Mario
-----
(1.06)
Fsmash (all)
hitbox 0
y 0.0 -> 0.7
made irreversible
Luigi
-----
NO CHANGES
Peach
-----
(1.08)
Jab2
hitbox 1
size 2.4 -> 3.0
hitbox 2
size 2.4 -> 4.0
Bowser
------
(1.08)
Utilt
unknown events frame 11 -> 10
hitbox 2 removed
all hitboxes
frame 12 -> 11
damage 10 -> 9
x 7.4 -> 6.9
animation speed 1.5x for frames 17-52 (11 frames faster?)
Yoshi
-----
(1.06)
Ftilt (up/down)
hitboxes appear on frame 6 -> 5 (matches normal ftilt)
Fsmash
hitbox 0
size 3.1 -> 2.9
made irreversible
Rosalina
--------
(1.08)
Rapid Jab End
hitbox
kbg 170 -> 150
Bowser Jr.
----------
(1.06)
Fsmash
second hitbox added to initial repeating hit
identical, except positioned differently and angle 361 rather than 93
initial hitboxes
y 18 -> 17 (angled down only)
final hitbox
size 6 -> 7
y 10 -> 8 (13 -> 11 for angled up)
x 20 -> 18 (17 for angled down)
Wario
-----
(1.08)
Unknown parameters set to 63 and 15 on many of his hitboxes
Jab1
hitbox 0
angle 65 -> 55
bkb 35 -> 45
hitbox 1
angle 75 -> 72
kbg 50 -> 40
bkb 28 -> 38
Jab2
third hitbox added, positions adjusted
all hitboxes
size 5.5/3.5 -> 5.8/3.8/3.3
Mr. Game & Watch
----------------
(1.06)
Minor unknown tweaks
Ftilt
delayed hitboxes
angle 100 -> 115
bkb 20 -> 30
Chef
Pan hitbox
size 5.76 -> 6.76
y 6.4 -> 7.4
XXL Chef
Pan hitbox
y 6.4 -> 7.4
Short-Order Chef
Pan hitbox
y 6.4 -> 7.4
(1.08)
Dtilt
hitbox 0 (6%)
kbg 120 -> 125
bkb 10 -> 40
hitbox 1 (1%)
kbg 100 -> 120
bkb 60 -> 70
size 9.0 -> 10.5
unknown param 11.0 -> 9.0
Donkey Kong
-----------
(1.06)
Jab 1
hitboxes 0 and 1 IDs swapped
new hitbox 1
angle 361 -> 110
kbg 100 -> 25
bkb 0 -> 35
F-smash
all hitboxes
made irreversible
A couple 1.13x multipliers on unknown actions (nothing with a hitbox)
Cargo fthrow
(1.08)
throwbox 0 (launching component of throw)
damage 8 -> 10
Cargo bthrow
throwbox 0 (launching component of throw)
damage 8 -> 12
angle 55 -> 72
bkb 80 -> 70
Cargo uthrow
throwbox 0 (launching component of throw)
damage 7 -> 10
Cargo dthrow
throwbox 0 (launching component of throw)
damage 6 -> 7
angle 45 -> 48
kbg 38 -> 80
bkb 65 -> 50
unknown event moved from frame 18 -> 17
momentum boost added
Diddy Kong
----------
(1.06)
Fsmash
second hit, hitbox 0
angle 40 -> 46
Usmash
initial hitbox 0
angle 120 -> 110
wkb 130 -> 120
initial hitboxes 1/2/3
angle 110 -> 95
initial hitbox 3
wkb 80 -> 70
middle hitbox 0
angle 115 -> 105
middle hitboxes 1/2
angle 110 -> 95
Fair
initial hitboxes
damage 12 -> 10
delayed hitboxes
damage 10 -> 8
Uair
all hitboxes
damage 8 -> 6
Uthrow
throwbox 0 (launching component of throw)
damage 6 -> 4 (total damage (10 -> 8)
Dthrow
throwbox 0 (launching component of throw)
