Furil
Smash Apprentice
- Joined
- Jul 7, 2014
- Messages
- 164
Notes:
Hitbox Drag exists, but is NOT displayed here
It may be visualized in the future.
The cyan hitboxes are defensive hitboxes. I assume they shield stuff, but I don't know.
There are chances my little program has bugs and could have messed up any one of these.
Let me know if any look really off and I'll check.
Lucina has some weird stuff with which bone belongs to the sword, so it's possible I missed something.
Edit: Correct this one. Thanks, Vipermoon64!
DANCING BLADE
If anyone wants to see a comparison with the current patch VS the base game, let me know.
Alternartly, if you want me to disable the "defensive" hitboxes,as they have that overlap hitboxes and cover them up.
And before anyone asks, my program can't open Marth's model yet, so I don't plan on doing him for a bit.
I could give Lucina his skeleton and stuff (Marth is slightly taller, I think), but that is a tad more work, and for Marth I want to try and get hurtbox data (Does anyone know where to find this?)
Thank you
Hitbox Drag exists, but is NOT displayed here
It may be visualized in the future.
The cyan hitboxes are defensive hitboxes. I assume they shield stuff, but I don't know.
There are chances my little program has bugs and could have messed up any one of these.
Let me know if any look really off and I'll check.
Lucina has some weird stuff with which bone belongs to the sword, so it's possible I missed something.
DANCING BLADE
If anyone wants to see a comparison with the current patch VS the base game, let me know.
Alternartly, if you want me to disable the "defensive" hitboxes,as they have that overlap hitboxes and cover them up.
And before anyone asks, my program can't open Marth's model yet, so I don't plan on doing him for a bit.
I could give Lucina his skeleton and stuff (Marth is slightly taller, I think), but that is a tad more work, and for Marth I want to try and get hurtbox data (Does anyone know where to find this?)
Thank you
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