: 9/10 - He's really, REALLY heavy, especially with that breastplate armor he's got on, being one of if not the fastest fallers in the game.
Crouch: Yes.
Crawl: Yes.
Wall Jump: No.
Wall Cling: No
Gliding: No.
A: A simple swipe, indentical to Bowser's A.
AA: The second one of Bowser's swipes in his AA combo.
AAA: K. Rool does a headbutt and the spiked crown on his head rotates around somewhat like Dedede's AAA. K. Rool will stay in the position as long as you hold/mash A, doing 2% per second.
Ftilt: A strong fast punch forward, identical to Bowser's. Slightly slower then Bowser's, slightly more powerful.
Utilt: Tilts his head upward and bites for 7-8% damage.
Crouch/Crawl: K. Rool goes down to the ground and slowly goes forward/back on all fours, like Bowser.
Dtilt: The king comes up out of the crouch slightly, then falls back down to crush anybody coming up to attack him. Has impressive knockback as the enemy gets higher percentages, deals 10% damage.
Smash Attacks:
Fsmash: K. Rool does a headbutt, like Bowser's fsmash, but the crown sticks out a good deal more then that of Bowser's, increasing the hitbox. There's a sweetspot on the tip of the crown on the spikes, which if it hits will make the attack very deadly. If the blunt of the attack hits, where you'd normally have to get hit by Bowser (And where the attack most commonly connects), it's weaker then his, but if you hit with the sweetspot it's much stronger, having knockback higher then even Dedede's fsmash.
Usmash: An attack with multiple hits, K. Rool bites to the upper left of him, the upper right of him, then directly above him. The first two bites have set knockback, pushing the opponnent into the next bite, and the third one sends them flying. The first two bites deal 7% damage uncharged, while the finishing blow does 10% for a total of 24% if all the attacks hit. The total goes up to 32% if fully charged.
Dsmash: K. Rool slams down on his buttocks, letting out green shockwaves from Donkey Kong 64 that deal 17-18% damage. As you charge the move up, it doesn't do more damage, but increases how far the shockwaves from K. Rool will go out, much like Snake's usmash. Fully charged, the shockwaves would go about one fifth the length of final destination.
Aerial Attacks:
Nair: The crazed crocodile faces the camera and swipes both of his arms around on either side of his body rapidly, there being multiple hits in the attack. He does 5 swipes total, and the first four deal 2-3% while the last one does 6% and has more knockback.
Fair: K. Rool swipes with both claws and bites in the direction he's facing. He bites directly in front of him while his claws go above and under his mouth. If hit directly in the middle by the jaws, does 16% and more knockback, otherwise does 11%.
Bair: The king falls on his back in mid-air like Wario's bair, but there are two main hitboxes and it's a good deal slower. The crown and under K. Rool's buttocks, and his buttocks can spike. His rear end does 14% damage, the crown does 11%, and if you hit another portion of body it'll have less knockback and deal 9%.
Uair: The Kremling king's crown glitters and the spikes enlarge slightly, damaging anybody above the king for 12% damage. One of K. Rool's faster attacks.
Dair: K. Rool turns to face the camera, then does a summersault in midair, swiping and biting downwards. The hitbox doesn't stick around for long as K. Rool continues summersaulting so that he doesn't face downwards for much time, and that's the only time he makes a quick bite and swipe. 19% damage, spike.
Specials:
B - King's Krown: K. Rool throws his crown at his enemies, a little over half the distance of final destination. You can move around while you wait for the crown to come back to you, although there will be slight lag when the crown comes back to K. Rool as he puts it back on. Can be used to taunt cancel like the boomerangs of Link/Toon Link. The move has small knockback, but deals a decent 11% damage. Can be used to block enemy projectiles in the same fashion as Dedede's waddle dees.
B side - Kremling Klaw: Bowser's old side special from smash brothers Melee. K. Rool grabs the enemy with one hand and bites at them every time you press b until the enemy button mashes enough to escape, functioning basically just as it did in Melee, sort of like Wario's neutral special in Brawl as far as gameplay is concerned. Can be used to "Kroolcide" if you catch them with it in the air.
