Rajing Clue
3668-9813-3585
- Joined
- Sep 18, 2014
- Messages
- 12
- 3DS FC
- 3668-9813-3585
Hey guys,
I'd like to go over a couple things that I've been doing with the character that has been working. It may be simple in theory but it really helps speed your game up and apply some decent pressure.
Apologies I don't have anything recorded, will try to upload as soon as I can...
Full Jump Double FAirs - due to the lack of being able to get out 2 aerials in one short hop, we need to resort to full jumps in certain situations in order to get the most pressure possible from an aerial approach... There is a specific way to do full hop double FAirs that will keep you as fast and agile as possible and I will explain...
The first FAir in your full hop needs to come out IMMEDIATELY as you jump so that you can space yourself to hit with it on the way up > at the top of your jump, fast fall immediately and land with another spaced F air- it is even possible to land behind the person to avoid shield grab.
This may seem like simple execution, but it is very effective at speeding up an aggressive lucina/marth playstyle.
Shield Breaker
Due to the mechanics and speed of Smash 4... I IMPLORE you to revisit B moves that you may not have used to full effectiveness in the past. I feel that there was a deliberate focus on making the special moves a bigger part of the game this iteration. Shield Breaker is an amazing move in Smash 4... the possibilities of application are vast.
One of the ways I incorporate it in my game is to counter the strength of the dash up + shield tactic. A well timed SHORT HOP RETREATING shield breaker is absolutely crucial in catching the shield happy players off guard. If you find yourself in the air with your opponent in front of you and landing at a similar time... it severely reduces their options if you start charging a Shield Breaker... if they land next to you... let it rip... if spaced correctly, they must spot dodge or roll. If they AIR DODGE before the ground thinking you will release it in the air... hold it and release once u touch the ground and you will catch their landing lag.
F THROW application
Don't underestimate the positional advantage Forward throw often gives you... The first couple times you catch someone with it... followup with an aggressive F Air or N Air pressure then continue. Once you've trained them to air dodge... switch your game up. F Throw then EMPTY JUMP to bait their air dodge... you can then land and F throw again OR F Throw then short hop and start charging shield breaker... they will air dodge after you train them and then land with your charged shield breaker to catch their air dodge landing frames....
COUNTER
USE IT BUT DON'T ABUSE IT.... IT CAN KO DEPENDING ON THE MOVES IT COUNTERS.
IN CLOSING...
I know this is just the tip of the iceberg, but I wanted to share some things that are working for me, in hopes that you all can take something to incorporate in your game. There are many other moves that work extremely well in addition to the above tactics. (d tilt, d air, etc) If you've got anything to add, post in the comments below! Thanks for reading all.
I'd like to go over a couple things that I've been doing with the character that has been working. It may be simple in theory but it really helps speed your game up and apply some decent pressure.
Apologies I don't have anything recorded, will try to upload as soon as I can...
Full Jump Double FAirs - due to the lack of being able to get out 2 aerials in one short hop, we need to resort to full jumps in certain situations in order to get the most pressure possible from an aerial approach... There is a specific way to do full hop double FAirs that will keep you as fast and agile as possible and I will explain...
The first FAir in your full hop needs to come out IMMEDIATELY as you jump so that you can space yourself to hit with it on the way up > at the top of your jump, fast fall immediately and land with another spaced F air- it is even possible to land behind the person to avoid shield grab.
This may seem like simple execution, but it is very effective at speeding up an aggressive lucina/marth playstyle.
Shield Breaker
Due to the mechanics and speed of Smash 4... I IMPLORE you to revisit B moves that you may not have used to full effectiveness in the past. I feel that there was a deliberate focus on making the special moves a bigger part of the game this iteration. Shield Breaker is an amazing move in Smash 4... the possibilities of application are vast.
One of the ways I incorporate it in my game is to counter the strength of the dash up + shield tactic. A well timed SHORT HOP RETREATING shield breaker is absolutely crucial in catching the shield happy players off guard. If you find yourself in the air with your opponent in front of you and landing at a similar time... it severely reduces their options if you start charging a Shield Breaker... if they land next to you... let it rip... if spaced correctly, they must spot dodge or roll. If they AIR DODGE before the ground thinking you will release it in the air... hold it and release once u touch the ground and you will catch their landing lag.
F THROW application
Don't underestimate the positional advantage Forward throw often gives you... The first couple times you catch someone with it... followup with an aggressive F Air or N Air pressure then continue. Once you've trained them to air dodge... switch your game up. F Throw then EMPTY JUMP to bait their air dodge... you can then land and F throw again OR F Throw then short hop and start charging shield breaker... they will air dodge after you train them and then land with your charged shield breaker to catch their air dodge landing frames....
COUNTER
USE IT BUT DON'T ABUSE IT.... IT CAN KO DEPENDING ON THE MOVES IT COUNTERS.
IN CLOSING...
I know this is just the tip of the iceberg, but I wanted to share some things that are working for me, in hopes that you all can take something to incorporate in your game. There are many other moves that work extremely well in addition to the above tactics. (d tilt, d air, etc) If you've got anything to add, post in the comments below! Thanks for reading all.