damage 7 -> 6
kbg 40 -> 50
Monkey Flip
kick hitbox
decays from damage 14/12 -> 12/10 on frame 11
throw hitbox
damage 5 -> 3
additional hitbox added to throw
Flying Monkey Flip
throw hitbox
damage 5 -> 3
additional hitbox added to throw
(1.08)
Jab1
all hitboxes
damage 1.5 -> 1.2
transition to jab2
frame 10 -> 8
Jab2
all hitboxes
damage 1.5 -> 1.2
transition to jab3
frame 9 -> 8
Jab3
all hitboxes
wkb 30 -> 25
size 4.0/3.5/3.0 -> 4.2/3.7/3.2
transition to rapid jab loop
frame 22 -> 15
Rapid Jab Loop
a variety of small hitboxes replaced with one big one
new hitboxes
damage 0.6 -> 0.5
angle 70/90 -> 60
wkb 6 -> 4
size 3.0 -> 6.7
SDI 1.3 -> 0.7
unknown param (default) -> 6.8
unknown param (default) -> 6.0
Rapid Jab End
animation speed 2.0x for frames 0-8 (4 frames faster)
hitbox
kbg 180 -> 177
bkb 30 -> 45
size 5.0 -> 7.2
y 5.5 -> 6.8
unknown param 5.5 -> 6.8
unknown param 5.5 -> 6.0
Dtilt
new 3rd hitbox (centered on clap?) identical to other two
all hitboxes
damage 6.0 -> 5.5
Uair
all hitboxes
begin frame 3 -> 4
kbg 99 -> 89
bkb 65 -> 64
landing lag window
3-15 -> 0-27
Uthrow
hitbox (launching component of throw)
damage 4 -> 1 (total 8 -> 5)
bkb 100 -> 120
bkb 30 -> 50
Dthrow
throwbox 0 (launching component of throw)
damage 6.0 -> 7.0
angle 105 -> 106
kbg 50 -> 59
Link
----
(1.06)
Dash Attack
hitboxes appear on frame 21 -> 20
hitbox 2
damage 13 -> 12
kbg 78 -> 72
Dtilt
hitboxes completely remade
went from having 4 hitboxes to 2 on changed bones--one aerial only, one irreversible
all hitboxes
angle 80/80/280/280 -> 280/80
kbg 50 -> 62/30
bkb 90 -> 0/90
Fsmash 1
hitbox 2 (sourspot)
bone 16 -> 0
size 3.4 -> 3.2
x 0 -> 6
y 0 -> 8.5
z 1 -> 0
made irreversible
Fsmash 2
hitbox 2/3
made irreversible
Usmash
2nd round of hitboxes appear frame 26 -> 25
Pummel
hitbox
x 0 -> 2
y 0 -> 1.5
z 0 -> -1
Ground Spin Attack
initial hitboxes 0/1
damage 12 -> 14
all hitbox 2s
z 6.6 -> 7.0
new stage of hitboxes on frame 6 that do 12/12/7 damage
third stage of hitboxes now on frame 11, not 9
Ground Shocking Spin Attack
all hitbox 2s
z 6.6 -> 7.0
(1.08)
Jab 1
massive adjustments; hitbox timings, sizes, positions, angles, and knockback entirely reworked with separate ground/aerial target hitboxes
Dtilt
animation speed 1.33x for frames 0-12 (2 frames faster?)
hitboxes
damage 12 -> 11
x 12.8/15.4 -> 14.1/16.6
Grab
unknown param 28 -> 32
animation speed 1.25x for frames 30-70 instead of 1.33x for frames 30-54 (3 frames faster?)
Dash Grab
unknown param 28 -> 32
animation speed 1.25x for frames 32-71 (8 frames faster?)
Pivot Grab
unknown param 37 -> 41
animation speed 1.25x for frames 33-72 (8 frames faster?)