B up - Krusha Kollision: The helicopter pack from Donkey Kong Country 3 shows up on K. Rool's back, staying as long as FLUDD stays on Mario when you use his down special before vanishing into nothing once again. You have full control over him during the move, but the little pack on his back runs out of juice before long, letting out a few puffs and causing K. Rool to turn around to look at what's wrong with it comically. K. Rool then looks down and grins, slamming down onto the ground with his buttocks in a similiar fashion to Bowser's down B, but letting out green shockwaves from Donkey Kong 64 around him when he lands like the stars that come out from Dedede when he lands from his up special. Overall, the move works somewhat like Dedede's up special, but you have full control over K. Rool during the entire move, also being able to grab ledges. Overall, a superior version of Dedede's up special, but K. Rool only has two mediocre jumps compared to the large amount Dedede has, making his recovery far below that of the penguin king. When he's going up, the blades from K. Rool's helicopter pack will do a minimal 3% damage with tiny knockback if you bump into them, and the knockback/damage from the fall is the same as Dedede's.
B down - King's Kape: K. Rool swings his cape forward in a similiar fashion to how Meta Knight does during his final smash. If anybody is in front of him, K. Rool will capture them in his cape, taking it off his back and swirling it around them, then pounce on them for a whopping 20% damage, sending them flying and out of the cape. After the pounce, K. Rool has some more ending lag to his cape back on, making this move very dangerous to use in a free for all. If used in the air, K. Rool will pull the victim against himself, the victim unable to get out due to K. Rool having him in his grasp along with the cape, and then plummets straight down. The move has less start up lag in the air, and if you land it you only deal 15% damage as oppossed to the 20% of the normal attack. This attack is much better for Kroolcide then the side special. The cape also reflects projectiles, and while not as spammable as Mario's due to having more lag, it reflects virtually anything, including Wolf's blaster and even gordos from Dedede. This move is overall very multi purpose, being one of the king's best.
Grabs and throws:
Grab: K. Rool reaches out in front of him with both arms, having a decently long reach.
Grab attack: K. Rool bites the enemy, 2-3% damage.
Fthrow: K. Rool sinks his teeth into the enemy, dealing 3-4% damage, then hurls them forward out of his jaws which does another 3-4% damage.
Bthrow: K. Rool throws his opponent behind him, dealing 4-5% damage, then hastily follows up by throwing his crown at them (Which returns back to him shortly after), which deals an additional 2-3%.
Uthrow: The Kremling King sinks his teeth into his target and then hurls them upwards with his jaws for 6-7% damage.
Dthrow: K. Rool tosses the enemy on the ground and lets out a big bite at them, which pushes them away and does 7% damage.
Situational Attacks:
Dashing attack: A body splash like Dedede's, but it has less start up lag and more ending lag. K. Rool comically gets up, slightly dazed, and the body splash looks intentional as oppossed to a trip like Dedede's.
Ledge attack (Under 100%): K. Rool pulls himself up quickly, his head coming up in front of the rest of the body, there being a hitbox on his crown which does 5% damage.
Ledge attack (Over 100%): The crocodile king struggles to pull himself up onto the platform, slowly pulling himself up. When he first comes up, he slashes with his claws for 5%, then pulls up the rest of his body.
Getting up from ground attack: K. Rool gets up and kicks on either side of his body as he does so, the first kick doing 3% while the other does 5%.
Final Smash: Kaptain K. Rool
The camera zooms in on K. Rool and a flash occurs over him, and when he's visible again he's in his pirate costume, totally invulnerable. He holds his blunderbuss in his arms, which functions just like a cracker launcher though the gun looks different and the shots are turned into cannonballs. Giant cannonballs will also rain down from the sky while the final smash is active, doing 25% and massive knockback if they hit. Lasts 20 seconds.
