C3.. do you know what you're talking about? ppa0 quit a long time ago
EDIT: Also, no such thing as a technical Luigi
EDIT: Also, no such thing as a technical Luigi
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Ah I had skipped that one; thank you so much! That cyclone jump really does require dexterous thumbs (or an index finger in my pathetic caseCheck the sticky on the Luigi boards![]()
Not sure if this thread is still a thing, but is Luigi's f-smash more powerful at close range (as opposed to well-spaced)?
This ^I believe that the power is the same regardless of the spacing. In any case, it is not a very strong move and you almost always have a better option for killing. Its coverage is pretty lackluster, too. The most interesting thing about it is that it can completely halt the momentum of a wavedash, but nobody has come up with a way to really abuse that in practice yet, to my knowledge.
Luigi is quite good in teams. He does pretty much everything you'd want him to do except recover quickly. I think he's a top 8 teams character. Maybe 9th if Falco becomes consistently good in teams. I do quite well with him in teams.Aspiring Luigi here.
Is Luigi any good at all in teams? Whenever all of my buddies and I get together we always spend most of the time playing teams, and my Marth sucks in them. One day I pulled out a Luigi and I started doing a little bit better, so I'm wondering now if he's worth pursuing as my doubles main.
Also, is the Captain Falcon match-up really as terrible as I make it seem? My friend has a pretty solid Falcon, and I usually go to last stock with my Marth, but when I mess around with Luigi it's a massacre. He can't do anything at all.
Thanks for the thread, it helped!
I personally go for up-and-behind Falcon in hopes of being sent too far up to avoid being combo'd (or even eating an up-air to send me behind falcon, usually after him using a jump to get that high.) Then I'd go for the ledge. I think that's the best way to get away from his up-airs, though down-and-away is better for stage positioning if you can manage it (I'd be scared of stomp chases.)Luigi is very good in teams. Not sure if I would put him above Falco, but a lot of Luigi's weaknesses are void in teams. He is fast on the stage with his wavedashes, has a strong combo game, and a very strong edgeguarding game. Most players' general awareness for 1v1 interactions decrease in a 2v2 setting, which benefits Luigi and allows him to land high-damaging combos more easily. Make use of his speed for stage control and the ability to get to ledges for kills quickly and you will do well.
Yeah, Luigi loses to Falcon. Here's a video of me vs. Vist when I first picked up Falcon over the summer: https://www.youtube.com/watch?v=pCn7vDD8oU0&index=15&list=PLfxGFv5ymIRiydJSnadej7KEZ9bNx0vzP
You have to play very carefully. I did well in that match because I just played the fundamentals game and the Luigi matchup. Once you're in the air, Falcon will combo you. I believe you should SDI his Uairs down and away (correct me if I'm wrong). If you go in other directions, then he'll continue the combo in the air. Don't get juked by his recovery. Commit to an option. A lot of times just waiting at the ledge and Ftilt-ing will be fine.
I believe that it's a 1 frame window for the timing, which Is a little tight, but basically you nair your opponent immediately after ledge dropping (you have to hit your opponent as it doesn't work if you don't hit anything). The way I practiced it was to go into training mode (or use the hack pack) and let your opponent get a star man and just practice it until you get better at it.What are good situations to shield-drop with Luigi? Also, how do you platform cancel nair?
For platform drop cancel nairs, refer to this thread: http://smashboards.com/threads/drop-cancelled-nair-help.362087/What are good situations to shield-drop with Luigi? Also, how do you platform cancel nair?
Luigi definitely benefits from open space stages and high platforms because of his aerials. My favorite stages are Dreamland 64 and FoD against pretty much all chars. If I had to make a listJust wondering which stages Luigi should aim to strike to against some of the cast... As well, in 2/3, which stages should Luigi ban and go to?
Specifically wondering this against the top tier chars.
It's just a matter of correctly placing and moving your thumb. Try to place it in a consistent spot on the analogue stick, and pay attention to what angle your thumb is at as well. As you practice watch your thumb make the movements for perfect wavedashes; it should land on the left or right side one degree below the horizontal axis of the octagon the stick sits in.So kind of a specific question, but I was just wondering, how important is Luigi's perfect waveland? I can seem to do it when coming down on a platform or from a jump, but I can't seem to do it from underneath a platform (full hop and airdodging horizontally) unless I am holding the control stick diagonally down. I was looking at the debug menu and there seems to be one frame(?) when you can do a perfect waveland from underneath a platform, so I was just wanting to know if this is something better Luigi mains learn and have down and if it is important.
Frame data: http://smashboards.com/threads/rising-cyclone-ptp-frame-data-guide.384946/Hey, whats the easiest way to mash luigi's down b. I feel like im going, but in reality im only going
. Halp
Light shield.What are good ways Luigi can deal with Fox B Air?