Fthrow
throwbox 0 (launching component of throw)
angle 55 -> 50
Dthrow
throwbox 0 (launching component of throw)
damage 4 -> 3
angle 110 -> 83
kbg 90 -> 85
Spin Attack
all stage 1 (of 4) hitboxes
kbg 84 -> 85
all stage 2 (of 4) hitboxes
kbg 80 -> 85
all stage 3 (of 4) hitboxes
kbg 80 -> 82
Shocking Spin Attack
all stage 2 (of 3) hitboxes
kbg 80 -> 82
Zelda
-----
(1.06)
Fsmash
looping hitbox 0
angle 60 -> 25
wkb 60 -> 40
size 4.3 -> 4.2
x 10.0 -> 8.0
looping hitbox 1
angle 160 -> 165
wkb 80 -> 50
size 5.0 -> 4.5
final hitbox 0
size 6.7 -> 5.5
x 16.0 -> 9.5
final hitbox 1
size 5.7 -> 6.0
x 11.0 -> 16.0
Din's Fire/Flare/Blaze
sweetspot hitbox
size 2.7 -> 2.1
Phantom Slash (uncharged swipe)
animation speed 0.5x for frames 60-70 (10 frames slower)
Phantom Slash (partially charged overhead)
animation speed 0.5x for frames 90-100 (10 frames slower)
Phantom Slash (partially charged uppercut)
animation speed 0.5x for frames 135-145 (10 frames slower)
(1.08)
Usmash
all looping hitboxes
increased in size by 0.5
wkb 40/50/60/60 -> all 40
SDI 1.0 -> 0.5
final hitboxes
kbg 190 -> 214
Nair
hitbox 0 and 1 IDs and damage (1.0/2.0) swapped
Sheik
-----
(1.06)
Dtilt
all hitboxes
damage 7.5 -> 5.0
kbg 80 -> 100
bkb 35 -> 37
Bair
initial hitboxes 0/1
damage 10 -> 7
initial hitbox 2
damage 11 -> 8
Ganondorf
---------
(1.06)
Jab
hitbox 0
damage 6 -> 7
kbg 105 -> 90
bkb 40 -> 38
hitbox 1
damage 8 -> 10
kbg 105 -> 90
Fthrow
all hitboxes
hitlag 2.0 -> 1.5
Bthrow
all hitboxes
hitlag 2.0 -> 1.5
Uthrow
all hitboxes
hitlag 2.0 -> 1.6
Toon Link
---------
(1.06)
Dsmash
all hitboxes
trip 0.15 -> 0.0
made irreversible
first hit, hitbox 0 (aerial only)
x 16.0 -> 15.5
first hit, hitbox 1 (ground only)
wkb 140 -> 60
y 2.0 -> 2.6
x 16.0 -> 9.5
hitbox 2 added to first hit
angle 168
kbg 100
wkb 120
ground only
irreversible
second hit, hitbox 0
kbg 130 -> 127
size 4.0 -> 4.3
y 3.0 -> 4.5
hitbox 1 added to second hit
size 5.0
(1.08)
Jab1
hitbox 0 and 2 IDs swapped
Jab2
hitbox 0 and 2 IDs swapped
kbg 37 -> 34
bkb 16 -> 25
Jab3
all hitboxes
size 3.5 -> 4.2
hitbox 0
z 5.0 -> 4.5
Samus
-----
(1.06)
Ftilt (all)
hitbox 1 and 2 IDs swapped
hitbox 0
bone 7 -> 6 (6 -> 5 for straight-angled)
damage 7 -> 6
kbg 90 -> 70
bkb 15 -> 10
size 3.0 -> 1.8
z 0 -> -1.5 (1.8 for up-angled)
new hitbox 1
kbg 90 -> 70
bkb 15 -> 10
new hitbox 2
kbg 90 -> 100
bkb 15 -> 30
z 6.0 -> -0.6
hitbox 3
bone 8 -> 9
damage 6 -> 9 (5 -> 8 for straight-angled)
kbg 90 -> 100
bkb 15 -> 30
size 2.5 -> 3.0
z 0 -> 6
y 0 -> -0.5
(1.08)
Usmash
all hitboxes increased in size by 0.5
some hitboxes split in two, or given angle+wkb adjustments