Taunts:
Up taunt: Puts hands on his hips and lets out an evil laugh.
Side taunt: (If classic model with tail is used) Chase around his tail like a dog, then actually manages to catch it and bite it, yelling in pain.
Side taunt: (If modern model without tail is used) Brings up his cape, then looks at his buttocks where his tail would be and scratches his head questioningly.
Down taunt: K. Rool's classic play dead animation from the original Donkey Kong Country.
Entrance: A cannonball quickly falls from the sky then cracks open to reveal K. Rool inside, who's cape blows in the wind before settling behind him.
Alternate colors:
Default - Green team
Red body, gray breastplaste and crown - Red team
Teal body, red breastplate and crown - Blue team
Black body, white breastplate and crown
Orange body, brown breastplate and crown
Brown body, orange breastplate and crown
Results screen poses:
Win 1: K. Rool bows to the camera, taking off his crown.
Win 2: The king, folds his arms and laughs, his cape blowing in the wind.
Win 3: K. Rool tosses his crown up and it lands on his head, then he laughs.
Loss: K. Rool is seen in the background, stomping on his crown, then hops around on one foot in pain due to the spikes of his crown.
Kirby hat: Kirby gets K. Rool's crown, it being much larger then Peach's and easy to tell apart. The crown isn't reduced in size at all from K. Rool's, so it's rather big for Kirby.
ROLE IN THE SSE:
After Donkey Kong is captured by Wolf (In my SSE, anyway), a cutscene of Wolf delivering him to K. Rool is shown, K. Rool giving him a good sized bag of gold in return. After Wolf leaves, K. Rool is rather joyous at having his arch enemy no longer a threat, and goes up on the transportation ship that Donkey Kong is seen on when Captain Falcon, Olimar, and Diddy come to free him in the real SSE. He starts it up, and starts going to the Subspace Bomb Factory base to store DK away. Jigglypuff and the Ice Climbers see this, and a level where they chase after the fiend ensues (Not that K. Rool or his transportation ship is actually shown in the level, as when Mario’s group chases King Dedede for a few levels.).
At the end of the level, K. Rool finally notices the characters chasing after him, and a fight against him ensues. Upon the player defeating K. Rool, he is seen lying on the floor unconscious. Ice Climbers and Jigglypuff celebrate. . .Only for K. Rool to of been playing dead as in the original Donkey Kong Country. He rises up hastily and knocks them off his vehicle, gloating as he gets over a gorge with water below, Jigglypuff and the Ice Climbers unable to follow.
Jigglypuff goes off to find help, while the Ice Climbers leave in their own direction, not seen again until the point where they show up in the real version of the SSE where it is revealed they went back to their climbing of ice. Jigglypuff stumbles upon Diddy Kong and Fox before their second level and trys to get their attention, but they ignore the pudding Pokemon. Jigglypuff, angry at being ignored, sings, causing them to fall into slumber, proceeds to take out a marker and draw on their faces (Mewtwo in melee is clearly based off the version from the anime.) then slaps them awake. Now having the attention of Fox and Diddy, Jigglypuff motions off to the distance, telling them where Donkey Kong is, and they head off in that direction, starting the level. Jigglypuff stays with the group up until the end of the swamp level.
Jigglypuff joins Diddy to help free DK, being ejected from the arwing with him. However; Donkey Kong is not unguarded in this version of the SSE, K. Rool being right there, not letting the characters so easily free Donkey Kong from his bonds. However; K. Rool is still not eager to have a 4 vs 1 match, and so has the subspace enemies fight for him, and thus the fight against them goes on as in the real SSE. After the player defeats the subspace enemies, the group frees DK successfully. K. Rool gets backed up against a corner against the 5 other characters, things looking rather grim for the Kremling King. K. Rool motions to the other 4 characters at DK’s sides, laughing heartily, surprised that DK needs so much help just to take him down. The camera shows K. Rool’s eyes close up, his weird eye twitching slightly for comic effect, then the camera shows DK’s eyes close up, showing his anger. DK beats his chest and lets out a mighty roar, and a one on one fight between DK and K. Rool occurs. Upon K. Rool losing, he jumps off the transportation ship, the characters run over and look down where he went. . .Only for him to use the propeller from Donkey Kong Country 3 to fly away, successfully getting away. The 5 characters, unable to control where the transportation ship is going, are stuck going into the subspace bomb factory as in the real SSE.
