Beware the pitfalls of using 'personal credentials / pedigree' as support for claims. Stuff like, time spent playing smash, experience/success in the competitive scene, does not an informed opinion make. It does not bring with it, stronger or inherent insight into the game, or contribute to one's ability to analyse it and make valuable deductions, and subsequently, defended claims that 'should' contribute to ProjectM's development moving forward.
That being said, I am not making any value judgments regarding the feedback of anyone here, or even discounting pedigree. I have just seen 'pedigree' being used as a form of defense for the way some people are presenting their claims.
As a PMBR, I have seen and worked with top level smashers from Melee, Brawl, ProjectM. And you know what their feedback has in common? Nothing. Sometimes we get really thoughtful well researched, VIDEO SUPPORTED claims/concerns. Sometimes better, more successful players, give us the absolute least helpful feedback. Many times even incorrect claims/concerns built on misinformation, or the inability to accurately identify what is ACTUALLY contributing to their 'issue'.
That all said everyone should keep an open mind regarding the claims being brought forward. I know I am, but I am certainly not one to weigh ones opinion over another because of 'pedigree' claims. Even if someone is a virtuoso at the game, does not mean their understanding of the under-the-hood workings are equally as adept.
This is a personal standing opinion, and not a reflection of PMBR, or even myself as a PMBR member:
I believe we are currently experiencing what we always experience in a transition to a new version. The initial reaction phase to the changelist, which most people are perceiving as nerfs and buffs. What's worse is that many people compare this to their pre-existing notions about the game. Such as 'tier-lists'. Which IMO, is folly to hold much stock with at this time (though the conversation and debate of tier lists is important, I think our understanding of where this game is headed in terms of cast balance and MUs, is still so rudimentary, I can't imagine why we would use tier lists as a point of defense)
That is to say, I think this game is still incredibly young, and analysis of the meta-game and growth is confused by how much carries over from Melee/Brawl, and how THAT changes with each release. As well as the list of character specific changes. Then reconciling how our global changes and character specific changes mesh together. What MUs change, how does the character fare overall comparative to older versions?
In my opinion, particularly with Lucario, I've seen a HUGE range of feedback. From this character still sucks, to this character is nearly perfect now, to he was OP before, what are you thinking? All defended in different ways, coming from all sorts of players. Lucario and others are certainly open to change. I am even testing alternatives to changes I already tested alternatives to, just in response to different feedback.
It is infinitely more valuable to me, and all of the other PMBR development team, that people work through our releases as IF no future patches may exist. Melee only progressed the way it did, because people had to accept the game and deal with it. When we have players calling BS on ProjectM, and do not have the drive to truly explore whats possible, it certainly has an impact on meta-game growth, and inhibits the kind of balance development we want to do, which is very targeted.
Ultimately, I do not agree Lucario is, in his current state, a 'problem character', at least, potentially more so than many other characters. Certainly I, and other PMBR, are keeping a close eye on many characters, anxiously awaiting the community to really push their meta-game, so we can confirm or deny our lingering balance concerns. I do think the potential is there for more than a handful of characters to present some major MU balancing issues, but the real question is, what will players be able to do reliably+consistently? Will this be a community wide phenomena, or is it concentrated to certain region(s)? Is there a disconnect between what are reasonable issues presented in typical high level play VS what is theoretically possible? (I.E. un-'human' level reaction+execution+consistency) Etc Etc Etc.
Loving conversation. Just wanted to drop some thoughts.