final hitbox
kbg 135 -> 150
size 7.0/3.5 -> 7.3/4.0
Zero Suit Samus
---------------
NO CHANGES
Pit
---
NO CHANGES
Palutena
--------
(1.08)
Utilt
all hitboxes
bone 1000 -> 0
size and positions adjusted heavily
looping hitboxes
damage 1.0 -> 1.2
Marth
-----
(1.06)
Dancing Blade Ground Third Hit (Forward)
all hitboxes
angle 60/70/35 -> 50/55/40
bkb 30 -> 40
(1.08)
Jab1
all hitboxes
damage 4/6 -> 3/5
angle 361 -> 78/65/90
kbg 50/70 -> 30
bkb 20/30 -> 55
hitlag 1.0 -> 0.7
transition to jab2
frame 20 -> 17
Jab2
all hitboxes
angle 361 -> 45
kbg 50/70 -> 75
bkb 20/30 -> 62
Utilt
initial hitboxes
angle 361 -> 100 (already 100 on hitboxes 0,3)
bkb 50 -> 65
delayed hitboxes
angle 361 -> 100 (already 100 on hitboxes 0,3)
bkb 40 -> 52
Dolphin Slash
initial hitboxes
kbg 68 -> 74
hitlag 0.5 -> 0.7
Crescent Slash
initial hitboxes
hitlag 0.5 -> 0.7
Ike
---
(1.06)
Counter
hitbox
kbg 74 -> 100
(1.08)
Jab1
transition to jab2
frame 13 -> 10
Jab2
new hitbox added as hitbox 1; old hitbox 1 changed to hitbox 2
hitbox 0
y 8.0 -> 7.5
new hitbox 1
angle 80 (others are 65)
kbg 80 (others are 80/100)
wbg 25 (others are 40/50)
size 3.5
Jab3
hitboxes appear on frame 7 -> 6 (1 frame faster)
hitbox 3
size 2.5 -> 3.2
hitbox duration 3 -> 4 frames
Dash Attack
animation speed 1.25x for frames 0-17 (3 frames faster?)
hitboxes appear on frame 18 -> 17 (4 frames faster total?)
hitbox 0
damage 10 -> 14
angle 55 -> 52
kbg 70 -> 78
size 6.0 -> 6.3
hitlag 1.0 -> 1.2
hitbox 1
damage 8 -> 11
angle 55 -> 52
kbg 70 -> 78
hitbox 2
damage 5 -> 9
Ftilt (all)
animation speed 1.25x for frames 0-14 (2 frames faster?)
hitboxes appear on frame 15 -> 14 (3 frames faster total?)
all 3 old hitboxes replaced with 1 new one
new hitbox
bone 1000 -> 1
damage 14/14/12 -> 12.5
Utilt
initial hitbox
y 12.0 -> 13.0
delayed hitbox
y 10.5 -> 12.0
lasts until frame 19 -> 22 (duration 5 -> 8 frames)
Fair
hitboxes appear on frame 16 -> 14 (2 frames faster)
hitbox 0
y 9.0 -> 10.5
hitbox 1
y 6.2 -> 6.75
hitbox 2
y 4.0 -> 3.0
Some 1.25x animation speed added to a couple unknown minor actions (non-attacks)
Robin
-----
(1.06)
Jab1
hitbox 0 and 2 IDs swapped
hitbox 0
angle 361 -> 70
kbg 30 -> 25
bkb 30 -> 35
hitbox 1
angle 60 -> 88
kbg 30 -> 25
bkb 30 -> 35
hitbox 2
angle 75 -> 90
kbg 30 -> 25
bkb 30 -> 35
Jab2
hitbox 0
angle 92 -> 98
kbg 24 -> 20
bkb 50 -> 30
hitbox 1
angle 80 -> 88
kbg 24 -> 20
bkb 50 -> 30
hitbox 2
angle 70 -> 80
bkb 50 -> 35
Rapid Jab Loop
hits on frames 3/8/13/18/23/28 -> 4/8/12/16/20/24/28
hitbox
kbg 100 -> 30
wkb 16 -> 0
bkb 0 -> 14
SDI 0.7 -> 0.8
Rapid Jab Final Hit