K. Rool isn’t seen again until the great invasion cutscene, where he is up on the “Ganon cannon” alongside Bowser and Ganondorf. In the cutscene where Ganondorf betrays Bowser, K. Rool is also present. Ganondorf simply uses a regular attack on Bowser as opposed to the trophy gun while Bowser isn’t looking, and Ganondorf hastily moves behind K. Rool before Bowser turns around. Bowser sees K. Rool, thinking he was his attacker, and takes a slash back at him, causing K. Rool to be pissed and take a shot at Ganondorf. A free for all between the three villains follows, you getting to choose your character. After the free for all, the winner of the brawl (Whoever you picked) comes up before Master Hand as Ganondorf does in the real SSE, but Tabuu keeps on the strings controlling Master Hand and has him attack the villain. A boss fight against Master Hand follows, then the rest of the cutscene plays out as it does in the real SSE.
In the subspace levels where you play as Kirby, Dedede, Luigi, and Ness, you must save DK and Diddy in order to get K. Rool, in the same fashion as how you must get Link and Zelda for Ganondorf in the real SSE. The cutscene where K. Rool is saved basically follows the same format as the Link/Zelda/Ganon cutscene, K. Rool being very angry but ultimately willing to have to work with his greatest enemies for a more important cause. As a side note, the cutscene in which Bowser is attacking Ganondorf’s trophy also includes K. Rool, Bowser attacking his trophy angrily as well.
For anybody who was wondering about wolf's role in the SSE due to the previous all of text:
Instead of Bowser showing up with his trophy gun in the first DK/Diddy level, Wolf is the one who does so. He also shows up in the first Fox/Diddy Kong level, once again taking Bowser’s place, and is the shadow character you fight as well. He also takes Bowser's place again in the section where Falco appears and the giant shadow Diddy Kong is made.
(Note that the following cutscene is stating the illustration of how the two characters communicate, as in the typical style of the SSE cutscenes.)
Just before the cutscene where you see Falcon, Olimar, DK, and Diddy going into the base where Samus and Pikachu are, you see a cutscene of Wolf coming to report to Ganondorf, personally. Wolf looks taps his foot and rubs his fingers together rapidly, wanting his pay, and Ganondorf puts a bag of gold in front of his face. . .Only to snatch it away as soon as he tries to grab it. Wolf has a questioning exspression on his face, and Ganondorf shows Wolf the footage of Fox, Falco and Diddy defeating the giant shadow Diddy Kong in response. Ganondorf is most displeased with Wolf's failure to eliminate the other 3 characters, and refuses to pay him. Wolf demands his pay, putting his hand out and rapidly opening and closing it. Ganondorf just laughs, to which Wolf takes his blaster out.
Wolf flees the battle, Ganondorf summoning his subspace creatures to attack Wolf upon Ganon having lost.Wolf goes through a level where he flees out of the base, being chased by subspace creatures the level ending without him escaping yet. After this, the level where Falcon, Olimar, DK and Diddy enter the base occurs.
In the cutscene where Captain Falcon summons the Blue Falcon to escape from the base, there is no Blue Falcon. Instead, the group will encounter Wolf who is also escaping from the base getting into his Wolfen (Which is much more realistic, seeing Wolf’s vehicle wouldn’t be there completely randomly, seeing he was allowed to park inside the base.). The group will go onto the Wolfen, having no other choice, much to Wolf’s anger. However; before Wolf can do a barrel roll to force them off, Meta Ridley attacks. Wolf puts his Wolfen on auto-pilot and ejects himself out of the cockpit onto the plane to fight Meta Ridley with the other characters. (Note that the Wolfen could be enlarged so that the boss fight could actually be playable, nobody would particularly complain about it. Wolf would also be unlocked after the Meta Ridley fight.)
