Well, my brother mains Yoshi. Not the best one but he has a good & solid Yoshi. I have to deal with this MU everyday =(
OK, moving on. If he is spamming Egg Throws (ET), I'll just shield and no harm is done. It can control some space, but is easily punished if you get in on a read.
This MU ask for us to have defensive reflexes. Sitting on our shield is kind of safe since Yoshi has some starting lag on his grabs and Neutral B. A good way to approach him is getting close, shield and move on ANY offensive reaction. Mix-up this approach tho, he can adapt easily. Watch out for Down-B and Neutral-B if we approach like this, as down-B can break our shield unexpectedly and neutral-B will rack up unnecessary damage.
Talking about the Neutral-B: Always mix-up when you break out, as it can lead to kill setups if timed correctly (Down-B, Up-air, ET to follow-up). You'll have some invincibility frames when you pop out of the egg tho, air-dodging or D-air can break the set-up. If you get trapped on a egg while off-stage: we can wiggle and break off to make it back to stage, watch out for the edge-guard.
Yoshi is a beast while edge-guarding, as he can setup a kill with an ET to Fair or Nair. Honestly, our best option to challenge him is to go directly to him and abuse our hit-box, or completely ignore him and go past him. Trying to grab the ledge is dangerous since his Dair/Bair is meaty as hell, or we can go directly to an egg and get spiked. It's possible to grab the ledge tho, Mix-up your recovery, also take your time and enjoy your air-time! Don't haste to recover!
Finally, he can break our combos easily by just mashing A, his Nair comes out fast and is meaty, and his jab is absurdly fast and can cancel greatly (BTW, there's a tiny window to punish right after his jab 2, you can grab him if you time it right after blocking the hit).
OK, ENOUGH DEFENSIVE AND LET'S TALK ABOUT OFFENSE.
This MU is all about reading jabs and Nairs and abuse our hitbox range. He will try to boot his way out during your offense most of the time, shielding and spacing it is out best options to rack up damage and net kills (eventually, yoshi will stop trying offensive and DJ or air-dodge out of his way).
In spite of Yoshi having armor during his double jump (DJ), if he tries any attack while jumping, he will lost his armor and jump. Baiting an attack and spacing it will pierce this armor and put Yoshi on trouble if he's recovering. Test Yoshi's patience and punish it! One thing to note, is that Yoshi can mix-up his ET and his DJ. If you can't read those, just don't bother and start planning your offense on stage. Oh, Yoshi don't have armor during his ET.
Once we get our aura, Yoshi have to respect us, else he will get one stock away.
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AND OF COURSE! A
YOSHI TIPS & TRICKS VIDEO IS UPLOADED JUST WHEN I FINISH WRITING THIS ¬n¬.