animation speed 2.0x for frames 1-7 (3 frames faster)
hitbox
damage 3 -> 2
kbg 160 -> 186
x 13 -> 15
Ftilt
hitbox
size 5 -> 4
y 10.0 -> 9.5
x 16.5 -> 16.0
made irreversible
Kirby
-----
(1.06)
Fsmash (angled up)
delayed hitbox
damage 13 -> 12
Usmash
initial hitboxes 0/1
kbg 96 -> 102
bkb 34 -> 33
Dsmash
all hitboxes
angle 76 -> 69
kbg 102 -> 108
Dthrow
loop hitbox
damage 0.4 -> 0.8 (total throw damage 6.6 -> 10.2)
Ground Hammer Flip/Bash
hitbox 0
size 4.4 -> 5.4
y 4.0 -> 4.5
hitbox 1
size 2.5 -> 3.5
y 4.0 -> 4.5
Ground Hammer Flip Max Charge
hitbox 0
size 4.8 -> 5.8
y 4.0 -> 4.2
hitbox 1
size 2.9 -> 3.9
y 4.0 -> 4.2
Ground Giant Hammer
all hitboxes
y 4.0 -> 4.5
Aerial Hammer Flip/Bash
all hitboxes
size 4.2/2.0 -> 5.2/3.0
y 4.0 -> 4.3
Aerial Hammer Flip Max Charge
hitbox 0
size 4.4 -> 5.4
hitbox 1
size 2.5 -> 3.5
Aerial Giant Hammer
all hitboxes
y 4.0 -> 4.3
King Dedede
-----------
NO CHANGES
Meta Knight
-----------
(1.06)
Fthrow
New hitbox added alongside existing one (same values)
(1.08)
Rapid Jab Loop
all hitboxes
divided into 2 for better coverage (positions adjusted)
damage 1.0 -> 1.2
kbg 40 -> 30
size 5.5 -> 5.8/6.8 pairs
SDI 1.0 -> 0.6
Rapid Jab End
hitbox
size 5.7 -> 8.0
y 5.5 -> 7.0
x 18.0 -> 20.0
Ftilt3
all hitboxes
damage 3 -> 4
angle 65 -> 361
kbg 110 -> 107
Little Mac
----------
(1.06)
Ftilt
first hit, hitbox 2
z -3.8 -> -5.8
y 0 -> 0.5
Fsmash (straight)
pre-hit windbox
x 14 -> 11
Dsmash
second hit, hitbox 1
bone 22 -> 0
size 3.0 -> 2.8
y 0 -> 7.5
x 0 -> 3.0
Aerial KO Punch (all)
all hitboxes
duraction 4 -> 3 frames
Jolt Haymaker
all hitboxes
kbg 95 -> 98
bkb 25 -> 33
Grounding Blow
all delayed hitboxes (non-spike)
kbg 95 -> 98
bkb 25 -> 33
Fox
---
NO CHANGES
Falco
-----
(1.06)
Usmash
initial hitbox 0/1
angle 140 -> 110
kbg 20 -> 25
bkb 30 -> 60
can now hit grounded opponents
initial hitbox 2
can now hit aerial opponents
(1.08)
Unknown parameters set to 63 and 15 on many of his hitboxes
Jab1
hitbox 0 and 2 IDs swapped
all hitboxes
bkb 30 -> 35
hitbox 0 (new)
angle 80 -> 68
size 2.0 -> 2.5
z 0.0 -> -0.5
hitbox 1
angle 80 -> 77
size 3.0 -> 3.2
Jab2
hitbox 2
angle 50 -> 45
size 2.0 -> 5.0
z 0.0 -> -0.5
transition to jab3
frame 10 -> 9
Rapid Jab Loop
hitbox 0
size 2.0 -> 2.7
hitbox 1
size 3.0 -> 3.2
Usmash
ID and GID tweaks to hitboxes
final hitboxes last frames 13-20 -> 12-21
Nair
basically a different move; same timings, but all 16 of its hitboxes have been altered
generally wkb increased and most angles set to 367 and sizes significantly increases
Fair
animation speed 1.33x for frames 0-37 (9 frames faster total? hits 2 frames faster?)