After the Meta Ridley fight, Wolf hastily drops off the other characters by Ike, Marth, Pokemon Trainer, Lucas, and the Ice Climbers. Wolf leaves them, probably going to look for more work. However; Wolf is shortly seen again in the great invasion cutscene, where he takes Kirby’s place and is the one to break the “Ganon cannon” (Which is obviously much more fitting and less random for Wolf.). He joins the rest of the characters in Subspace after this and gets no more personal cutscenes.
For anybody wondering about bowser's role in the SSE, seeing Wolf stole most of his screen time:
If you despise or otherwise detest this character, do not read and do not flame me based on his inclusion. I just simply see him fitting into it decently well, and he’s one of the most deserving characters who didn’t make it in. Add the fact that I actually know a good amount about this character and that he’d be easy to add back into Smash if Sakurai so choosed, and I can add him quite well (Better then most other characters) into the SSE.
Before we begin, you may have noticed that Bowser got a good chunk of his screen time stolen by Wolf. This section gives him back ample screen time to compensate. At the end of the cutscene “Bowser kidnaps Zelda/Peach” and gets in the Koopa Clown Car, Bowser can be seen going up to the halberd in it. Despite this, Bowser is never found by the many characters on the Halberd, making me believe that something was originally planned for Bowser there. I, however; actually intend make use of Bowser having gone up to the Halberd, as you will see.
The level Snake, Lucario, and Meta Knight share would be legenthed, around double the content in each half. This would be because I would split it into two levels. The first of the two levels ends when you get to the “lab” in the middle, with all the enemies in test tubes and the “mizzo” enemy, where a cutscene occurs. Bowser is shown at a computer, looking up at a test tube with Mewtwo in it and typing away. Snake, Meta Knight, and Lucario arrive, much to Bowser’s shock. Bowser hastily selects something on the computer and goes to flee, as Mewtwo’s test tube cracks and falls apart and Mewtwo opens his eyes as his names flashes across the bottom of the screen. Snake’s party fights Mewtwo, him having 3 stock.
After Snake’s party defeats Mewtwo, Lucario motions off to Bowser just before Mewtwo gets in another strike. Mewtwo has a questioning expression then shrugs, not knowing that Bowser is the one who did it to him. Lucario puts his hands on Mewtwo’s head, them starting to glow, then closes his eyes. A flashback is seen of Bowser at the computer tinkering with Mewtwo, and then the screen snaps back to Snake’s party and Mewtwo. Mewtwo, very believing the fellow psychic, is very angered at Bowser and hastily goes off after him before the others have a chance to follow. A Mewtwo vs Bowser battle follows, Bowser fleeing his koopa clown car once again after losing. Mewtwo stays with Snake’s party for their other level, as well as getting to be in the Duon boss fight.
For the heck of it, I'm just going to post the rest as well.
SONIC AND TOON LINK IN SSE:
Firstly, Sonic may as well not be in the real version of the SSE any more then Jigglypuff, Wolf, or Toon Link,as he just gets a random cut scene throwing him in at the end with no relevance to the rest of the story. Secondly, I’m having Sonic be playable so early because in my version of Brawl, Sonic is a starter character. If you don’t see why Sonic and Snake should be starters, go watch zero puncuation’s Brawl review on the escapist, that is all.
Inserted in-between the plains Mario/Pit level and the Rayquaza boss fight, a cutscene will occur where Sonic will see a chilli-dog out in the open. However; Yoshi also sees said chilli-dog, and they rush for it, both desiring it strongly. Sonic arrives first, being the speedy hedgehog he is, and lets out his “You’re too slow!” taunt to Yoshi, taking a bite out of the chilli dog, much to Yoshi’s annoyance. Yoshi snatches the chilli dog away from Sonic with his tounge, much to Sonic’s shock. A fight ensues between Sonic and Yoshi, you getting to select your character.
