Sword Ganondorf
Weight- 5.5/5. That’s right, he’s above the max. Due to his sword, he’s now heavier than Bowser who I’m assuming would be a perfect five on the weight scale.
Walking Ground Speed- 1/5. Well, all that weight has to come with a price. This makes him one of the slowest characters in the game.
Dashing Ground Speed- 1.5/5. Well, this is kind of better. Or something.
Air Speed (upwards)- 1/5. Well, all that stuff he’s carrying is going to weight him down.
Air Speed (downwards)- 5/5. Gravity strikes again! You better hope that you don’t get meteor smashed.
Power- 10/10. This man is a powerhouse. The most powerful attacker in the game.
Jump- 6/10. Decent jump. Nothing special.
Size- His Brawl size, but with a sword!
Wall Jump: No.
Wall Cling: No.
Crawl: No.
Glide: No.
Non-smash ground attacks
AAA (3%, 3%, 6%)- Ganondorf punches, elbows, then rams the enemy. Causes moderate knockback.
Dash attack (15%)- Exact same thing as his current dash attack.
Side tilt (10%)- Your standard roundhouse kick. Little knockback
Up tilt (10%)- An uppercut. Moderate knockback.
Down tilt (12%)- He ducks down and pokes enemies with his sword. Can cause tripping, but no knockback.
Smashes
Forward (25%) – Ganondorf gives a slow, horizontal slash of his sword. Causes huge knockback.
Up (20%) – Ganondorf swing his sword upward starting from directly in front of him. It goes up in a half-arc and does not hit behind him. Causes large vertical knockback.
Down (15%) – Ganondorf spins around on the ground with his sword stretched out in front of him. Does moderate knockback.
Aerials
Neutral (10%) Ganondorf thrusts his sword out in front of him. Causes little knockback.
Up (12%) Ganondorf spins his sword around his head with one arm. Causes moderate knockback.
Back (15%) Ganondorf hits the opponent behind him with a stabbing motion. Causes large knockback.
Front (3% per rotation) Very similar to King Dedede's Ftilt in Brawl. He thrusts his sword out and spins it. Useful for edgeguarding.
Down (18%) Takes a long time to start up and has horrible lag, he uses dark magic to spike his opponent downwards with one foot. Imagine Mario, but more evil. Causes a K.O. if the opponent is knocked off the stage at 60% or above.
Specials
Energy Bombs (Neutral; 3% each)- A lot like Ivysaur’s bullet seed, but horizontal, slower, and more powerful. No knockback.
Death Choke (Side; 15%)- Like his current side special, but he doesn’t move when he uses it. The opponent has to be directly in front of Ganondorf. Little knockback.
Fire Aura (Down; 1% per hit)- Much like the Fire Breath that Charizard and Bowser, have but instead it surrounds Ganondorf like Falco and Foxes down specials. It will diminish over time, however. No knockback.
Dark Jump (Up; 10%)- Jumps upwards in the same direction as his current recovery, but has less distance and holds his sword out in front of him. If opponents are hit by the sword, they are sent upwards. Moderate knockback.
Throws
Grab Attack (2% each)- Hits the enemy with the hilt of the sword.
Up (10%)- Holds the enemy up, and then knees in the stomach, sending them flying! That’s gotta hurt! Great knockback.
Forward (12%)- Headbutts the enemy in the stomach. Moderate knockback.
Backward (12%)- Throws the enemy backwards and kicks them. Moderate knockback.
Down (15%)- Elbows the enemy in the back, knocking them into the ground. Little knockback.
Final Smash
Bleck. I don’t like his current one. I much more prefer his final form from the Ocarina of Time Ganondorf Battle. Looked cooler and he had swords. And you know, that’s kinda the theme of this character.
It works like his current one except that it deals more damage and less knockback.
http://www.youtube.com/watch?v=cFHT4Y6-UMk
Skip to 1:20 to see Ganondorf’s form.
Music
While Zelda already has it’s fair share of music, I was disappointed that one piece didn’t make it. One of the few Twilight Princess pieces that I’d pick over most of the Ocarina of Time music, it’s the Ganon Battle music:
http://www.youtube.com/watch?v=EeuUln-24oU
Miscellaneous stuff
Entrance: A shadowy mist appears and Ganondorf comes out on a dark horse. He dismounts and prepares for battle.
WiiMote sound: An evil laugh.
Victory pose 1: He crosses his arm and a smirk tugs at his face
Victory pose 2: He takes his sword and slams it into the ground
Defeat pose: Throws the sword on the ground in anger
Up taunt: He throws his fists up and screams as dark energy flies from his body
Side taunt: Same as his current one
Down taunt: He spins the sword around
Victory music: Whatever all the other Zelda characters have the next go-round. Personally, I’d prefer the song of storms.
Snake Codec conversation:
Snake: Is that Ganondorf?!
Big Boss: Yes! Be careful Snake. He brought his sword this time around. One hit from that thing and you could be sent flying!
Snake: Right. Any other tips?
Big Boss: He's even slower now because of that thing. Use that to your advantage!
Overall
Pros: Powerful and hard to K.O. Excellent range and a decent projectile.
Cons: Bad recovery and incredibly slow. Because of their power, his attacks have a lot of lag. He’s a large target and has fast falling speed.