looping hitboxes
refresh time 6 -> 4 (total looping hits 3 -> 5, or 7 -> 9 damage total)
Fair Landing
hitbox
damage 5 -> 3
bkb 30 -> 50
Uair
animation speed 1.5x for frames 0-8 (2 frames faster?)
hitboxes appear on frame 10 -> 8 (4 frames faster total)
all hitboxes
damage 11 -> 10
angle 68/68/80 -> 65/75/85
kbg 100/100/20 -> 90/90/90
bkb 27/27/30 -> 35/35/35
hitbox 0
size 4.8 -> 5.0
Dair
initial hitbox bifurcated; hits grounded targets at angle 80
sourspot replaces on frame 19 -> 20 (sweetspot duration 3 -> 4)
sourspot hitbox
size 5.0 -> 5.3
Pikachu
-------
NO CHANGES
Charizard
---------
(1.06)
Dtilt
animation speed 1.25x for frames 1-11 (2 frames faster; hits on frame 11 -> 9)
Nair
hitboxes appear on frame 8 -> 9
hitbox 0 (10% fire)
size 4.0 -> 3.5
hitbox 1 (7%)
size 4.0 -> 3.0
hitbox 2 (7%)
size 4.0 -> 1.5
hitbox 3 (7%)
size 4.0 -> 3.5
hitbox 4 added (7%, size 4.0)
hitboxes removed on frame 28 -> 26 (total duration 20 -> 17 frames)
Fair
all initial hitboxes (11%)
kbg 100 -> 92
bkb 45 -> 35
delayed hitbox (12%)
kbg 80 -> 98
bkb 25 -> 35
Bair
hitbox 0 (15% fire)
size 4.0 -> 4.5
x 0 -> -1
hitbox 1
z -1.3 -> -1.2
x 0.0 -> 0.5
hitbox 3
y 0.0 -> 0.5
x 0.0 -> 1.0
Uthrow
throwbox 0 (launching component of throw)
damage 2 -> 3
hitbox
damage 6 -> 8 (total damage 8 -> 11)
(1.08)
Jab1
hitbox 0
wkb 15 -> 26
hitbox 1 + 2
wkb 10 -> 22
transition to jab2
frame 10 -> 9
Jab2
transition to jab3
frame 10 -> 9
Jab3
all hitboxes
kbg 110 -> 130
Fair
hitbox 0
size 4.3 -> 4.6
x 7.0 -> 7.5
delayed hitbox 0
kbg 98 -> 97
size 4.5 -> 4.8
z 7.0 -> 7.5
hitboxes removed on frame 12-> 13 (total duration 4 -> 5)
Uthrow
throwbox 0 (launching component of throw)
angle 60 -> 70
kbg 160 -> 220
Dthrow
throwbox 0 (launching component of throw)
angle 361 -> 70
kbg 300 -> 130
bkb 40 -> 70
Lucario
-------
(1.08)
Jab1
hitbox 0
angle 60 -> 80
kbg 30 -> 10
bkb 45 -> 33
hitbox 1
kgb 30 -> 10
bkb 45 -> 33
delayed hitbox 0
angle 90 -> 80
kbg 30 -> 10
bkb 50 -> 32
Jab2
hitbox 0
angle 72 -> 60
kbg 30 -> 20
bkb 50 -> 38
hitbox 1
kgb 30 -> 20
bkb 50 -> 32
hitbox 2
kgb 30 -> 20
Jigglypuff
----------
NO CHANGES
Greninja
--------
(1.08)
Ftilt (all)
all hitboxes
damage 6.5 -> 7.3
kbg 112 -> 110/90/70
bkb 15 -> 20/30/40
hitboxes 1 + 2 have z-pos adjusted
hitbox 2 bone 3 -> 5
animation speed 1.33x from frame 13-38 (7 frames faster?)