After the fight, Wario will be whoosh by and pick up the loser on his cart, adding that character to his collection of trophies while giving a taunt to the winner. Sonic will come up hastily and save Yoshi/Yoshi will save Sonic with his tounge, and Wario will be angered and proceed to flee. A level playing as Sonic and Yoshi follows, chasing after Wario on the cart, both rather angry at him.
At the end of the level, Sonic and Yoshi will have a fight against Wario, but in the end Wario lucks out as a large amount of subspace enemies happen to come by, occuping Sonic and Yoshi as Wario gets away. Sonic and Yoshi have a fight against a horde of subspace enemies. Afterwards, the next cutscene Yoshi motions to where Wario went frantically, but Sonic shrugs, Wario not being that big of a deal to him. Sonic speeds off, leaving Yoshi by himself. Yoshi shrugs and decides to take a nap on a nearby tree stump, where he is later found by Link, as in the real SSE. After this scene, the Rayquaza boss fight happens as normal.
After the stage where you play as Marth but before the stage where you play as Link and Yoshi, there will be a cutscene of Sonic seeing Pikachu struggling to defend himself against a large amount of subspace enemies as he travels about, running freely. He decides to come over and help the electric rodent, Pikachu being in a rather dire condition. You’ll play as Sonic and Pikachu against a horde of subspace enemies, but afterwards another cutscene will occur where a over-whelming amount of them arrive. Sonic and Pikachu flee from the large group, but only Sonic gets away successfully due to his speed. Pikachu is captured by the subspace army, explaining how Pikachu got in captivity in the subspace bomb factory.
At the end of the “cave” level where Mario, Pit, Link, Yoshi, and Kirby are on their way to Dedede’s castle, a different cutscene will occur. The floor will give in underneath the characters at the end of the stage, and they’ll get split up and fall into separate parts. Mario and Yoshi will fall down into one section, Pit and Kirby into another, and Link into the remaining one. Pit and Kirby’s level plays first, being nothing particularly special.
After Pit and Kirby’s level, Mario and Yoshi will have a level, and at the end a cutscene will show Sonic running full speed into Mario, causing them to crash into each other. Mario assumes Sonic is hostile and sends a fireball at him, Sonic runs around it and comes over to smack Mario. A Mario vs Sonic battle follows, you getting to choose your character. After the battle, another cutscene will show Yoshi frantically coming over to the winner, telling them that the loser was his friend. This is illustrated by Yoshi rapidly flailing his arms letting out his noises, and a flashback will come on the screen in black and white. If Mario won, the flashback will show an earlier clip of Sonic and Yoshi teaming up against Wario. If Sonic won, the flashback will be an original clip showing Mario and Yoshi fighting against Bowser. The winner of the battle understands and revives the losing character, and the two of them shake hands. Sonic stays with Mario’s group for the rest of the SSE.
After the Mario vs Sonic brawl, Link will be face to face with Toon Link. They will be very shocked at each other, and Toon Link will cower slightly. Frantic, Toon Link attacks Link in fear, both being no familiar to doppelgangers (See: Dark Link). A brawl between the two Links follows, you getting to choose your character. Toon link will comes to his senses after the brawl and revive Link if he wins, while Link will shake his head reluctantly and revive the less competent version of himself if he wins. They’ll go through a level together, and then the group will be reunited and continue on to Dedede’s castle, that cutscene happening normally.