Duck Hunt
---------
(1.06)
Unknown element change (30 -> 32) for non-damaging hitboxes related to the can
R.O.B.
------
(1.06)
Uthrow
throwbox 0 (launching component of throw)
kbg 72 -> 70
bkb 70 -> 60
Ness
----
NO CHANGES
Captain Falcon
--------------
(1.06)
Fsmash downward
all hitboxes
angle 40 -> 38
kbg 94 -> 84
(1.08)
F-smash (up)
all hitboxes
KBG 94 -> 95
F-smash (straight)
all hitboxes
KBG 94 -> 95
F-smash (down)
all hitboxes
KBG 84 -> 83
Uair
initial hitbox 0
damage 13 -> 11
bkg 10 -> 16
initial hitbox 1
damage 12 -> 10
bkg 10 -> 16
late hitbox 0
damage 12 -> 10
bkg 8 -> 10
late hitbox 1
damage 10 -> 9
bkg 8 -> 10
Villager
--------
(1.08)
Weird Facing Restriction Flag removed from Bair Projectile Hitboxes
Fthrow
throwbox 0 (launching component of throw)
bkb 100 -> 102
Bthrow
throwbox 0 (launching component of throw)
bkb 15 -> 18
Dthrow
throwbox 0 (launching component of throw)
damage 4.5 -> 6.0
kbg 105 -> 80
Olimar
------
(1.06)
Very slightly less kbg on 6 unknown attacks for all 5 pikmin
Very slight bkb increase on 3 of those
Wii Fit Trainer
---------------
(1.06)
Fsmash
all hitboxes
made irreversible
Usmash
initial setup hit, all hitboxes
kbg 105 -> 100
bkb 30 -> 31
Dr. Mario
---------
(1.06)
Usmash
all hitboxes
angle 110 -> 130
kbg 105 -> 108
Fair
all middle hitboxes
damage 14 -> 15
duration 3 -> 4 frames (final hitbox duration shorted 1 frame to match)
Dark Pit
--------
NO CHANGES
Lucina
------
(1.06)
Ftilt
all hitboxes
damage 8.075 -> 8.5
Dtilt
all hitboxes
damage 8.075 -> 8.5
Fsmash
all hitboxes
damage 14.725 -> 15.0
Dsmash
second hit, all hitboxes
damage 13.775 -> 14.0
Ground Shield Breaker Uncharged
all hitboxes
damage 8.075 -> 8.5
Ground Shield Breaker Charged
all hitboxes
damage 21.85 -> 23
Dancing Blade Ground Third Hit (Forward)
all hitboxes
angle 60/70/35 -> 50/55/40
bkb 30 -> 40
(1.08)
Jab1
all hitboxes
damage 4.75 -> 3.325
angle 361 -> 78/65/90
kbg 50 -> 30
bkb 20 -> 55
hitlag 1.0 -> 0.7
transition to jab2
frame 20 -> 18
Jab2
all hitboxes
angle 361 -> 45
kbg 60 -> 75
bkb 25 -> 62
hitlag 1.0 -> 0.7
unknown param 0 -> 1
Ftilt
all hitboxes
damage 9.975 -> 10.925
Utilt
initial hitboxes
angle 361 -> 100 (already 100 on hitboxes 0,3)
bkb 50 -> 65
delayed hitboxes
angle 361 -> 100 (already 100 on hitboxes 0,3)
bkb 40 -> 52
Dolphin Slash
initial hitboxes
kbg 68 -> 74
hitlag 0.5 -> 0.7
Crescent Slash
initial hitboxes
hitlag 0.5 -> 0.7
Shulk
-----
NO CHANGES
Pac-Man
-------
(1.06)
Ftilt
up-angled and down-angled now hit on frame 4 -> 5 (matches normal ftilt)
Mega Man
--------
NO CHANGES
Sonic
-----
(1.06)
Bthrow
throwbox 0 (launching component of throw)
kbg 90 -> 79
Homing Attack/Stomp/Surprise Attack
second hitbox added (identical values to existing)
Spin Dash ??? + both customs
hitbox
damage 6 -> 3
kbg 73 -> 112
bkb 70 -> 66
Spin Dash + Hammer Spin Dash ???
hitbox
kbg 46 -> 62
bkb 70 -> 67
Burning Spin Dash ???
hitbox
damage 7 -> 9
kbg 46 -> 62
bkb 70 -> 67
Burning Spin Dash ???
hitbox
damage 10 -> 12
Burning Spin Dash ???
hitbox
damage 4 -> 6
(1.08)
Usmash
final hitbox
kbg 177 -> 165
Mewtwo
------
(1.08)
Usmash
initial hitbox
angle 95 -> 100
size 6.2 -> 3.0
x 0.0 -> -6.0
Mii Brawler
-----------
(1.06)
Fsmash (all)
all hitboxes
made irreversible
hitbox 1
z -1.6 -> -1.9
Fair
all initial hitboxes
damage 4 -> 3
all second hitboxes
damage 6 -> 5
Bair
all hitboxes
damage 12 -> 10
hitbox 0
size 5.7 -> 4.7
Piston Punch
initial hitbox
wkb 200 -> 150
final hitbox
kbg 190 -> 180
(1.08)
Onslaught Startup (ground and aerial)
all windboxes
unknown params changed
windbox 1
angle 50 -> 361
kbg 100 -> 0
wkb 80 -> 0
element Hit -> Push
Mii Swordfighter
----------------
(1.06)
Dtilt
all hitboxes
damage 6 -> 8
angle 60 -> 65
kbg 50 -> 80
bkb 90 -> 50
Nair
all hitboxes
damage 5 -> 8
kbg 100 -> 68
bkb 42 -> 48
Fair
all final hit hitboxes
angle 60 -> 50
kbg 150 -> 130
Fthrow
all hitboxes
hitlag 2.0 -> 1.7
Bthrow
all hitboxes
hitlag 2.0 -> 1.7
Uthrow
all hitboxes
hitlag 2.0 -> 1.8
Dthrow
all hitboxes
hitlag 2.0 -> 1.8
Ground Hero's Spin
initial hitbox 0
damage 12 -> 14
initial hitbox 1
damage 13 -> 11
all hitbox 2s
y 8.6 -> 9.1
new stage of hitboxes on frame 6 that do 12/11/7 damage
third stage of hitboxes now on frame 11, not 9
(1.08)
Unknown parameters set to 63 and 15 on many of his hitboxes
Jab1
animation speed 1.25x for frames 0-5 (1 frame faster)
hitboxes appear on frame 7 -> 6 (2 frames faster total)
hitbox 2 split into 2
all hitboxes
angle 85/361/361 -> 85/50/45/45
kbg 37 -> 20
bkb 16 -> 32
transition to jab2
frame 10 -> 9
Jab2
hitboxes 0 and 1 IDs swapped
hitbox 1
swapped angle 100 -> 96
hitbox 2 split into 2
transition to jab3
frame 10 -> 9
Jab3
hitboxes 0 and 1 IDs swapped
hitbox 2 split into 2
Dash Attack
all hitboxes
size 3.0/2.2 -> 4.0/3.0
Ftilt
hitbox 1 split into 2
Nair
animation speed 1.18x for frames 0-10 (1 frame faster?)
hitboxes appear on frame 12 -> 11 (2 frames faster total)
Fair
hitbox 2 (initial and middle)
size 2.4 -> 3.5
hitbox 2 (final)
size 3.2 -> 3.5
Bair
all hitboxes
damage 12 -> 14
Dair Landing
hitbox
x 9.0 -> 10.5
Slash Launcher
windbox 0
x 5.0 -> 6.0
Mii Gunner
----------
NO CHANGES