Opening cutscene:
Obviously, this would be included. For those who don’t know, Sakurai originally intended to include a cutscene where Dedede attacked Meta Knight on the halberd as the first cutscene for the adventure mode. After this, the subspace army would attack, Meta Knight too tired to defend himself due to having to of dealt with Dedede, having to flee his ship, explaining how the subspace army gained control of the halberd. I would include this, as the halberd belonging to the subspace army with no explanation is a rather large plot hole. I’d have a Meta Knight vs King Dedede fight, you being forced to play as Meta Knight. (Dedede is locked in my version of Brawl)
King Dedede’s backstory:
In the cutscene where Dedede’s timed badges revive Luigi, Ness, and Dedede himself (Dedede doesn't give the extra badges to the princess in my SSE), Luigi and Ness will get in fighting positions, ready to defend themselves against Dedede. After all, Dedede’s the one who got Luigi into this all in the first place, right? Dedede puts his hands up, telling them to stop, and starts to explain what happened, and his mouth starts moving as if talking. As opposed to the player hearing the words straight from his mouth, the screen illustrates, turning black and white and showing what he’s talking about.
The flashback shows Ganondorf, K. Rool, Bowser as well as Dedede all before Master Hand, revealing that Dedede was originally on Master Hand’s side. Master Hand points at each of the villains, one at a time, slowly, them kneeling before Master Hand as he points to them, pledging their loyalty. Master Hand points to Dedede last, but Dedede seems very worried to commit to this, illustrated by him sweating considerably. After a few moments at Dedede not kneeling, the other villains turn to look, shocked, and Master Hand repoints at Dedede, demanding that he kneel before him. Dedede refuses, and Master Hand blasts Dedede out of subspace forcefully, causing Master Hand and the other 3 villians to laugh. Dedede flies out of subspace and lands on the Halberd, explaining how he got there for the opening cutscene.
The flashback stops, Luigi and Ness no longer in their fighting positions, believing his story. The small remainder of the real SSE cutscene happens as normal, and they go out together to save the other characters.
R.O.B.’s identity:
We all know Rob fills Mr. Game and Watch’s role in Brawl, he’s a retro character important to Nintendo’s history that nobody in their right mind would expect. The role is perfectly suited to be the final unlockable character, but due to the story of subspace, this sadly did no come to pass. To counter him joining the team early in subspace, I would not have him not shed his Ancient Minister costume in the cutscene where he becomes playable, and he’d stay in it until the end of the game.
There would be one final cutscene before the latin lyrics are shown, where the characters get thrown out onto the cliff seen in the latin lyrics cutscene. The Ancient Minister’s concealing clothing falls off as he gets flown off the portal, showing his true identity. His name will flash across the bottom of the screen for the first time, and then he will skid to the end of the cliff where he will sadly watch the isle of ancients, the home of him and his friends, blowing up. A flashback of all the other robs sacrificing them will show up, and the playable Rob will look down at the ground, deeply saddened. Mr. Game & Watch comes over and pats his shoulder causing Rob to look up, feeling slightly better. The two of them will shake hands, Rob having “^ ^” eyes, and then the credits will roll.
Captain Falcon vs Captain Olimar battle:
In the cutscene where Falcon and Olimar meet, Captain Falcon kills a massive amount of Pikmin (Perhaps accidentally, perhaps not.). Olimar looks like he’s about to wet his pants, and the cutscene ends with spirits of Pikmin floating up into the air. The cut scene simply screamed that the two were going to battle, and I see it happening in all logic. Besides, who doesn’t want a battle of the captains? Seeing how little sense the Meta Knight vs Lucario fight made to this, it wouldn’t be too awkward seeing them making up afterwards and joining forces due to more subspace enemies or some such thing.
Unlocking of characters:
I for one was disappointed when I saw the roster, although it’s not truly the fault of the roster itself, but the fact that so many of our newcomers were on the starting roster. I’d put more surprises on the unlockable character list and put characters everybody knew would be on the starter roster. The full list of changes (Besides obvious ones, such as Wolf/Toon Link/Jigglypuff/characters I added):
-Captain Falcon and Olimar switch their unlockable status
-Marth and Ike switch their unlockable status
-Sonic and Snake are starters
-Ness is unlocked after you play as him in the Porky boss fight (After all, you only need 5 vs matches, why is he unlocked at the end?)
-King Dedede is an unlockable character, getting unlocked after you play as him.